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  1. Presented By (Previously J Series) With more than 3 years of work I decided to publicly release my map conversions, I had dropped my previous listings due to some "Issues" however, they're back. ---------------------------------------------------------------------------------------------- Download Streaming Quality - 8/10 Get's the job done, awesome all around, but some places are better than others ---------------------------------------------------------------------------------------------- Download Streaming Quality 7/10 Beats VC in other places, very poor in others; as well as a huge FPS drop in the first island (Issues are rockstars fault) ---------------------------------------------------------------------------------------------- Download Streaming Quality 9/10 Beats both VC and LC ---------------------------------------------------------------------------------------------- Vehicle testing gridmap Download Streaming Quality 10/10 Perfecto ---------------------------------------------------------------------------------------------- Download Streaming Quality 7/10 Decent all around Might be a tad laggy due to the high poly and Russian nature of this map Extremely detailed for a user created map ------------------------------------------------- Download (Coming soon) streaming quality 10/10 Very light weight ------------------------------------------------- MTA-Stream MTA-Stream a new lightweight streamer promising near instant load times and better streaming Post any bugs here Or here Questions or discussions can be either posted in this topic or here --- If you would like to support my work, please donate encourages me to make good updates. https://www.paypal.me/BlueJayL
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  2. About We hear you, “another role-play server? Guess it’s an edit again” – but that’s not the case. Advanced Gaming is, back again, getting things ready to provide our loyal players with what we do best: next level scripts with a nice balance between realism and fun in each and every script. With at least 10 years of experience on the MTA platform and countless sleepless nights, we present to you: A role-play script written from scratch! If you remember us from back in 2015, hi there! If you don’t, no worries. We’ve been here before and life got in the way, we took over a project (SAPD:FR) which required less of our attention and made it possible for us to get a few things straight as a community but also in our personal lives. Now that we're back we're more than ready to finally put full dedication into this project and bring you guys a brand new twist into the MTA:SA Roleplay scene with a brand new script with some never before seen features, so without further ado let's go on with what we have to offer! Features Since a role-play gamemode requires constant changes, new features and removal of features... we’re not going to list all of our features (we know, it’s a lot, we all hate reading). To give you a glance of what we got to offer, we would love to invite you to our server and just give it a shot (when it’s released), if you want to know what our deal is, here’s a glance of what we got to offer: Realistic Vehicle System: We've put countless hours into the details of our vehicle system which allowed us to implement numerous hidden features which we will not yet release to the public, they'll sure blow your mind when you find out about all of it. After hours and hours of study and at least 4 years of experience we've made a perfect balance between the game's engine and physics system to carefully recreate real-life vehicle models in-game regarding handlings which includes top speeds, accelerations, realistic fuel tank capacities and consumptions. FPS-friendly UI: We’ve written our very own custom GUI (graphical user interface) system to create windows, labels, images and what not with ease without frying your CPU and GPU. Balanced Economy: Our economy has been built in a way to promote player to player interaction. How so? Simple, you can forget about getting rich by doing the default jobs, if you want to get yourself some more cash then you're simply going to have to join one of many player ran companies or perhaps even go down the dark path and join a gang? That's up to you, we won't tell anyone and especially not the cops! Jobs and companies, how do they work?: Simple, the entire server will be running on companies instead of default jobs. The default jobs have been made useful for new players (deliveries from our very own storage units, a government funded bus or a taxi driver) but the real fun starts with