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  1. 8 points
    ســلام عليكم ورحمة الله إييشءء حالكم موضوع اليوم عن مود الايموشنات ~ طـبعـا المود مو حصري لأنه موجود في ونناسه ~ بس انا مسويه بشكل جديد فقط كل شيء عن المود موجود في هذا الرابط \ الفيديو بالتوفيق |~ |~ الإهداءات ~| #BrosS NX_CI iMr.WiFi..! N3xT Abdul KariM KillerX !#DesTroyeR_,) و جميع أعضاء المنتدى
  2. 7 points
    Hello, I would like to request for Persian / فارسی section for Iranian players. Also i ask Iranian players to help out translating mta to persian. (I've already made lot of progress) -> https://translate.mtasa.com/fa/ With regards. Deihim007 با سلام, اینجانب تمایل به درخواست بخش فارسی برای پلیر های ایرانی رو دارم. همچنین از پلیر های ایرانی میخوام برای ترجمه ام تی ای به فارسی کمک کنند (که در حال حاضر پیشرفت زیادی داشته) -> https://translate.mtasa.com/fa/ با سپاس دیهیم 007
  3. 5 points
    السلام عليكم , بعد عمل جاد لمده شهر تم الأنتهاء من اصدار 0 . 0 . 3 لسيرفر الأتحاد العربي لحرب العصابات الأصدار به حصريات كتير و لما اقول حصريات اقصد حصريات و افكار جديده لسيرفرات الحرب لمحه عن المودات و الباقي تقدر تستكشفه بنفسك USERPANEL FF F3 / PLAYER VEHICLES تم تركيب خواص جديده لاف 3 تستطيع الان اعطاء سياراتك لأصدقائك او المزايده علي سياره في متجر السيرفر SUPPORTCHAT GROUPS SYSTEM نظام الجروبات تم تطويره باشياء كتير و اضافه افكار حصريه اكتر تغير نظام الأعضاء تغير نظام البنك و استبداله بنظام المخزن مخزن الجروب يكون مكان الجروب يقدر يخزن فيه كل الي يباه من اسلحه فلوس اشياء اخري نظام المقرات الجديد بعد شراءك مقر تستطيع تجديد مقرك و تغير بيته من جوا + اضافه سيارات جديده للمقر + فتح خواص اخري للمقر شراء سيارات للمقر محل الأسلحه يستطيع اصحاب الجروبات ان يدخلو في مزاد اسبوعي لشراء محلات الأسلحه عند شراءك لمحل الأسلحه يجيك نصف المكسب الي يجي للمحل نظام الصناعه نظام تحديات اللاعبين نظام تحديات الجروبات طبعا تقدر تتحدي لاعب او جروب اخر مو فقط حرب تقدر تتحداه في شوتر ديبربي سباق سيتم اضافه انواع تحديات اخري + يوجد نظام لفلات الأسلحه حاليا النظام يعمل علي سلاحين فقط الأم فور و الاي كي 47 وش هو النظام ذا ؟ لما تقتل احمد بالسلاح , عند وصولك لعدد محدد من القتل يترقي السلاح للفل اعلي اللفلات جولد - برونز - الماسي كل لفل شكل سلاحه يتغير + يبان شكل السلاح الجديد عند الكل مو عندك فقط يوجد مهمات جديده ايضا مثل مهمه سباق الموت حروب الهيدرا حرب الأعلام ( حرب بين تيمين ) كل تيم له مقر و انت تحاول تسرق علم المقر الاخر و توصله لمقرك و الوظائف ايضا يوجد فيها تجديد
  4. 5 points
    بسم الله الرحمن الرحيم السلام عليكم ورحمه الله وبركاته اليوم معانا مود جديد المود عبارة عن : 1 - عاجل 2 - مع لوق 3 - تقدر تكتب مكان اسمك فيه اسم عربي *للمعلومة السكربت مو موجود بأي سيرفر غير سيرفرات* @MR.Mosa @MR.S3D @MrKAREEM صور المود : صورة لوحة التحكم في اسم العاجل : " رابط التحميل " ❃ ⌠ رابط التحميل هنا ⌡ ❃ الاهدائات : @!#DesTroyeR_,) @MrKAREEM @Mr.Falcon @DABL @KillerX @NX_CI @[AcM] - Major . @MR_Mahmoud @Ahmed Ly @MR.Mosa @+Source|> @Abu-Solo @SuperX @Mr.CnTroL والسلام عليكم ورحمه الله وبركاته تحياتي : *Kareem Amer*
  5. 5 points
    الووو, .... ترا مب منوب لدرجه ماقدر افتح سمدي ظفاك
  6. 5 points
    أهلاً وسهلاً بكم في هذا الموضوع لـ شرح التفآصيل تركيب التآج للآعبين لـ سيرفر الوزآرة الشهير سأقوم بتوضيح لكم طريقة تركيب التآج فـى سيرفر الوزآرة وشرح جميع الخطوآت لى نظام التآجات السكريبت متعوب عليه طبعآ بعد الرمضآن تجيدون رابط التحميل في قناتي في هذآ الموضوع سوف اشرح لكم كيف يتم تركيب الـتاج وكيف صاحب الروم يفعل التاجات بالقائمة عندما احد يقوم بشراء ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ الخطوة الأول : ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ عندما يقوم لاعب بأرسال بطاقة السعر : 50 سوا لى شراء التآج يقوم صاحب السيرفر بى فتح هذه القأئمة : ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ وسوف يسمح للآعبين او المسؤولين السيرفر بفتح هذا اللوحة وهونا يتم تركيب التاج لاعب الذي قام بشرائه ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ طبعا هونا يتم شرح اللوحة اولا ؟ لماذا صاحب الروم يقوم بإضافة الحساب داخل اللوحة التاجات وكيف يتم ذالك وماهو المستفيد من ذالك ؟؟ الأجوابة : يقوم بكتابة اسم الحساب الشاري ويظغط على الزر اضافة هذا الحساب مباشرةً سيتم أرسال الحساب الى اللوحة التاجات فالجدول .. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ الشروحات التركيب التاج بالتفاصيل كاملة طبعا السكريبت معقد شيء ولاكن سهل وفكرته مميزه وممتازه Name : و Tag : xX[ Console ]xX , MR.S3D : التاج مثلآ هذا التاج يتم تقسيمه على نصفين xX[ Console ]xX : داخل الإيدت ( Tag : ) , MR.S3D : داخل الإيدت ( Name : ) أظهار التآج بشات -- Q.5 لونه احمر هذا اللون الذي يتم تغييره داخل اللوحة التاجات وبعد ذالك الظغط على زر حفظ المعلومات داخل اللوحة وأرسال المعلومات الى الإستضافة تم التصميم والبرمجة والفكرة من قبل @MR.S3D وتم تقليده كامل مكملاً من قبلي ونتمنا الموضوع غير مخآلفة للقوانين انه شرح بسيط وانتظرو الرآبط التحميل بقناتي وألف شكرا للجميع فـ آمان الله آخوكم وحبيبكم .القأئد المحلق ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  7. 4 points
