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Showing content with the highest reputation on 06/11/20 in all areas

  1. local last_button_action = 0 function onClientKey(button, pressOrRelease) if not pressOrRelease then return end local boundKeys = getBoundKeys("vehicle_secondary_fire") if not boundKeys then return end if not boundKeys[button] then return end local tick = getTickCount() if tick - last_button_action < 500 then cancelEvent() return end last_button_action = tick end addEventHandler("onClientKey", root, onClientKey) This will limit the vehicle_secondary_fire control to once every 500 ms, it should be enough to block the super jump on bike. This applies to all vehicles,
    1 point
  2. local gate = createObject (16775, 2532, -1514.5999755859, 27.10000038147, 0, 0, 0) local marker = createMarker (2532, -1514.5999755859, 27.10000038147, "cylinder", 8, 0, 0, 0, 0) function moveGate (thePlayer) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "CV" ) ) then moveObject(gate, 1900, 2532, -1.514,5999755859, 18,89999961853) end end addEventHandler ( "onMarkerHit", root, moveGate ) function move_back_gate () moveObject(gate, 1900, 2532, -1514.5999755859, 27.10000038147, 0, 0, 0) end add
    1 point
  3. Thread moved to the Scripting forum for best results. Scripting Tutorials forum is for user-made tutorials aimed to teach others.
    1 point
  4. عمل جميل استمر وبالتوفيق .
    1 point
  5. function skate2(_, newModel) if (newModel == 99) or (newModel == 92) and (getElementType(source) == "player") then setPedWalkingStyle(source, 138) end end addEventHandler("onElementModelChange", root, skate2)
    1 point
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