real people, in real companies. Hurr Durr I’m a big guy on another server, can I..: let me stop you right there, we don’t care about your previous progress on other servers, your entire track list of bans and offenses. Everyone is fair and square as a new player on our server, no advantages and no labels. Items and products: From snacks to meals, from coca-cola cans to glasses of wine, property keys to theory certificates. We've got it all built in with effect, if any. Users are able to purchase some items, other items have to be earned. You'll get a theory certificate after completing your theory for a driving license, a receipt after purchasing something or an empty can after drinking your coca cola. Illegal activities / gameplay: It’s a tough scene, you want to start your own gang or clap your neighbors, we get it. Since the illegal role-play defines or breaks a server, we’re taking close care of the scene with constant monitoring with a team of people. Guns will be distributed passively, drugs will be taken care of (and tested before distribution…). In the trash(bin)! Attention to detail in every script, want to get rid of the annoying receipt you recieved from the store and don't even need it? Simply throw it into one of the many trash bins present around town and let the garbage collectors take care of your junk for you! Police & Criminals: Tired of officers having super cars, heavy duty weapons like AR-15 or server owner-run departments? So are we, which we why we've given the department normal vehicles with fitting handlings which decreases their advantage, increases the experience of both roleplaying as well as the thrill of being a criminal or officer. They're forced to think tactically and plan their actions, their equipment is distributed on a monitored basis to only the higher ranks in the department where we see fit. Giving the illegal roleplay scene space to grow and feel alive And much more!: You want more? We got more! Two number 9s, a number 9 large, a number 6... oh, you meant features? We have a tight schedule of daily bugfixes, weekly updates and weekly announcements regarding progress. Want to see what we're made of? Check us out.. when we've launched! (sorry, I know..) Screenshots Note: This is still Work in Progress, final product may look different! DMV System Trash Bin System Shopping Vehicle Plate System - more info here. Other Where to find us? Since we’re still getting things ready, you’re more than welcome to join us on our discord server. We’re working on the forums, lots of script changes and making sure that you’re getting something new and fun, rather than just another edit. Server IP: Coming soon! Website: Coming soon! Forums: https://forum.advanced-gaming.org/ Discord: https://discord.gg/2z8YNCefBZ Launch Date: Coming soon! Note: This thread was written using the Dark Theme, if you spot any issues on the default theme please let us know!
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  3. removeEventHandler("onClientRender", root, ATTACHED_FUNCTION)
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  4. Я на своем опыте скажу, что это не так. Почему? Для маленьких модов да, можно в одном ресурсе, но дальше идут проблемы. Если проект будет большой и нужно в режиме реального времени обновлять его, например внести изменения в конфиг, то сделать не получится такое если всё в одном ресурсе. Нужно будет перезапускать весь мод. Также скорость разработки снизится, т.к сделав любое изменение вам придется долго ждать, особенно это касается верстки интерфейсов. Любое изменение в UI вы можете легко проверить в игре, сделав просто рестарт, остальные ресурсы будут работать как и работали. Лучше когда много ресурсов, каждый ресурс выполняется в своем VM, так безопаснее чем это всё делать в одной. Также если проект поделен по ресурсам есть другая проблема, это использование так называемых utility функций, их придется кидать в каждый ресурс, при грамотном подходе это решается легко. Если будете делать командой, то можно легко делать разработку, каждый работает над своим ресурсом и он легко внедряется на сервер. Организация ресурсов может быть такой: [assets] // папка с вашыми ресурсами, это могут быть шрифты, картинки, шейдеры, модели, звуки и т.д [ui] // UI вашего мода, например это может быть какой нибудь банк или автосалон [engine] // Ваш мод, основные компоненты, база или какие-то функции, utilities [third_party] // Ресурсы сторонних авторов [game] // Сами ресурсы реализация, например создание автосалонов на стороне сервера Также можно организовать папки по элементам [player] [vehicle] // например vehicle_tuning, vehicle_wheels. [property] и т.д Это тоже интересный подход.