    MTA Sa has many Persian Players and many Persian Devs that they want to help this community to grow better and better. we want to see Persian Section in Forum too @qaisjp
  8. 3 points
    @!#DesTroyeR_,) @TOUNSI |, السعأدة @DABL @+Source|> @HassoN @NX_CI فية كثير , لاكن لا اتذكر غير هدول رغم ان لا اعرف معظمهم .. بس ماشاء الله عليهم
  9. 3 points
    Hello, just wanted to give a simple gift to many people who keep having a problem with the LS CityHall flag to either replace it, or delete it from the Map and make a new LS CityHall for MTA. or change the flag texture as the Map Editor doesn't detect it. the same as many other objects. so i am giving you a way to fix this problem. i can make a tutorial if you guys want on how to remove other undetected objects. Object name : LAcityhallTrans_LAn Object model : 4003 HOW TO : 1- go to the map file that has the CityHall Map usually at : C:\Program Files (x86)\MTA San Andreas 1.5\server\mods\deathmatch\resources\<MapName>\ 2- Enter the <MapName>.map file there with an editor like notepad ( there is only one file has an extension of *.map) 3- in the end of the file add this line : <removeWorldObject id="removeWorldObject (LAcityhallTrans_LAn) (1)" radius="96.110512" interior="0" model="4003" lodModel="4024" posX="1484.36389" posY="-1749.83789" posZ="30.61433" rotX="0" rotY="0" rotZ="0"></removeWorldObject> 4- if the map is already open in your local server, then please reopen the map <MapName> Enjoy
  10. 3 points
    Hey, folks! I've decided to release this lobby I made about a year ago since it's been left unused (the project disbanded). The lobby itself is fully functional and dynamic, meaning it can (should) adjust to any amount of rooms available (pagination). There's also a fancy effect when you hover over a room, plus a few other cool features. Should you look at the code, you may notice that it's not fully finished. The design was made by airplanE, and I put it into effect. Let me hear what you think! Grab it here: https://github.com/ce2kettu/unison-lobby
  11. 3 points
    The first question basically depends on whether your players will tolerate lag (hint: GUI is supposed to be responsive). If it's something like GUI, it's best to update it on the client as if it was received by the server but set a timer to revert the GUI to server-state unless you hear back an acknowledgement event from the server (i.e. that the operation was executed without error) (don't unconditionally accept any sync event, in addition to any procedural checks (making sure the data is in valid format, etc) and so on, always safeguard and send back a kind of not-acceptable acknowledgement event when the event isn't accepted by the server for, among other, anti-cheat purposes). For stuff which could give an unfair advantage or other bonuses/cheats like godmode, it would definitely be better to run the request by the server and back before any client changes are actually shown. Instead of instant change, you could show a spinning progress icon until you hear an acknowledgement event from the server (i.e. that the operation was executed without error) Higher ping will make GUIs seem less responsive if you run it by the server before actually making changes visible. Additionally, make sure to saveguard the server from accepting illegitimate sync events, so clients can't change their--or others'--data on a whim. Refreshing GUI for players in same colshape would be best done on client receive sync packet, individually per player if possible, or refresh the whole list when one player's data changes.
  12. 3 points
