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  1. سلام عليكم ورحمة الله وباركته اليوم نقدم لكم مقطع جديد لسيرفر فخامةربط : https://youtu.be/B7KUJhaa4PE وانشاءالله يكون عجبكم فالفيدو :اهداء @AbU - W6N @DABL @!#NssoR_) @iPrestege @MR.DEAD @Master_MTA @#Soking @#x1AhMeD,-09 @#[K]iLLeR<3 @#[K]aTakuRI-,? @iMr.WiFi..! @*RayaN-Alharbi. والباقي بالقلب قم بمشاهدة الفيدو ولا تنسى زر اشتراك ولايك وشكرا انتضرونا مع التطوير المستمر تحيات اخوكم MR.DATA ( اخ تونسي ) باقي اهدائات : @RoSsi @salh @Tete omar @,#Savage @TAPL @MR.SAMSUNG @MR.MOSA @Dr.Marco @MrKAREEM
    3 points
  2. Hi there! Time sure flies fast, doesn't it? It has been a while since the last post from us so we would like to give you an update on what has been going on recently with MTA:SA. We have got two highlights for you this time. The community Do you remember our Community website? It has served us well over the years but has also caught some rust in the process. Therefore, we would like to re-visit it and improve your experience with discovering and publishing resources. Our plan is to build a new community website from the ground up using modern technologies, and we would like to hear from you what you would like to see on the new platform. Please respond to this thread with your ideas and suggestions. Technically inclined users can take a look at the first pass of our specification document. Development progress As for the mod itself, we have received many pull requests (patch contributions) on our GitHub from open source contributors lately. One of such contributions is a brand new feature: custom IFP animations support, coming from one of our community members, Saml1er. He managed to get this to work nicely in MTA:SA, while ensuring that our coding standards are met so we could include it without too much hassle. Saml1er even made a video which showcases what this feature is all about. You can find it below: We intend this to be a part of our upcoming 1.5.6 release which we hope will come soon, but you can try it out now by using a nightly build: https://nightly.multitheftauto.com/ Tips for using this can be found on our wiki: https://wiki.multitheftauto.com/wiki/EngineLoadIFP That's all for now. Take care and enjoy the summer! — MTA Team
    2 points
  3. Great job! I hope the new community will be open source so we can contribute and keep the updates and feature additions frequent.
    2 points
  4. Who are we? Our team consists of determined members with a lot of perseverance. As a team, we wish to accomplish the same goal - deliver a fun, varied and stable server to you - and doing our best efforts to achieve this goal is what makes this team strong and enduring. Every member has been chosen according to their personalities as well as their skills. We are glad to have the members we currently have, their persistence is incredible. Our Objective We are striving to make a great community for everyone, meaning that everyone should feel safe here. But as stated above we also want to create a stable and user-friendly server for all of you to enjoy. Read down to find more info related to the server. Details Website: https://forum.vultaic.com/ Twitter: https://twitter.com/ThisIsVultaic Server IP: mtasa://164.132.114.156:22003 Discord: https://discord.gg/PwKgPWH Staff: https://forum.vultaic.com/index.php?/staff/ Staff Division - Manager, Founder and Web Developer DizzasTeR - Manager and Developer Mirage - Manager and Developer Acerus - Financer Ramsy - Social Media Manager ToadFlox - Social Media Manager, Web Developer Djdidier - Web Developer T3xt - Map Manager Lacia - Map Tester & Stickers Manager Mazda - Map Tester Eleven - Map Tester KenZo - Map Tester Corex - Head of Streamers NoHear - Modeller Kalkbrenner - Modeller MarveL - Designer Selvis - Clan Member AnTi-Z - Clan Member Simas - Clan Member JmicK - Clan Member CresPro - Clan Member raceR - Clan Member Rhae - Clan Member Cheetah - Clan Trial Server Our server contains 7 gamemodes and 13 arenas in total. These gamemodes are: Deathmatch A classic MTA game-mode. You drive on a track with various player-designed obstacles with the goal of finishing the track in as least time as possible. At the end is a Hunter pick-up (attack helicopter) that you then use to kill the remaining players. Included are classic DM maps, hard DM maps (HDM) oldschool DM maps (OS) and essenially everything else that includes a lot of driving and a Hunter waiting for you at the end. Destruction Derby King of the hill in it's purest form. Push the other players off the map and into the water. There can only be one winner, whoever is the last person left on the map. Race The MTA defining game-mode. Finish a set of checkpoints and reach the final one before anyone else. Features ghost-mode so you don't have to worry about losing to griefers and generally salty players. Shooter Think of it like this - you're playing Call of Duty, except you're a vehicle instead of a human (or robot) and your goal is to destroy all the other vehicles. Base mode is free-for-all, so kill everyone. Hunter One of many MTA players' favourites. Same as Shooter, except you're flying instead of driving. The room gets its name from the one vehicle you get to use, which is the Hunter. Training In case you want to play any DM map you wish, whether to train it and get better at it or to just play it for yourself, this is the place. You can save a warp so you have a checkpoint to fall back to in case you fail, you can load that warp (and you're not limited to one, you can do this as many times) and you can also delete your last saved warp in case you mess up while saving it. Included here is every DM and race map we have. Garage Tune your vehicles (primarily your Infernus) here. What you create will be visible by both you and all other players that are playing alongside you. Below you'll see a teaser of how the garage ingame looks like. Server Changelog You can follow our updates here. Events & Tournaments Last Survivor (Ended) Weekly Event #1 - Mapping Our Logo (Ended) Weekly Event #2 - Guess the Map (Ended) Weekly Event #3 - Making a Garage (Ended) (We gave a break on weekly events for a while) Videos from the Server Teaser Intro Gameplay
    1 point
  5. Heya, Just want to show you guys the first pictures of what's going to be my best map so far on JF server. I wanna give my thanks to OffRoader23 for scripting some doors and CodyJ for making the custom house to start of with. If you have any suggestions within the style i'm making it please say so. I have used around 300 objects so far, trying to stay below 500 (gta max) Hmm... maybe scaling down the trees a bit?
