Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 18/09/18 in all areas

  1. 2 points
  2. الرجاء نقل التعليق اعلاه الى الموضوع التالي:
    2 points
  3. About Us: Welcome to San Andreas United Gaming (SAUG) Server Information: Server Owner: Tando/FireWall/Nox Server Forum : saugrpg.com Server Discord : https://discord.gg/fwSTUhu Server Verison : 4.0 FB Group : https://www.facebook.com/groups/141559259848558/ STAUTS : OPENED Server Record: Server Record : +35 Server Record gift : VIP / Money / events Server System: HUD: UCP: Inventory: HelpPanel: Phone: SkinShop: Ammunation: Jobs: Spawners: Lottery: Login: Bus: SAUG Updates: Regards SAUG Staff Team
    1 point
  4. An example is already added in the engineLoadIFP page that synchronize animations called ifp_demo. It's work correctly thus everyone will see the animation. Check it out @Siri
    1 point
  5. فنان يا خالد طول عمرك
    1 point
  6. Hello everyone! i've shoot a video about "How to install MTA:SA gameserver in Linux (Any OS) Open Game Panel" Hope this helpful for someone else because i can see many people report about "Unable to get log, retval -2, Retry #1, Retry #2" Errors which is not a big deal and they just disturb OGP (Open Game Panel) staff. So here is my easy and simple tutorial which is guide you "How to install MTA:SA server in Linux" Or fix those error which is actually not an error it your fault that you always skip some main configuration for the server.Video tutorial: Best Regards, Founder of PiratesHosting.
    1 point
  7. You were banned for constantly using cheats, and it's a permanent ban because you were also developing them. There is no way to change this situation.
    1 point
  8. تمام ضبط مشكور يحب @KillerX مشكور يغالي
    1 point
  9. I will create fortnite animation dance soonly, it can be interesting
    1 point
  10. i cut that from my code. I forgot to add dgsSetParent i tried to add coordinates from getCameraMatrix and getElementPosition - same. I'll try with nil,nil,nil
    1 point
  11. Fiz uma alteração no código: O marker não estava criando arrumei o tamanho : local entrarInterior = createMarker(x, y, z, 'cylinder', 1.5, 255, 255, 0, 170 ) -- Local onde o marker de entrada ira ser criado. local sairInterior = createMarker(x,y,z, 'cylinder', 1.5, 255, 255, 0, 170 ) -- Local onde o marker de saida ira ser criado. --/-- function entrarLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não estiver em um veículo então: setElementPosition(hitElement, x, y, z) -- Posição que o jogador ira teleportar quando entrar. end end addEventHandler( "onMarkerHit", entrarInterior , entrarLocal ) --/-- function sairLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não estiver em um veículo então: setElementPosition(hitElement, x, y, z) -- Posição que o player ira teleportar para sair. end end addEventHandler( "onMarkerHit", sairInterior , sairLocal ) Pra enviar o jogador para um interior use : setElementInterior Tente isso para teleportar para o interior: local entrarInterior = createMarker(x, y, z, 'cylinder', 1.5, 255, 255, 0, 170 ) -- Local onde o marker de entrada ira ser criado. local sairInterior = createMarker(x, y, z, 'cylinder', 1.5, 255, 255, 0, 170 ) -- Local onde o marker de saida ira ser criado. --/-- function entrarLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não estiver em um veículo então: setElementPosition(hitElement, x, y, z) -- Posição Do Interior setElementInterior ( hitElement, ID INTERIOR ) -- Interior ID end end addEventHandler( "onMarkerHit", entrarInterior , entrarLocal ) --/-- function sairLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não estiver em um veículo então: setElementPosition(hitElement, x, y, z) -- Posição Do Interior setElementInterior ( hitElement, ID INTERIOR ) -- Interior ID end end addEventHandler( "onMarkerHit", sairInterior , sairLocal ) Aqui esta a lista de interiores/posições x,y,z deles. só substituir no script que te passei Lista de Interiores
    1 point
  12. افدتني كتير والله مشكور يا عسل
    1 point
  13. Primeiro você tem que obter as coordenadas do marker de entrar/saida. Depois pegar as coordenadas do local onde quer que o jogador teleporte quando colidir no marker de entrada. Depois pegar as coordenadas do local onde quer que o jogador teleporte quando colidir no marker de saida. Fiz este script de exemplo pra você, teste e vê se funciona, se der erro deixe aqui em baixo, aonde tem x,y,z coloque as coordenadas do local. Comentei o código para você entender melhor. local entrarInterior = createMarker(x, y, z, 'cylinder', 1.0, 0, 255, 255, 0 ) -- Local onde o marker de entrada ira ser criado. local sairInterior = createMarker(x, y, z, 'cylinder', 1.0, 0, 255, 255, 0 ) -- Local onde o marker de saida ira ser criado. --/-- function entrarLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não um veículo então: setElementPosition(hitElement, x, y, z) -- Posição que o jogador ira teleportar quando entrar. end end addEventHandler( "onMarkerHit", entrarInterior , entrarLocal ) --/-- function sairLocal ( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then -- Se o elemento que colidir for um player e não um veículo então: setElementPosition(hitElement, x, y, z) -- Posição que o player ira teleportar para sair. end end addEventHandler( "onMarkerHit", sairInterior , sairLocal )
    1 point
  14. I just wonder how can you draw a window on 3d interface. set face to nil,nil,nil can give you an always facing to the camera state
    1 point
  15. From what I could see, it's working perfectly, thank you very much I ended up using the source instead of the client, thanks to everyone!
    1 point
  16. You're being kicked because of C:\Windows\Capcom.sys. Please delete that file, AC doesn't allow it, @Nope.
    1 point
  17. function SaberRama pia) if (pia == 1) and (Rama1 == 0) then Rama = 1 RamaGral = 0 triggerClientEvent (client,"RamaEs1", resourceRoot, RamaGral) end end addEvent( "SaberRamaTrigger", true ) addEventHandler( "SaberRamaTrigger", root, SaberRama )
    1 point
  18. Hi,here is the sciprt that replaced whole ped.ifp: https://community.multitheftauto.com/index.php?p=resources&s=details&id=15560 But everyone not gonna see it,i also wanna know how to do it.
    0 points
  19. ترا مو لازم تحقد لاحد بكل شي , وتركز علي اي غلطة .. ارتقي شوية واكبر .
    0 points
×
×
  • Create New...