    That mean s0beit will work?
  13. 2 points
    EngineLoadIFP - Carrega o IFP no MTA e cria um nome de bloco customizado para colocar as animações nele. SetPedAnimation - Coloca a animação no personagem, use o nome que vc customizou e o nome da animação que está dentro do arquivo IFP. engineReplaceAnimation - Caso você deseje substituir uma animação nativa do GTA por uma animação do seu arquivo IFP em vez de criar um bloco novo.
  14. 2 points
    السلام عليكم اول مره اطرح وظيفه ☺ الوظيفه هي اغلاق اللوحه مثل اللي بالجيو اديتور function CreateButtonClose( GuiElement , text,d) if getElementType(GuiElement) == 'gui-window' then local Text = '|'..text..' |' local Font = 'default-bold-small' local width = dxGetTextWidth(Text, 1, Font) local x = d == 'left' and guiGetSize(GuiElement, false)-50 or d == 'right' and 5 local ln = guiCreateLabel(x,2,width+5,15,Text, false,GuiElement) guiSetProperty(ln ,'ClippedByParent', 'False') guiSetProperty(ln ,'AlwaysOnTop', 'True') guiSetFont(ln , Font) guiLabelSetColor(ln ,150,150,150) guiLabelSetHorizontalAlign(ln , 'center', false) --- Events addEventHandler('onClientGUIClick',ln, function() guiSetVisible(GuiElement, false ) end,false) addEventHandler('onClientMouseEnter',ln, function() guiLabelSetColor(source ,255, 69, 59) end,false) addEventHandler('onClientMouseLeave',ln, function() guiLabelSetColor(source ,150,150,150) end,false) else print('This function is a static function the Window') end end --- Test Code window1 = guiCreateWindow(0.01, 0.04, 0.70, 0.70, "Window1", true) window2 = guiCreateWindow(0.43, 0.04, 0.38, 0.29, "Window2", true) for k,element in ipairs(getElementsByType('gui-window',getResourceGUIElement(getThisResource()))) do CreateButtonClose ( element,'Close','right' ) --CreateButtonClose ( element,'Close','left' ) end معلش مابعرف اشرح بس تقدرو تجربو الوظيفه واتمني ان تنال اعجابكم 😉
  15. 2 points
    local equipes = {} setTimer(function() if (#getElementsByType("team") > 0) then for _, team in ipairs(getElementsByType("team")) do table.insert(equipes,{nome = getTeamName(team),membros = countPlayersInTeam(team)}) end table.sort(equipes, function(a,b) return a.membros > b.membros end) if (equipes[1].membros > 0) then outputChatBox("Maior equipe: "..equipes[1].nome.." - "..equipes[1].membros.." membro(s)") end end end,5000,0)
  16. 2 points
    resourceRoot = للسكربت نفسه، كمثال لو سويت حدث ماركر وحطيتها، أي ماركر مسويه داخل السكربت بيتأثر من الحدث. يعني لو سويت ماركرين وحطيت حدث اذت أحد دخل الماركر تجيه فلوس مثلاً، يصير لو أحد دخل اي ماركر من الإثنين بياخذ فلوس. ومثال آخر لو سويت داتا بتكون للسكربت نفسه بمعنى مابتكون للاعب، يعني بتكون داتا واحده فقط. ومثال آخر لو بتستدعي وظيفة من السكربت مابتقدر لأن الوظيفة أنت خليتها للسكربت نفسه فقط. root = عكس الكلام اللي فوق مع الإمكانية انك تحدد الشي اللي تبغاه من خلال الشروط، كمثال الماركر تقدر تسوي شرط في الحدث انه اذا أحد دخل الماركر الأول فقط يتحقق الحدث. بخصوص البراميترز، هي متغيرات تكون بين قوسين الوظيفة، الأحداث أو الوظائف الجاهزة تبع اللعبة تجي معها البراميترز جاهزة ماتقدر تغير في ترتيبها أو نوع المدخلات والأمثلة ذكروها لك فوق. بخصوص انك تبغى تستخدم أكثر من حدث ووظيفة، تقدر تسوي اكثر من حدث للوظيفة الواحدة وتستخدم الشروط عشان تتحقق إذا الحدث الأول تحقق تستخدم البراميتر الأول مثلاً، وتهمل الثاني عادي مايأثر، والعكس صحيح. والمعذرة ما اقدر احط لك أمثلة من الجوال، الكتابة صعبة😁.
  17. 2 points
    About SAPD:FR Online is mainly based on the popular GTA:SA SAPD:FR mod and it's aim is to bring the fun online and allow players to patrol together, assist other player officers, etc. This project has been going on for a few years already and has had it's ups and down, it also used to be known as FR:MP & 7Precint before receiving it's current SAPD:FR Online name. Originally it has been created by the original creators of SAPD:FR Palm Beach Games (previously known as FR Mods) and was officially taken over by Advanced Gaming near the end of 2016 through a signed contract. Our aim is to bring as realistic and fun at the same time police experience with the Non Player Characters (NPCs) spread around the map being potential fellas that are up to no good. The server gives ability for players to progress through the ranks by arresting