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Showing content with the highest reputation on 17/05/20 in all areas

  1. Olá e bem-vindo ao fórum. Para manter o local organizado temos os respectivos sub-fóruns, por isso, sempre que criar um tópico por favor crie-o dentro do sub-fórum Portuguese / Português. Você pode encontrá-lo pela página inicial do fórum da forma mostrada abaixo: Isso evitará o trabalho que os moderadores têm diariamente de mover posts para os locais certos. Sempre que criar um novo tópico, certifique-se que esteja na devida categoria. No sub-fórum Português ficam todas postagens na linguagem portuguesa, enquanto que fora da categoria Other languages só é permitido posts em inglês, por isso, sempre que responder um tópico, preste atenção a isso.
    2 points
  2. Te adjunto mi discord Valkyrie#3555 por si tienes alguna duda mas, un saludo y suerte con tu proyecto
    1 point
  3. Vale entiendo, muchas gracias por la ayuda espero que mi proyecto me salga bien.
    1 point
  4. Sim, é bug. No tema Default aparece preto normal. Mas no tema escuro ele fica azul escuro e praticamente invisível.
    1 point
  5. Could also be related to this issue: https://github.com/multitheftauto/mtasa-blue/issues/1408
    1 point
  6. اللي ضغط الزر هو بس اللي يشوف الرساله اذا تبي الكل بشوف الرساله سوي ترايقر
    1 point
  7. Good morning / afternoon or evening respectively today I come with the sale of a Login and Registration panel with DGS. Containing? Minimalist Fully Editable Functional Animations Total Support Payment: PayPal Price: Undetermined, offers are received Information: Panels of all kinds are made to order, they are made with HTML / CSS / JavaScript or DGS, to make your order you must enter our Discord and there you can contact us. Regarding the panel, full support is provided, if you find bugs you can consult it and we will find a solution to it, it will help you install the panel in your GameMode in case you do not know how to do it. In case you do not like the current state of the panel, the change is made entirely to your liking, images, fonts, texts, buttons, colors, etc. I can do the translation into any language. Discord: https://discord.gg/ZfubJZ Photos:
    1 point
  8. Hi everyone! Release small, but maybe useful resource for servers with default map without any mapping. This resource allows for you use getGroundPosition (without Z axis) on server-side. How it works? All map heights wrotten to file, and resource just read it for get Z position. Not 100% accuracy, but anyway it works. What bugs you can detect with this resource? 1. Float positions will be always rounded to nearby integer. 2. If you remove world models, script dont know about that and will return position on removed object. 3. If you add new objects to map, script dont know about that and will return position on world object. How use that? exports.ground:getGroundPosition(x, y) Where it can be used? 1. Random airdrops? 2. Unbug script with random position nearby player? 3. Random forest generation on server-side? Future plans 1. Add method for check water in position. 2. Add method for get material in position. 3. Add method for get object info in position (world/custom, id) 4. Release script for capture map heights. Little demo Download link https://drive.google.com/open?id=1JCYiKPRcv7a6Cw4g2MZgbsVEk3G6H_t8
    1 point
  9. Tendrías que modificar el resource GUI y añadir un elseif window.type == "image" en la función 'draw' de gui_c.Lua y ahí meter el dxDrawImage para integrarlo con la ventana. Puedes usar como referencia el resto de 'window.type' de la función draw para guiarte. Además de eso, debes añadir en la función 'cache' este elseif window.type == "image". Ya sabes, ponte manos a la obra y si te surgen dudas ve consultándonos en este post ? -- Te doy un empujoncito, esto iría dentro del table.insert de cada panel donde quieras añadir una imagen. { type = "image", src = "alcantarilla.png", -- Especificamos la ruta de la imagen. width = 40, -- Anchura height = 40, -- Altura }, -- Ejemplo de lo que debes añadir a la función draw. elseif window.type == "image" then dxDrawImage ( x, y, window.width, window.height, window.src ) y = y + window.height -- Aumentas la posición 'y' añadiendo la altura de la imagen para que el siguiente elemento se posicione debajo de esta. end
    1 point
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