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Showing content with the highest reputation on 17/01/20 in all areas

  1. I can say with 100% confidence that would never happen. 1. We would never implement pawn 2. Kalcor has very strong opinions about this project and isn't willing to budge. Try mentioning MTA on the SAMP forums. He'll just ban you 3. Why should we? Provide me the positive effects that would give us. We don't fake our player numbers, we are pretty open to changes, we actually have anticheat. What does SAMP have? Some custom models and a few extra features? They don't have even close to the feature set we do. I don't see any reason why either party would agree to this. There's no point in letting this thread exist, so I'm going to lock it.
    4 points
  2. السلام عليكم ورحمة الله وبركاته حبيت أعرض مودي لكم , مسويه زمآن .. المود : تقدر تسوي مسابقات للاعبين وكذا .. طبعاً مو كل شيء مصوره , المهم .. الي عندي أفكار يحطها وشكراً للجميع ..
    2 points
  3. Topic cleaned of drama. Please go fight out your problems with eachother in PM. Any drama after this line will result in a forum warning
    2 points
  4. Hello .. I have a suggestion, which is to merge the SAMP game with MTA SA. The two games will gain many benefits: 1- Increasing the number of players. 2- Take advantage of the advantages of each game. 3- Programmers can program the game in both languages.
    2 points
  5. We noticed, and all of these 'positive opinions' that were posted by newly registered accounts are now removed. Moderator decision ( @Ruben 0495) : this topic won't be allowed to receive feedback posts for a duration of 4 weeks. It will now be locked to enforce that, and be unlocked in 4 weeks. If you want to edit your topic, feel free to send the new content to a moderator who will apply your edits. To avoid this situation in the future, please make sure to read the section guidelines, particularly this part:
    2 points
  6. And that's it? That's it? Looping timers is that simple? Goddamnit... thanks btw!
    1 point
  7. See this function + example: https://wiki.multitheftauto.com/wiki/GetPlayerIdleTime
    1 point
  8. Hello Players go through a period of boredom because of the lack of servers with a new system. My idea is based on this principle. It is for the administration to do huge competitions, where this competition is between teams, and each team must create a server with a new system. Where the team is given a specific range, after which each server is checked and the winner is determined. After determining the winner, a topic is posted on the forum about the winner, and an advertisement is made that appears to the player when he enters the game that contains the server’s opening date. This idea encourages programmers to work and create, because most programmers do not create their own server because there is no support for the server on the players ’side. And all thanks to you.
    1 point
  9. Try to look for a server that covers your needs, begging people to make a server you want isn't going to cut it.
    1 point
  10. تقدر , موجود بالصورة , انشاء اوبجكت
    1 point
  11. u need to update function with ped it should be: local theSkin function test() theSkin = getElementModel( skin ) print(theSkin) end
    1 point
  12. Click E and you'll get a more precise selection of objects. If this doesn't help, try removing the mapped object straigth out of the map file found in \resources\map-name. If you still have no luck, you may have to create your own code to remove the object. To do so: Find the object on Prineside that you want to remove, in my case, queens_04_SFS. You can use the Model search by map position feature to pinpoint the desired object's location. https://dev.prineside.com/en/gtasa_samp_model_id/model/10629-queens_04_SFS/ Then, on the object page click "Fullscreen / position export" and it'll give you the X position, Y position and Z position. You'll simply fill those into a removeWorldObject line (as below). It's possible you'll have to adjust the radius. I believe it defines the deletion radius, so if you have 10 other trees within 50 meters that you want to keep, you'll want to add a very small value if you only intend on deleting one of the trees. Or a value of 50 if you intend on deleting every tree. (that one was a mere speculation, no confirmation whether that's how it works or not) <removeWorldObject id="removeWorldObject (queens_04_SFS) (1)" radius="34.332691" interior="0" model="10629" lodModel="10673" posX="-2574.3516" posY="319.96094" posZ="12.07813" rotX="0" rotY="0" rotZ="0"></removeWorldObject> Oh and if that doesn't work either, it's quite possible that it's an object that's spawned through the "grass effect" setting on MTA video setting. They spawn on natural surfaces like grass, dirt, sand etcetera, all depending on the surface material.
    1 point
  13. Tem uma forma de você alterar o dano das armas, você poderia usar as funções onPlayerDamage / onClientPlayerDamage, teria que setar o dano de cada arma com getElementHealth e setElementHealth, alem de ter que considerar o dano variado para cada parte do corpo, como cabeça, tronco , braços e pernas. Funciona legal mas da um trabalho de caramba fazer isso. Em realação a alterar a arma, apenas o modelo dela, sendo a .dff e a.txd, não acredito que tu possar criar uma nova cadencia de tiro e etc, apesar que no setWeaponProperty, tu pode mudar numero de balas e afins, mas na wiki tenho certeza que tu deve encontrar as outras opções as vezes da pra fazer algo legal, mas mudar completamente acho muito dificil. EDIT: Com essa função custom, tu poderia criar tipo um nivel de habilidade de armas, setando bonus de dano para jogadores e afins, poderia definir por ACL e etc, ai é só usar a imaginação mesmo.
    1 point
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