criminals, respond to callouts that have different variety of possibilities to happen every time, patrol inside of the patrol zones, simply have fun with your friends or other players, pursuit suspects both on foot and in vehicles, do speed traps, etc. Features The server has quite a lot of features in store for the players to have fun with and the best part is that the features only keep expanding further and further with our weekly updates. Some noteable features are: Ability to patrol in 6 different departments, 3 Sheriff Departments and 3 Police Departments which have different ranking structure and each seperated into "saves" which save your progress in a specific department Callout system which contains a lot of different callout each which can have different outcomes when either you arrive on scene or try to interact with the Non Player Characters (NPCs), these vary from simple callouts such as injured person to somewhat big callouts such as armored truck robbery, street brawls, etc. A ELM system which lets you switch both your primary and secondary lights through different modes, 15 modes to be exact A neatly designed HUD which gives you the most cruical information such as your current level, exp amount, callout that you're in (if any), money, vehicle you're in, speedometer, zone that you're in, etc. Patrol zones which let you patrol around San Andreas for a small experience reward Multiple additional unmarked vehicles that have been designed by our outstanding modder ThatOneIowan Rank system which unlock different vehicles, equipment, etc. A dispatch (aka Central) with which you can interact to check for civilian's background, vehicle's information, request backup, inform that there's an armed suspect, request prisoner transport, etc. Ability to request special units which will assist you in different occasions, such as medics for injured civilians, towtrucks for vehicles that are in the way, etc. Ability to request backup to which other players can respond to Ability to see every unit's locations by opening the map on F11, each unit's number is displayed there Ability to interact with Non Player Characters (NPCs), ask them for their IDs, frisk them, arrest them, perform requests such as sit, flee, pursue them (if they evade), and much more Ability to install mods by just dragging them into a folder (full explanation of the system is available on our forums) Edited vehicle handlings to match IRL acceleration and top speeds and let you travel through San Andreas faster than originally intended by the game Multiple translations for our non English speaking players Helper system which lets new players use /ask to ask a question Simple Pay 'n' Spray script which lets you fix your vehicles for free Inventory system which lets you hold multiple items, in addition to this each precint has a officer vendor at which you can buy (or take) items such as armor, medical kits, spikestrips, vehicle repair kits and more Multiple precints spread around the major cities which players can use to arrest their suspects or reach vendors NEW Ability to play as a medic unit And much more! Updates & community feedback The script itself is being updated weekly, every saturday to be exact. Due to the script being a few years old we're focused onto polishing it as much as we can while also adding more fun features for you guys to use. We respect our community's feedback and are quite happy with the fact that they've already gave us 4 forum pages worth of suggestions to deal with. We may not add those suggestions as fast as some would expect but that's because we either need other features for it to get added or we have some more important focuses onto them, but we can assure you any suggestion we like will be eventually added in, so far we've added in 30+ different suggestions into the server and don't plan on stopping anytime soon. In addition, the server tends to undergo some major changes sometimes and to prevent us from making a mistake with such ideas we create public polls on our forums and notify our members everywhere about it to let them give their vote and also post their opinion on that. If the majority votes against it