Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/12/18 in all areas

  1. Hey, i come here to show you my little great project, I was advancing it with my little free time RACE CONCEPT: https://imgur.com/KFp14Uc USERPANEL CONCEPT: https://imgur.com/I99yU9c
    2 points
  2. I want someone my server programming in Exchange for money but to have a professional with the evidence and images of exclusively lesbian
    1 point
  3. 1 point
  4. -- SERVER SIDE rules = { [1] = {description = "Trash talking", punishment = "kick"}, [2] = {description = "Lot of trash talking", punishment = "ban"}, } addCommandHandler("punish", function(player, cmd, ruleID, targetPlayerName) local ruleID = tonumber(ruleID) if rules[ruleID] then -- valid rule id local targetPlayerElement = getPlayerFromName(targetPlayerName) if targetPlayerElement then -- target found local description = rules[ruleID].description local punishment = rules[ruleID].punishment local adminName = getPlayerName(player) if punishment == "kick" then kickPlayer(targetPlayerElement) outputChatBox(targetPlayerName.." kicked from server! (Reason: "..description..")", root) elseif punishment == "ban" then banPlayer(targetPlayerElement) outputChatBox(targetPlayerName.." banned from server! (Reason: "..description..")", root) end else outputChatBox("target player not found", player) end else outputChatBox("invalid rule id", player) end end)
    1 point
  5. guiGetScreenSize helps you to get the resolution of the player, and you cand make the math like this: sW,sH = guiGetScreenSize() guiCreateWindow(sW*0.4,sH*0.4, 200, 200, "...", false) and it is the same thing as using the relative version guiCreateWindow(0.4,0.4, 0.3, 04, "...", true) **but you need to use values between 0 and 1 everywhere**
    1 point
  6. Hi @Quenix ! You are using 'absolute' method to take the positions of drawing DX texts. Use 'relative' method instead. It'll fix your problem. Don't know what is known as 'Relative' and 'Absolute' ? Visit here :- Relative and Absolute
    1 point
  7. You called the addEventHandler twice. Example: You open the login page with the news, BUT the news already handled. It's not critical error, only spamming the debug with warning.
    1 point
  8. Use this event instead: https://wiki.multitheftauto.com/wiki/OnClientExplosion
    1 point
  9. عندك غلطات في مثالك سطر 11 =حدث عند دخول اللاعب ما فيه باراميتارز سطر 13 = ما حطيت الألمنت الي تبي الرساله تظهر له سطر 15 = المفروض تبدل بلاير بـ سورس
    1 point
  10. لاخلاص اسمع بعطيك فلوس بس لاتلعم
    1 point
  11. سوف اذهب الي كابتن ماجد ?
    1 point
  12. 1 point
  13. كلها كم يوم وساعه وتلقاه داخل سيرفر بـ نك ثاني خهخهيخهيخهيخهي
    1 point
  14. "Google translating gone sexual"
    1 point
  15. Coloque a tabela inteira numa variável e passe essa variável como argumento no triggerClientEvent. Então no client você poderá acessar esse argumento e obter a table. Exemplo maroto: Server-side: tabela = { [1] = "Elemento 1", [2] = "Elemento 2", [3] = "Elemento 3" } addCommandHandler ("eae", function (thePlayer, cmd) triggerClientEvent (thePlayer, "recebeTable", thePlayer, tabela) end) Client-side: addEvent ("recebeTable", true) addEventHandler ("recebeTable", getRootElement(), function (tabelaQualquer) outputChatBox ("Tabela recebida do server:") for i, valor in ipairs (tabelaQualquer) do outputChatBox (i.." = "..valor, 255, 255, 255) end end) (código não testado, avise se houver erros) Boa sorte.
    1 point
  16. انتم السابقون ونحن اللاحقون امزح امزح بالتوفيق لك يبعدي سؤال وش كان نكك قبل؟
    1 point
  17. انت بعرفك منيح كله كلام بعدين تمل و ترجع ان شاء ما تعتزل و نشوف في السيرفر في اقرب وقت معك اخوك# *ProFessor
    1 point
  18. لاتحرمنا من مراقبتك نحن بانتضرك بطول الوقت تقبل مرروي البسيط تحياتي أخوك : MR.TOUNSI
    1 point
  19. I hope this turns out to be a good unique and fun server but thus far it looks like some PUBG servers with Rust's hud.
    1 point
  20. It feels like: DayZ * 0.3 + PUBG * 0.4 + RCR * 0.3 'RCR' = 'Random Community Resources'
    1 point
  21. It all started off more than 12 years ago, when the original release of Multi Theft Auto: San Andreas kickstarted a completely new era of multiplayer gaming in the GTA series. Back then, the MTA experience was nothing like it is nowadays; very basic vehicle synchronization and a only limited set of gamemodes existed - Race, Freeroam, DeathMatch and Demolition Derby. In fact, one could not even leave his vehicle, meaning all the action had to take place sitting in a car. Sounds quiet boring, doesn't it? Why would anyone play this? Well, the revolutionary Map Editor and a devoted community of enthusiasts managed to create something amazing out of the little they had. To name a few honorable communities that even I myself came across: PhrozenByte, littlewhitey's, SKC and DDC. Take a look at the server browser back in the good ol' days. Today, FFS Gaming is proudly carrying on the Racing legacy bringing together decade-old traditions and fresh innovations. We improved and re-invented several aspects of the Racing scene over the years with the goal of making it even more enjoyable for the casual player. Especially the transtion from DeathMatch to Who Finishes First was a controversial, yet groundbreaking decision which allowed for tons of new competitive formats to be created. One of them being Who Finishes First: Old School to which we are adding a 100€ Prize Pool! What's the tournament about? Who Finishes First: Old School is an open tournament based on passing maps further and faster than your competitors. The core concept is very similar to conventional Race - just without any checkpoints. Top-4 players who passed the longest distance on the map receive 3, 2, 1 and 1 points accordingly. The Map Pool consists of 20 maps that are generally considered "oldschool" - they were mainly created and played back in 2009-2011. So called "speed maps" with a smooth track, lack of slow and BMX parts. Not too hard maps, but definitely challenging enough to make you have a hard time competing. Take a look at one of the tournament's maps yourself: You can find the full map list right here. So, how do I play? Obviously, you should have Multi Theft Auto: San Andreas installed alongside Grand Theft Auto: San Andreas. The next step would be to sign up at our Forum in order to post a registration entry in the corresponding thread. Registration is open till July 17th 2018 and you are obliged to submit your Serial which can be obtained through MTA Console (Press F8 to open & type in "serial" to show your Serial). Apart from that you should simply remain patient and keep checking your Skype or PM inbox for scheduling inquiries. The Group Stage lasts from August 4th till September 16th with the Grand Final being played on November 18th. Make sure to check out our DeathMatch OldSchool A Arena in order to train for the upcoming matches. Our public server can be found under the following IP: mtasa://ffs-gaming.com:22003 What can I win? For the first time in the history of Who Finishes First: Old School we are replacing in-game prizes with actual money. It has been about time to spice up the tournaments! So far, that's about it! We are hoping to see both older & newer folks sign up for our tournament. Afraid of participating, because you are not a professional Who Finishes First player yet? That absolutely does not matter, as this tournament is specifically aimed at those who want to start getting in touch with all the amazing things that have been build around the Racing scene over the years. Do not waste the chance for a whole lot of fun, because that is what this tournament is mainly about - Fun! Sincerely, -ffs-Leadership
    1 point
×
×
  • Create New...