    1 point
  6. المشكلة ان الفكرة مزروفه :: Random Award | Soking :: Server : 3RB Tactics ip : 46.105.250.205:26016 وهذي مو اول مره تقلد افكار دون تطوير او اي شي نسخ لصق قبل فترة مقلد مود عرب ايضأ الي هو كلمات لما تموت والمشكلة نفس النصوص نسخ لصق ارتقي بعقلك شوي احنا مو هبل بنقعد نساعدك وانت تقلد ترى ! @#Soking
    1 point
  7. @MR_Mahmoud الكود موجود عندي من ايام ماتعلمت على الوظيفة , لو ابي اقلد قلدت وماطقيت لك خبر حبيت اطرحه عشان الي يبي يتعرف على الوظيفة اكثر ويفهمها بشكل اوضح مادام اني مقلد ليش اطرحه اساسا وعطني رابط موضوعك عشان اشوف انت جاي كذا ولا ماتدري وش السالفة @#َxLysandeR نورت حبيبي , والله هذي سهلة وماحبيت اضيفها فكرة الوظيفة تحميل فقط @EH10 يعطيك العافية على التوضيح
    1 point
  8. هو م شاف الفكره وقلدها هو شاف الفكره وسواها عشان يفيد الاشخاص اللي يبونها واللي راح يحتاجها.
    1 point
  9. سيرفر جميل بالتوفيق لكم + مشكور علي الأهداء
    1 point
  10. active = false local GroupName = 'KILLERS' function turned() if active == false then outputChatBox("Spawn enabled") active=true break else then outputChatBox("Spawn UnEnabled") active =false break end end addCommandHandler("spawnturn", turned) function onWasted () if active == true then if getElementData(source,'Group') == 'KILLERS' then setTimer( function (source) setElementDimension( source, 0 ) setElementPosition( source, 2478.705078125+math.random(1,1), -1685.421875+math.random(1,1), 13.5078125 ) setElementInterior( source, 0 ) setPedArmor ( source, 100) setPedFightingStyle ( source, 5) end, 1000, 1, source) end end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted )
    1 point
  11. حتي من غير لوكل يشتغل بس الغلطه مو ذي الغلطه كانت في ترتيب الكود عندك
    1 point
  12. انا مرتين بحياه اجتني ذي المشكلة مره ما كنت حاط سماعات و مره ما كنت معرف كرت الصوت و صلحتها نفس ما قلت لك فوق
    1 point
  13. سيرفر جميل و رأئع على حسب ما سمعت با اذن الله لي زيارة لازم اشيك على نظام دايز و موفق يا وحش
    1 point
  14. تاكد اذا انت حاط سماعات بجهازك ... ! و اذا حاط تاكد اذا كرت الصوت معرف عندك . X تاكد اذا الصوت عليه علامة
    1 point
  15. تأكد من الاكسبورت حقك فيه أرقمنت روت, مدري اذا صح ولا لا لأن الكلنت مافيه روت بس يمكن مود الاكسبورت فيه GUIEditor = { progressbar = {}, } window1 = guiCreateWindow(493, 783, 449, 90, "جاري سرقة البنك...", false) guiWindowSetSizable(window1, false) guiSetAlpha(window1, 1.00) guiSetVisible(window1, false) guiSetProperty(window1, "CaptionColour", "FF00FF0C") progres = guiCreateProgressBar(53, 36, 350, 34, false, window1) ------------------- الماركر ------------------------- marker = createMarker(306.03815, 2530.60400, 16.11832, 'cylinder',1,299,255,255,299) setElementDimension (marker, 0) ------------------- عند الدخول للمكاركر------------------ addEventHandler("onClientMarkerHit",marker,-- هنا انشاء حدث ان لو اللاعب راح عند الماركر function ( player ) if ( player == localPlayer and getElementType ( player ) == "player" ) then guiSetVisible(window1, true) localPlayerName = getPlayerName(localPlayer) -- أحظار اسم الاعب exports.guimessages:outputClient("#08ECF9..::[ سرقة البنك ]-[ #14F439".. localPlayerName .." #D90000 ]-[ يجاول الاعب#08ECF9]::..", root,255,255,5,true) -- اخراج صندوق دردشه في الشات tim = setTimer(function( ) guiProgressBarSetProgress(progres, guiProgressBarGetProgress(progres) + 1) if ( guiProgressBarGetProgress(progres) == 100 ) then if isTimer(tim) then killTimer(tim) end guiSetVisible(window1, false) exports.guimessages:outputClient("انتهت سرقة البنك", root,255,255,5,true) -- اخراج صندوق دردشه في الشات end end,500,0) triggerServerEvent ( "ped1",localPlayer) end end ) addEventHandler("onClientMarkerLeave", marker, function ( player ) if ( player == localPlayer and getElementType ( player ) == "player" ) then guiSetVisible(window1, false) guiProgressBarSetProgress(progres, 0) if isTimer(tim) then killTimer(tim) end end end )
