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Showing content with the highest reputation on 27/11/19 in all areas

  1. I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: MAP LIST: 1 - Giza Circuit: It is dry, sandy and rocky. Across the map, there are large sand dunes and pyramids in the background. The track has two caves, the first one is longer than another one, both decorated with some hieroglyphics. Drivers are on full throttle for most of the lap due to its long straights and fast corners. Additionally the sky is orange. 2 - Highland Circuit: The track takes you through a long road through the mountains with noticeable elevation changes, and a long straight with a blue sky overcasting it. The map itself has four cliffs, rocks and moderate tree clumps. The circuit is considered difficult to drive because it cross so many different types of obstacles. 3 - Arctic Circuit: The track is set in a frozen area in an urban environment at night, with many curves and changes in height, to allow for a challenge in skill to the competitors. 4 - Nippon Circuit: A circuit based on Japan, complete with Japanese-themed buildings. The track is essentially flat with numerous mid- to slow-speed corners with plenty of room for overtaking. 5 - Waterpark Circuit: It is a circuit filled with water canals, with some land parts around it and decorated with buildings and aquatic structures. In the middle of the track, the players will enter an aquarium. The circuit is generally flat, but has a gradual gradient. 6 - Casino Night Circuit: The map takes place at nighttime in a huge city decorated with buildings (especially casinos) filled with neon colored light. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns. The circuit is considered difficult to drive. 7 - Hotring Deluxe Circuit: The circuit is situated on flat lands surrounded by large grandstands. The course is rather long, having multiple twists and turns. The roads often has crash barriers, making the course extremely hard. While many of the corners have barriers, there are zones that players can driving off the track. 8 - Metropolis Circuit: This circuit takes place at day time, it features multiple skyscrapers in various designs, a tunnel, a bridge and barriers. 9 - Scandinavia Circuit: The circuit takes place during the sunset in an urban environment. Noticeable elevation changes and a bridge are some of this track defining features. 10 - Archipelago Circuit: The circuit is filled with bridges connected to grassy islands with a few rocks on them, industrial structures and ships. Also, forests and mountains can be seen in the background. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns without guard rail. 11 - Steppe Circuit: Like its name replies, it takes place in a large area of flat unforested grassland with a large bridge above the track. The road is just plain grey pavement. There are not many details to this track, unlike most other tracks. Good braking stability are crucial to win at this circuit because there are a lot of long straight lines ending with heavy braking. 12 - Firenze Circuit: It is a large night time city with bridges and a large amount of houses with red roofs. 13 - Black Forest Circuit: This race is lined with crash barriers. The track takes place in a dense forest and the course is rather long, having multiple twists and turns. 14 - Twinkle Circuit: The track takes place during the sunset. It is a grassy plain with a view of lush vegetation, trees and and some buildings. In the background, there are hills which have green plants on top. The course is considered to be quite fast and relatively easy to drive. CLICK HERE TO DOWNLOAD MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [MAP] Custom City Island
    2 points
  2. Hey everyone, Our developers have been working on a new game mode for the past couple of weeks and we are glad to finally being able to publish it! Today (21-11-2019) we would like to present you our new gamemode - Bomb Arena AKA MTA CSGO. Fight your way through the Counter Terrorist lines to plant that bomb or try to stop the Terrorists by killing them or defusing the bomb once its planted. Offering completely revamped weapon stats, custom grenades, planting bomb script and an economy system. Since it release our server was growing fast and I can now say we grew a strong base community already with 20 online a day which is huge for TDM. However if we manage to get more, we'll release lobby system for that perfect 5v5s. Here is a little preview about how it looks in-game. https://www.youtube.com/watch?v=rYQlRHKfvoA&feature=youtu.be , Skip untill 1:00:00 in order to see. (keep in mind many pushes and updates have been released ever since, to see which join our discord server with the link provided below) Please join today and help us grown even further! https://discord.gg/nhTB43 You can now join the server via server IP: mtasa://51.83.79.197:22003 ! Cheers, Lincoln
    1 point
  3. Você está misturando as funções SQL embutidas no MTA com funcões db* Outro problema pode estar na sintaxe da linha 5. E na linha 32 tem um erro onde a keyword VALUES está com 'valorS'.
    1 point
  4. Problem hides here: function changeWeather(player, command, state, weatherID, weatherName) your function redefines value of weatherName variable in current scope. You probably want this (inside your function): local selected = weatherName[tonumber(weatherID)] -- get text from table also remove last function argument to make everything work function changeWeather(player, command, state, weatherID)
    1 point
  5. getPlayerFromName getElementPosition setElementPosition addCommandHandler
    1 point
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