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  5. Olha sendo sincero, essa de arquivo sumir eu nunca vi, o que pode acontecer é que talvez você mudou o nome do seu arquivo e esqueceu de abri-lo novamente no editor de códigos, enfim tem algumas hipóteses. Relacionado ao código mudei algumas coisas e adicioneis outras. Como eu não tenho todos os arquivos por exemplo os de imagem trabalhei no que pude! Obs: antes de iniciar o código verifique se tudo esta certinho no arquivo meta.xml e ligue o debugscript, digitando /debugscript 3 pra ligar e /debugscript 0 para desligar. Mude também as datas de fome, sede e sono para o seu sistema de lanchonete. Adicionei um sistema simples que permite o player desativar a hud pressionando o botão f10, caso queira mudar só olhar o sistema e procurar por "botao_ligar_hud" Segue abaixo o código: local screenW,screenH = guiGetScreenSize() local resW, resH = 1366,768 local x, y = (screenW/resW), (screenH/resH) local jogador = getLocalPlayer() local botao_ligar_hud = "F10" -- para ligar ou desligar a hud. function hourFormat() local realtime = getRealTime() return string.format("%02d:%02d:%02d", realtime.hour, realtime.minute, realtime.second) end function format(val, decimal) if (decimal) then return math.floor( (val * 10^decimal) + 0.5) / (10^decimal) else return math.floor(val+0.5) end end function drawHud() local dinheiro1 = format(getPlayerMoney(jogador)); local bank = format(getElementData(jogador, "Bank:Caixa") or "0"); local Procurado = getPlayerWantedLevel(jogador); local Emp = (getElementData(jogador, "Emprego") or "Desempregado"); local showammo1 = getPedAmmoInClip (jogador, getPedWeaponSlot(jogador)); local showammo2 = getPedTotalAmmo(jogador) - getPedAmmoInClip(jogador); local weapon = getPedWeapon (jogador); local arma = getWeaponNameFromID (weapon); local ID = (getElementData(jogador, "ID") or "N/A"); local armor = (getPedArmor(jogador)); local Fome = format(tonumber(getElementData(jogador, "hunger")) or "100"); -- data da fome local Sede = format(tonumber(getElementData(jogador, "sede")) or"100"); -- data da sede local Sono = format(tonumber(getElementData(jogador, "sono")) or "100"); -- data do sono --local level = (getElementData(jogador, "Level") or "0"); dxDrawImage(x*1009, y*38, x*422, y*210, "images/fundo.png", 0, 0, 0, tocolor(3, 224, 251, 255), false) dxDrawImage(x*1159, y*48, x*111, y*20, "images/Vida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1159, y*78, x*114, y*21, "images/Colete.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1159, y*119, x*116, y*21, "images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1159, y*150, x*116, y*21, "images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1159, y*181, x*116, y*21, "images/Fome.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("fome %"..Fome, x*1196, y*48, x*1251, y*80, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("colete %"..armor, x*1196, y*83, x*1251, y*115, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawImage(x*1256, y*20, x*100, y*109, "images/logocat.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Fome: "..Fome.."%", x*1196, y*124, x*1256, y*156, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Sede: "..Sede.."%", x*1196, y*146, x*1256, y*178, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Sono: "..Sono.."%", x*1196, y*181, x*1256, y*213, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText("Seu id: "..ID.."", x*1015, y*223, x*1360, y*259, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawImage(x*1035, y*133, x*100, y*97, "icons/0.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("Arma: "..arma.. " || Pente: " ..tostring (showammo1).." / "..tostring (showammo2), x*1015, y*258, x*1132, y*276, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText(""..dinheiro1.."", x*1015, y*48, x*1091, y*73, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText(""..bank.."", x*1015, y*83, x*1112, y*129, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawText(""..Emp.."", x*1196, y*258, x*1332, y*287, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawImage(x*1122, y*48, x*29, y*25, "images/logodinheiro.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1122, y*75, x*29, y*24, "images/logobanco.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1275, y*115, x*29, y*25, "images/comida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1280, y*145, x*24, y*26, "images/bebida.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawImage(x*1278, y*179, x*27, y*24, "images/sono.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText(""..Procurado.."", x*1015, y*9, x*1090, y*38, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top", false, false, false, false, false) dxDrawImage(x*1009, y*24, x*22, y*14, "images/procurado.