    1 point
  16. جميل جدا , بالتوفيق
    1 point
  17. CINE SUNTEM? Liquid Roleplay este un proiect ce doreste sa aduca roleplay-ul si pe Multi Theft Auto San Andreas, aceasta platforma fiind una mult mai customizabila decat platforma San Andreas Multiplayer, din cate stim multi dintre noi majoritatea serverelor, exceptand aproximativ doua din cele care poarta numele de "roleplay" la nume sunt defapt un RPG. Proiectul a luat nastere acum 3 luni cand o mana de oameni dornici s-au alaturat echipei administrative pentru dezvoltarea acestui proiect. Server-ul are la baza gamemode-ul OWL, cu modificari majorie si multe simplificari ale scriptului pentru o experienta mai placuta si neincarcata de moduri sau alte resurse ce pot strica atmosfera. CUM MA CONECTEZ? Adresa de conectare este: mtasa://79.137.19.60:22003, odata ce ati intrat pe server o sa trebuiasca sa va creati un master account printr-un simplu click, apoi un test de roleplay cu intrebari grila o sa apara si trebuie rezolvat pentru a prevenii stricarea atmosferei din cauza persoanelor ce nu practica roleplay-ul, dupa ce testul grila a fost rezolvat o sa mai aveti parte de partea a doua a testului, acesta parte are la baza cateva intrebari simple de baza in ceea ce tine de Roleplay, iar dvs. trebuie sa raspundeti la ele. Odata trimisa aplicatia aceasta va fi verificata de un membru administrativ si o sa fie acceptat sau refuzat. CE TREBUIE SA FAC PE SERVER? Odata conectati pe server-ul Liquid Roleplay, ve-ti fi spawnati in zona Idlewood Gas Station. De acolo puteti apela un taxi pentru a va deplasa sau puteti merge pe jos pana la Unity Station pentru inchirierea unor biciclete. Server-ul dispune de 2 joburi dintre care momentan este doar 1 job functional acela fiind de "Curier" iar al doilea job este de "pizza boy" ce inca este in constructie. Jobul de Curier se afla in zona Little Mexico si poate fi facut odata la ora, salariul fiind de 1.900$. Desigur server-ul nu este facut doar pentru a face jobul, iti poti chema prietenii sa incepeti o factiune, sau sa interactionati cu alte persoane de pe server creand o atmsofera placuta de roleplay. IMAGINI CE APARTIN LIQUID ROLEPLAY Locatia unde te spawnezi Jobul de Curier Jobul de Pizza Boy Actiune in urma unui brawl Sistemul De Graffity FORUM: http://liquid-rp.tk/forum Adresa De Conectare: mtasa://79.137.19.60:22003 Adresa Discord: https://discord.gg/tdxh4U6
    1 point
  18. 1 point
  19. You can't do it per id automatic afaik, but you can do it per element. Which means you can do it also per id with lua scripting. https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture bool engineApplyShaderToWorldTexture ( element shader, string textureName [, element targetElement = nil, bool appendLayers = true ] ) bool engineApplyShaderToWorldTexture ( element shader, string textureName [, element targetElement = nil, bool appendLayers = true ] )
    1 point
  20. 1 point
  21. نايس لو كنت اعرف للديز كنت دخلته لكن معرف له ولا احبه
    0 points
  22. لا كبير ولا شي ترا حصلت معي قبل كدا تأمن واحد علي موداتك و يصير خويك و بعدين يخونك و ينشر موداتك و يقول عليها باسمه شي يحرق ويضيع تعبك
    0 points
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