then ofcourse, we scratch the idea and make something else instead. Media Ever since the server started our users have been posting media around youtube, our facebook inbox or the forums. We're also happy to say that we've inspired few people to start youtube channels as well as have an long active youtube member recording videos in the server actively. Therefore, before the media we'd like to point out some channels that you might want to check if you're interested in seeing more of the server: Unit23OnPatrol Unit 170 Officer371 Unit 28 Videos: **All of the following media is created by our users, full credits go to them** Screenshots: **Warning: a lot of pictures inside of the spoiler** Social Media SAPD:FR Online Website Forum Facebook page Discord: https://discordapp.com/invite/0sefStnGcNuXyA8u Where to join? IP: 37.187.250.129:22004
  18. 2 points
  19. 2 points
    Hi all, I own a 'vehicle-oriented' MTA:SA server, which was grounded a couple of years ago. Our team has grown up within the fun/gaming process in cases of ideas and modelling (there are about 10 stable 3D-modelling/-designing enthusiasts at the moment), so I personally had to go on with my scripting and 'thought-scaling' skills. It is also could be very familiar/close to many MTA-enthusiasts, that organizing/'management' (except coding) of such kind of team takes much time, attention and effort. Now I met that 'level' where all the ideas and large amount of routine became a kind of 'hardly storable' thing for my head being the only Lua-coding and 'general processing unit' in the project. The same trouble meets the project in general - many things which were released within the server updates could be not less useful in much bigger number of places worldwide, so the current project looks like a 'too small house for a too large family'. Here is an 'example'-(short)list of systems which were successfully released/resolutely begun by me and my teammates. More info could be presented personally to people who become interested in. Vehicle platform/base unification. At first, it looks like a simple 'setVehicleComponentVisible'-based tuning system, but it becomes much more complicated and interesting, when it goes about 'realistic' exterior-detailing, which needs a large work done not only by modellers, but also by a crew of general car enthusiasts, which look for and finally provide technical info about how every model/modification looks in real life and which parts should be modelled. All opening panels (doors, bonnets etc) DO have synchro, so they open/close such as the original GTA-components do. Vehicle-'damage' system with component movement and 'wrecking' HLSL-shaders (in progress). Photos possible for interested in cooperation by request. Custom corona-based vehicle lights system. In-game vehicle component positioning with synchro and 'cross-DFF' tuning system (allows to install parts from another vehicle model). Full-3D numberplates system. Even plates are UV-mapped so they could be painted/textured in any way. All the fonts are so 'realistic' as possible being in 3D. Wheel system with separate tire-/rim changing possibility + tire texture changing. Large amount of other vehicle and general gaming systems, which could be described for ages if needed. Who is clearly needed? I'm looking for person/people who is/are interested in 'automotive' projects. That could be experienced Lua-developers (PAID) who could generate and implement 'outstanding' ideas, and even other enthusiasts, who want to improve their skills. The main goal for the moment is optimizing the routine (please note that 'routine' is only the word, sometimes it could be more complicated and 'prestige' than it sounds), because 'management'-tasks are taking more and more attention. Thats why I will be glad to communicate with any kind of people with corresponding level of personal interest to such kind of projects. If 'it goes', any kind of cooperation could be discussed. Skills which are 'greatly welcomed' (but not obligatorily): DX GUI development experience HLSL (shaders) I speak English / Ich spreche Deutsch / Спілкуюся українською / Говорю по-русски Please PM me if interested.
