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Showing content with the highest reputation on 22/07/20 in all areas

  1. addEventHandler("onResourceStart", resourceRoot, function() for _, player in pairs(getElementsByType("player")) do setElementData(player, "HaveData", 0) end end )
    1 point
  2. Use the partial animation crry_prtial for walking while holding the crate. Set last parameter to true (freezeLastFrame). setPedAnimation(localPlayer, "carry", "crry_prtial", 0, false, true, true, true)
    1 point
  3. Why the Object is back to normal after 1000*9 Trees = createObject ( 687, -1430.41699, -2479.06812, 44, 0, 0, 90 ) MarkerTrees = createMarker ( -1430.48157, -2480.47974, 46.21198,"checkpoint",1.2,0,255,0,255) function MoveTrees(hitElement,matchingDimension) xT,yT,zT = getElementPosition(Trees) moveObject (Trees,1000*9,xT,yT,zT,40,0,0) end addEventHandler("onMarkerHit", MarkerTrees, MoveTrees)
    1 point
  4. oh I replaced the {ID} of the tree to {656} and it worked normally instead of {687}
    1 point
  5. 87/5000 Yes you are right when I modify createObject the same mistake happens
    1 point
  6. WOW! Based on cegui? I was doing the same thing 4 years ago, but failed. So I start dx gui project. Yours are great and have good looking. Keep working! Best custom gui.
    1 point
  7. This is my server. The gui is made by dgs. ( I am bad in design sry)
    1 point
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