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Showing content with the highest reputation on 21/08/19 in all areas

  1. اول هدية مني ل @KillerX اي حد ليه طلبات يأمرني بس ما حد يطلب شئ سويته لحد اخر
    4 points
  2. EngineLoadIFP - Carrega o IFP no MTA e cria um nome de bloco customizado para colocar as animações nele. SetPedAnimation - Coloca a animação no personagem, use o nome que vc customizou e o nome da animação que está dentro do arquivo IFP. engineReplaceAnimation - Caso você deseje substituir uma animação nativa do GTA por uma animação do seu arquivo IFP em vez de criar um bloco novo.
    2 points
  3. شوفو لو عايزين تصميم اي اوبجت قولو بدون مقابل نهائي ولا حتي رتبة ولا اي حاجة اي تصميمم DFF Col TXD ببلاش و حصري اي سلاح بردو شوفو الانتو عايزينه و قولوه و بدون مقابل عشان الناس فكراني بعمل كدا لسبب مادي اطلب و هبعتلك الانت عايزه
    1 point
  4. 1 point
  5. العمل يتستحق الاعجاب ..حبيته
    1 point
  6. Claramente vc copiou errado ou o resto do script está com defeito. A parte que eu passei está correta.
    1 point
  7. صرأحة تصاميمك حلوة ، و جديرة بل ذكر. ولكن في مشكلة ، وهي تنسيق ألوأن ، يعني كـ شكل ، لون أحمر مايجي مع لون رمادي. كـ وجه نظر. وانا قصدي أذكر عيوب وليس أنتقاد.
    1 point
  8. مافي شي اسمه فنكشن يسبب لاق ، سوء استخدامك للفنكشن هو الي يسبب لاق
    1 point
  9. addEventHandler "onClientSoundStopped" if (reason == "finished") then -- play another song end
    1 point
  10. Please check this out @KasaNoVa
    1 point
  11. شوف هادا , نفس طلبك تقريبا
    1 point
  12. Sim. Use a seção Portuguese / Português @Lord _+[N]injA
    1 point
  13. Cria um shapeHit esférico e anexa ele no veículo. Sempre que o jogador colidir nesse colShape, ativa a função. CreateColSphere AttachElements OnColShapeHit
    1 point
  14. سلام عليكم طلب شى منكم غير برمجى اخلى السيرفر انى جيم مود استخدمة الملخص الاستضافة حقى فاضلها 4 شهور وتخلص فا انا مش مستفاد منها عايز اسطب جيم مود عليها عشان استفاد بدة الاشتراك الى عندوة اى قيم مود يقولو ويحوط رابط تحميلة ماعدا حرب عصابات لانى فتحت السيرفر وفشل ماعدا رول بلاى لانى مش بفهم فية عايز استفاد من الاستضافة لانى اشتريتها طويلة وحاليا مش مستفاد منها
    1 point
  15. Greetings Community. Today, i'v decided to make a tutorial about LUA tables. In this tutorial, you'll find the whole information about it. it's easy just try to follow my tutorial step by step. Tables are the only data structure available in Lua that helps us create different types like arrays and dictionaries. Lua uses associative arrays and which can be indexed with not only numbers but also with strings of corse except nil. Note: "Tables have no fixed size it can contain billions of rows "based on our need." Lua uses a constructor expression "{}" to create an empty table. An example is shown below mtaTable = {} -- simple table empty mtaTable[1]= "MTA:SA" --simple table value assignment There are in built functions for table manipulation. 1) table.concat (table [, sep [, i [, j]]]) : Concatenates the strings in the tables based on the parameters given. local MTA = {"1","2","3","4","5","6"} -- simple table contain numbers. outputChatBox(table.concat(MTA)) -- concatenated string of table. === > [[output : 123456]] local MTA = {"1","2","3","4","5","6"} -- simple table contain numbers. outputChatBox(table.concat(MTA,", ")) -- concatenate with a character. === > [[output : 1,2,3,4,5,6]] local MTA = {"1","2","3","4","5","6"} -- simple table contain numbers. outputChatBox(table.concat(MTA,", ", 2,3)) -- concatenate MTA (table) based on index. === > [[output : 2,3]] 2) table.insert (table, [pos,] value): Inserts a value into the table at specified position. -- Example 1: local MTA = {"Yellow","Blue","Red"} -- same table but this time contain some colors. table.insert(MTA,"Green") -- insert an other name at the end of the table. -- Result : MTA = {"Yellow","Blue","Red","Green"} outputChatBox("Last color added "..MTA[4]) -- Green -- Example 2: table.insert(MTA,2,"Black") -- insert new color at index 2 outputChatBox("Color at index 2 is "..MTA[2]) -- Black 3) table.remove (table [, pos]) : Removes the value from the table. table.remove(MTA) outputChatBox("The previous last element is "..MTA[5]) -- nil 4) table.sort (table [, comp]) : Sorts the table based on optional comparator argument. Sorting table is often required and the sort functions sort the elements in the table alphabetically. A sample for this shown below. local MTA = {"Yellow","Blue","Red","Green"} for k,v in ipairs(MTA) do outputChatBox("Index: "..k..", Value:"..v) end --[[ Result Index: 1, Value: Yellow Index: 2, Value: Blue Index: 3, Value: Red Index: 4, Value: Green]]-- table.sort(MTA) -- using table.sort for k,v in ipairs(MTA) do outputChatBox("Index: "..k..", Value:"..v) end --[[ Result Index: 1, Value: Blue Index: 2, Value: Green Index: 3, Value: Red Index: 4, Value: Yellow]]--
    1 point
  16. Hello everybody Today in this tutorial i will explain to you the arithmetic, relational, and logical operators one by one. it's easy just try to follow my tutorial step by step . Arithmetic Operators: `+´ , `-´ , `*´ , `/´ , `-´ , `^´ Relational Operators : `<´ , `>´ , `<=´ , `>=´ , `==´ , `~=´ Logical Operators: `and´, `or´, `not´ Misc Operators: `..´, `# Following table shows all the arithmetic operators supported by Lua language. Relational operators are supplied which return the boolean values true or false. Following table shows all the logical operators supported by Lua language Also there is Miscellaneous operators supported by Lua Language include concatenation and length.
    1 point
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