  20. 2 points
    Não é necessário passar pra server-side pra abrir o painel já que não necessita de permissão, você pode usar apenas onClientMarkerHit. Correção: local sX, sY = guiGetScreenSize () local markerGuardar = createMarker (-2407.54, -598.33, 132.64, "cylinder", 1.5, 255, 255, 255, 50) addEventHandler ("onClientResourceStart", resourceRoot, function () defaultWindow = guiCreateWindow (sX/2 - 185, sY/2 - 220, 370, 440, "Guardar Armas", false) guiWindowSetSizable (defaultWindow, false) guiSetVisible (defaultWindow, false) btnGuardar = guiCreateButton (10, 396, 112, 34, "Guardar", false, defaultWindow) btnFechar = guiCreateButton (247, 396, 112, 34, "Fechar", false, defaultWindow) defaultGrid = guiCreateGridList (9, 26, 350, 360, false, defaultWindow) guiGridListAddColumn (defaultGrid, "Arma", 0.7) guiGridListAddColumn (defaultGrid, "Munição", 0.20) end) addEventHandler ("onClientGUIClick", root, function (btn) if btn ~= "left" then return end if source == btnGuardar then outputChatBox ("Btn: "..btn, 0, 255, 0) elseif source == btnFechar then Abrir () end end) addEventHandler ("onClientMarkerHit", getRootElement(), function (hitPlayer, matchingDimension) if hitPlayer and getElementType (hitPlayer) == "player" and matchingDimension then Abrir () end end) function Abrir () if guiGetVisible (defaultWindow) == true then guiSetVisible (defaultWindow, false) showCursor (false) -- guiGridListClear (defaultGrid) elseif guiGetVisible (defaultWindow) == false then guiSetVisible (defaultWindow,true) showCursor (true) -- guiGridListClear (defaultGrid) end end OBS: Não entendi o motivo de você usar centerWindow sendo que você pode calcular a posição do centro manual. (Fiz isso por você se tiver dúvidas sobre GUI pode dar uma olhada no tópico do @Lord Henry.) Tópico: Aqui
  21. 2 points
    اخر اصدار اصلا بس البرنامج مليان بقات , لي 2 يوم شغال في سكربت فوق ال1000 سطر و اليوم و انا احفظه راح برنامج مو كويس صراحه صراحه Visual Studio افضل بكتير مشكور روك + للباقين ما قصرو
  22. 2 points
    A definitive fix is available. Install this update: https://nightly.mtasa.com/?mtasa-1.5-rc-latest @Flexxy @Willian#
  23. 2 points
  24. 2 points
  25. 2 points
    در چه زمینه کمک لازم دارید قربان ؟
  26. 2 points
    Hey There Me AdLeR support this and i would be glad to see a Persian section on the MTA:SA forum. With my best Regards AdLeR ✌🎃 لطفا زبان فارسی را اضافه کنید💖😘
  27. 2 points
    start = getTickCount() DxAnimation = function (text,color1,color2) local now = getTickCount() x_,y_,w_,h_ = 254, 368, 465, 25 local progress = (now - start) / (start + 1000 - start) local h,r,g = interpolateBetween(h_-50,color1 or 0, color1 or 0, 0,color2 or 255, color2 or 255, progress, "CosineCurve") dxDrawRectangle (x_,y_-25,w_,h_, tocolor ( 0, 0, 0, 200 ) ) dxDrawRectangle (x_,y_,w_,h, tocolor ( 255,255,255, 165 ) ) dxDrawText(text or 'oskar',x_,y_-50,w_+x_,h_+y_, tocolor(r,g,r), 1.00, "bankgothic", "center", "center", false, false, false, true, false) end addEventHandler("onClientRender", root,function () DxAnimation ('Welcome To BlackHeart',0,255) end) اي خطاء قوله ✌️
  28. 2 points