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) local cTime = hourFormat() or "00:00:00" dxDrawText ( "Hora: "..cTime.."", x*1160, y*220, x*1275, y*238, tocolor ( 255, 255, 255, 255 ), 0.55, "bankgothic" ) end addEventHandler("onClientRender", root, drawHud, false) function showHud (button, press) if button == botao_ligar_hud then if (press)then if not isEventHandlerAdded("onClientRender", root, drawHud) then addEventHandler("onClientRender", root, drawHud, false) else removeEventHandler("onClientRender", root, drawHud, false) end end end end addEventHandler("onClientKey", getRootElement(), showHud, false) local hudTable = { "ammo", "armour", "clock", "health", "money", "weapon", "wanted", "area_name", "vehicle_name", "breath", "clock" } addEventHandler("onClientResourceStart", resourceRoot, function() for _, hudComponents in ipairs(hudTable) do setPlayerHudComponentVisible(hudComponents, false) end end) addEventHandler("onClientResourceStop", resourceRoot, function() for _, hudComponents in ipairs(hudTable) do setPlayerHudComponentVisible(hudComponents, true) end end) function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end Para copiar o código corretamente, pressione o simbolo de prancheta que fica no lado superior esquerdo onde se iniciar o código! Caso de algum erro, verifique seu debugscript ou mande uma print aqui se necessário.
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  6. لي تسوي للموضوع رفع ؟ :) بس تبي مشاركات خخ
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  7. Na verdade já existe um tópico desses aqui no forum. veja pode ser que ajude.
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  8. Topic cleaned of drama. Please go fight out your problems with eachother in PM. Any drama after this line will result in a forum warning
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  9. What kind of server are you looking for? Your initial post is messy.
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  10. We noticed, and all of these 'positive opinions' that were posted by newly registered accounts are now removed. Moderator decision ( @Ruben 0495) : this topic won't be allowed to receive feedback posts for a duration of 4 weeks. It will now be locked to enforce that, and be unlocked in 4 weeks. If you want to edit your topic, feel free to send the new content to a moderator who will apply your edits. To avoid this situation in the future, please make sure to read the section guidelines, particularly this part:
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  11. @#~Scared In the editor there is a map setting called useLODs. (Also you can just edit the meta.xml of the map) <meta> <info type="map" version="1.0.0"></info> <map src="test-lods.map" dimension="0"></map> <settings> <setting name="#maxplayers" value="[ 128 ]"></setting> <setting name="#useLODs" value="[ true ]"></setting> <setting name="#gamespeed" value="[ 1 ]"></setting> <setting name="#minplayers" value="[ 0 ]"></setting> <setting name="#gravity" value="[ 0.0080000004 ]"></setting> <setting name="#waveheight" value="[ 0 ]"></setting> <setting name="#camera" value='[ [ [ &quot;0&quot;, &quot;0&quot;, &quot;0&quot; ], [ &quot;0&quot;, &quot;0&quot;, &quot;0&quot; ] ] ]'></setting> <setting name="#locked_time" value="[ true ]"></setting> <setting name="#weather" value="[ 0 ]"></setting> <setting name="#time" value="12:0"></setting> </settings> <script src="mapEditorScriptingExtension_s.Lua" type="server"></script> <script src="mapEditorScriptingExtension_c.Lua" type="client" validate="false"></script> </meta> This will enable a list of GTA san lowLOD elements. (but it doesn't include all, there for you have to script a little bit more to use default elements as lowLOD objects, edit the mapEditorScriptingExtension files for that. Keep performance in mind while making those tweaks.)
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  12. If you're creating a fork of MTA, will you respect the MTA license (unlike all of those russian projects)? I think people that may be able to help find this important. You can also visit the MTA discord and ask your questions in the #development channel.
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  13. I'll update it as soon as I get a new rig
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  14. Busca la línea donde se establece el comando y pon una condicional que compruebe si el que ejecuta ese comando está en X grupo con aclGetGroup
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