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  1. Hi guys i want show how to cover map (file with .map) to Lua script, but not finished yet, Its cover this elements: Object Vehicle Ped Marker Pickup Blip RemoveWorldObject 1) Use this code: addCommandHandler("covermap", function (thePlayer, _, map) if not (map) then return end local file = xmlLoadFile(map..".map") if (file) then local newMapFile = fileCreate(map..".Lua") if (newMapFile) then local mapTable = {} local mapText = "" local functionName = false for i,element in ipairs(xmlNodeGetChildren(file)) do
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  3. Example code: local scx, scy = guiGetScreenSize() local text = "hello world" showCursor(true) addEventHandler("onClientRender", root, function() if isCursorShowing() then -- can be removed local cx, cy = getCursorPosition() local boxW = dxGetTextWidth(text) + 2*20 -- add left and right paddings local boxH = dxGetFontHeight() + 2*10 -- add top and bottom paddings dxDrawRectangle(cx*scx, cy*scy, boxW, boxH) dxDrawText(text, cx*scx, cy*scy, boxW+cx*scx, boxH+cy*scy, tocolor(0, 0, 0, 255), 1, "default", "center", "center") end end) Result: Also don
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  4. Tente: itens [ tostring(weaponID) ] = nil Se não resolver, tente depurar o código... exiba os itens, verifica se tal index/valor existe na tabela antes de remover, etc.
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  5. A ideia é sempre obter o que já está salvo, efetuar as operações em cima do que obteve e então salvar todos novamente. -- Exemplo addCommandHandler("inventario", function(thePlayer, _, action, WeaponID, ammo) local houseName = playersInInterior[thePlayer] local itens = fromJSON(getHouseData(houseName, "houseWeapons")) if (action == "incluir") itens[WeaponID] = ammo else if (action == "remover") then itens[WeaponID] = nil end setHouseData(houseName, "houseWeapons", toJSON(itens)) end )
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  6. Modifique a handling dele. Ele causa dano absurdo ao colidir por causa da massa alta que ele tem. SetVehicleHandling
    1 point
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