    The "getPedTargetStart" function will retrieve the starting point of the target range. This target range is probably linked to the camera position (I'm not entirely sure though), which would explain why your camera is "always moving forward" Let's say the target start range is always 1 unit in front of the camera. Your camera position is set to 0. Then you set the camera position to the start range (1), and the start range then subsequently changes to 2. This will happen forever whilst you are zoomed in. You should store the initial target start position, instead of getting it on each frame. This can be done quite easily. local targetStartPos = false function aim_test () if getControlState("aim_weapon") == true and getPedWeapon(localPlayer) == 34 then if not targetStartPos then local startX, startY, startZ = getPedTargetStart(localPlayer) targetStartPos = {x = startX, y = startY, z = startZ} end local x, y, z = targetStartPos.x, targetStartPos.y, targetStartPos.z local x2,y2,z2 = getPedTargetEnd(localPlayer) if not x2 then return false end local x3,y3,z3 = getPedTargetCollision(localPlayer) if x3 then setCameraMatrix(x,y,z,x3,y3,z3) else setCameraMatrix(x,y,z,x2,y2,z2) end else if not getCameraTarget(localPlayer) then targetStartPos = false setCameraTarget(localPlayer) end end end addEventHandler("onClientPreRender",root,aim_test) Haven't tested, but I'm fairly certain that should fix your issue.
  29. 2 points
  30. 2 points
    Mais fácil deixar isso na assinatura. x D
  31. 2 points
    This means you got a virus/malware infection that keeps disabling driver signing (as explained in the linked posts, for the virus itself to work optimally). Run full antivirus scans
  32. 2 points
    سيرفر باراديس عجبني صراحة في تنسيقة وحرصة وإهتمامة لمتعة اللاعبين وتوفير لهم أجواء لعب نقية دون إزعاج وتخريب وإنتهاك حقوق نحييهم على مجهودهم وننصح الناس بدخوله متمنياً من الجميع الإلتزام بالقوانين الخاصه بهم
  33. 2 points
    Someone makes script for you means that you should pay for it. And it is difficult for you to know whether he made a back door in the script. For security, why not learn script by yourself, since you decided to build a server.
  34. 2 points
    الاسم زرفته و الافتار زرفته وش باقي ؟ 😂
  35. 2 points
    Tá... O painel do questionário não deve ultrapassar o tamanho de 640x480 pixels. (resolução mínima do MTA) Deverá ter um botão para passar para a próxima pergunta (ficará a seu critério se o botão deve aparecer somente após ter uma resposta na pergunta atual) (Opcional) Botão para voltar para a pergunta anterior. (Se o questionário não for obrigatório) Botão X para cancelar e fechar o questionário. Prefira cores escuras para as janelas e backgrounds e textos na cor branca. Deve aparecer somente 1 pergunta por vez, não faça no estilo Google Forms que mostra a seção inteira pois não é uma boa ideia exigir o uso do scroll no MTA (ou barra de rolagem). Se preferir, você pode substituir os botões DX por teclas bindadas, por exemplo ENTER para passar para a pergunta seguinte e BACKSPACE para voltar para a pergunta anterior. As respostas serão salvas em variáveis, numa table. Depois de terminar o teste, basta enviar essa table para o server registrar as respostas. As perguntas podem ser salvadas em um arquivo XML ou então em outro arquivo LUA numa table, para serem acessadas pelo painel.
  36. 2 points
    Open console with F8, type start realdriveby and press enter.
  37. 1 point
    صراحة شغلك جميل و محترم اهنيك بالتوفيق لك
  38. 1 point
    الخطئ الاول والثاني يقولك انه screenX1 مب متعرفة وفعلاً انا مو شايفها فـ كودك الخطئ الثالث والرابع مو واضح بالصورة حقك لكن الي قاعد اشوفه انك مكرر اسم الفنكشن فـ كل مكان تقريباً وبالتالي الكود راح ياخذ اخر متغير بالاسم ذا وبذي الحالة هو MyCross = dxDrawImage(screenX1-(size/2), screenY1-(size/2), size, size, "images/"..GetCrossHair), tocolor(255,255,255,255) وليس الفنكشن انصحك تحط اسم مختلف لكل متغير بدل الي مسويه ذا
  39. 1 point
    Ele está dizendo que tentou usar uma função exportada do resource ex_system, mas esse resource está desligado ou inexistente.
  40. 1 point
    source não é o jogador no evento onResourceStart. Preste atenção na Wiki. local vZones = { {x = 190, y = -489, z = 980, width = 65, depth = 60, height = 1}, } local z = {} function initvZones() if vZones and #vZones ~= 0 then for _,v in ipairs (vZones) do if v then if v.x and v.y and v.z and v.width and v.depth and v.height then local c = createColCuboid (v.x, v.y, v.z, v.width, v.depth, v.height) if c then z[c] = true for _,thePlayer in ipairs (getElementsByType("player")) do if (getElementDimension (thePlayer) == 100) then -- Tentativa de verdade. if isElementWithinColShape (thePlayer, c) then killPed (thePlayer) end end addEventHandler ("onElementDestroy", c, function() -- Não recomendo fazer isso dentro de loops. if z[source] then z[source] = nil end end) addEventHandler ("onColShapeHit", c, function (h, d) -- Prefira usar nomes fáceis de identificar em vez de letras. if h and isElement(h) and getElementType (h) == "player" then killPed (h) end end) end end end end end end end addEventHandler ("onResourceStart", resourceRoot, initvZones)
  41. 1 point
    The first error (Expected vector3 at argument 4, got none) Line 99: dis2 = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) so variable x2 equals to none. You got x2, y2 and z2 variables right here: local x2, y2, z2 = getElementPosition(gates[key]["gate"]) So the problem is in your gates table A little advice: On the previous step you're making a loop: for key, value in ipairs(gates) do and you can replace gates[key]["gate"] with value.gate or value["gate"] and get the same result The second error is caused by previous one as the dis2 variable has no value.
  42. 1 point
    setAccountData - Pra salvar as armas guardadas na conta do jogador. Também pode ser usada para salvar a senha do cofre. getAccountData - Para carregar as armas guardadas quando o jogador logar. giveWeapon - Para dar a arma pro jogador. takeWeapon - Para retirar uma arma do jogador.
  43. 1 point
    Olá. O portão e a cerca são o mesmo objeto. Por isso o mesmo ID afeta os dois. Sobre esse problema aí dele ficar com 1 lado invisível, já tentou arrumar com SetElementDoubleSided?
  44. 1 point
    Olá @Sphynx, creio que já deve ter solucionado, nesse caso, como você quer desenvolver um Chat Local, o que você pode usar para "cancelar" o chat nativo é: onPlayerChat + cancelEvent Como vai funcionar: Quando um player usar o chat nativo(global), a mensagem será cancelada, sendo assim meio que anulado o mesmo; Daí é só você configurar o novo chat a seu gosto
  45. 1 point
    تاكد ان وظائف إعطاء الفلوس او سحبها بجانب السيرفر مو بـ الكلنت Server Side
  46. 1 point
    تسلم على الاهداء يالغالي, وياليت لو تصغر الصورة اكثر او تخلي لها خاصية في الاعدادات لحالها عموماً الفكرة حلوه وبالتوفيق
  47. 1 point
    @Jonas^ eu coloquei as ACLs em condições alternativas porque se o player não estivesse em qualquer uma das ACLs, entraria em condição else. Claro, se ele for usar condição else.
  48. 1 point
  49. 1 point
  50. 1 point
    يشرفني اكون معاكم مع افضل المبرمجين الموجودين معك .. 🌚 وجاري التواصل معك بالواتس يغالى..💙 🌷 .. تحياتي