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  1. 1st April 2019: THIS TOPIC HAS BEEN CLOSED BY MODERATOR ON REQUEST OF TOPICSTARTER EMERALD GAMING ROLEPLAY https://emeraldgaming.net WHO WE ARE We are a small team with 21 years of combined roleplaying experience amongst us all put together and we all have the same goal - creating a roleplaying environment that is enjoyable, accessible and most importantly - fair for everyone. Each of us have all held a administrative or leadership role within popular roleplaying servers in the past which has given us an in-depth understanding of all aspects within roleplay - civilian, legal, illegal and government. No matter what server, one thing has always been persistent; no community was able to continuously fulfill the three goals stated above. This eventually led us to come together and form a community of our own. WHAT WE PLAN TO DO Creating the ideal roleplaying environment which will appeal to everyone and all sides will take time and feedback - this is why we have gone public quite early in development; to build from the ground up based on community feedback in order to ensure we create the ideal server filled with features, rules and guidelines dictated by the community. At the end of the day it is you who'll be primarily playing and on the end of everything, not us. By removing the bureaucracy that most other communities revolve around, we're creating something that is built by the players themselves to ensure we stick to the right path and work from ideas and suggestions that the players have approved of. We aim to be a medium-to-heavy roleplaying server, enforcing the highest levels of immersion, roleplaying rules and at the same time, maintaining a high level of enjoyability. We feel that roleplaying nowadays has lost its touch with what it used to be years ago, a sort of grounds where you could come online, play with friends, build up what you desire or play any role within roleplay and enjoy doing it - whereas now it seems to be is competition, cops versus robbers and all about winning. Read more about Emerald Gaming here: https://forums.emeraldgaming.net/topic/35-what-is-emerald-gaming/ DEVELOPMENT CONCEPT There have been numerous communities that crumbled because of lack of attention given to a certain part of development or a feature, and that's why working without a deadline and at our own pace gave us the opportunity to work on features more thoroughly and in-depth. We've seen this in the past from other communities that have failed as a result of increasing desire and pressure to launch an unfinished server. We have devoted a great deal of our time to not only development but also to research what players expect from a server and how to improve from the mistakes of other communities, overall creating a more enjoyable experience. A substantial part of the process we need to go through is not only reducing the internal bureaucracy of the staff, or ensuring that everyone has equal opportunities, but also the experience of not being restricted by the server's script capabilities. WHAT WE HAVE TO OFFER All concepts, ideas and showcases are currently in their early alpha stages and do not represent actual gameplay, they are subject to change at any given moment throughout development until the final public release. 3D User Interfaces This is the primary feature that we believe will make us unique and re-invent the way roleplay is conducted on MTA. By creating graphical interfaces within the 3D world, players can interact with things such as vehicles or objects seamlessly like any open world game where pointing the center of your screen at the element triggers the ability to interact with it. Expanding on this idea, having 2D GUIs on screen all the time or for each interaction can leave the user feeling quite clustered - so we've minimized it all down to simple prompts and selections to get what you need done. An example of this concept can be seen below, where a player interacts with an ATM to withdraw money - the ATM interface is drawn as soon as the player approaches it, and you can begin interacting with it like any other GUI. Please bear in mind that the example below is a very rough draft to show the concept and does not represent the final project. Advanced Inventory & Item System Our item and inventory system is one that provides the highest level of immersion and accessibility. With custom models for objects to reflect the actual item itself, a sleek and simple inventory with an easier level of interaction to use - you'll get used to it as if you've been using it for years in no time. The inventory is split up into 4 portions. The main inventory holds all of your basic items such as your wallet, keys, clothing, accessories and storage items. The weapon inventory holds.. weapons. When a weapon is placed into this inventory, it'll appear on the player and be added to their hotbar for usage. Ammo is fed to the weapon directly from the main inventory. The hotbar is a concept we wanted to try out and see what the community thinks - you can place items into your hotbar by dragging and dropping them to any of the six available slots. From there you can pin your hotbar so it remains on screen wherever you like when you close your inventory. When roleplaying, you can then scroll through each item within your hotbar with number keys 1-6 or your mouse scroll wheel. This can be used to select weapons to equip in-hand, or hold out items such as your car keys to unlock your car, handcuffs to use before handcuffing a player and so on - the possibilities are endless! The storage inventory is only visible when you click on a storage item such as a backpack, dufflebag, basket, armor and so on. The size and slots that can be stored within the storage item depends on the item itself and its predefined slots. Dropping a storage item on the ground with contents inside will retain its contents, so you can finally fill a briefcase up with tons of money and pass it over the table to a mob gangster just like in the movies. Unique GUI System We use a custom GUI system which draws amazingly designed and easy to use interfaces instead of the stock MTA GUIs. Player Report Panel accessible via F1. Administrative Item Spawn Panel. Character creation. Character creation skill points allocation. (This will be explained in-depth at a later date.) Video displaying the full character creation. Focus on all sides of Roleplay We aim to provide enough script support for all sides of roleplay. Be it legal, illegal, government or just plain civilian. Leaving one side more superior and focused with features scriptwise can result in a loss of incentive of to play other roles, so making one role just as enjoyable as the next is key. Law Enforcement Because LEO roleplay is quite major and requires quite a lot of equipment on the script end to assist in being able to carry out essential tasks such as using an MDC, a prison system and tactical equipment, we'll be sure to incorporate everything a law enforcement officer needs to get the job done. Starting from just a pen and ticket book, all the way to a remote controlled bomb disposal bot. Illegal Roleplay The other major role of every roleplaying community. Illegal roleplayers are the heart and soul of creating exciting roleplay opportunities for other players such as gangs, large factions, shootouts and the general illegal atmosphere. With the Faction Team already functioning and prepared, we spent a considerable amount of time thinking of ways to provide life and new innovative features to illegal roleplay. We're making it easier than ever to grow drugs with a fully detailed drug system, requiring as minimal staff interaction as possible and allowing players to roleplay independently. We'll be putting measures in place to make sure that the economy is balanced to allow healthy illegal roleplay. Legal Roleplay When attempting to achieve a perfect balance between all sides of roleplay, legal RP plays a major role. Be it a bar, club or a trucking service - it's going to be a pleasant experience for company leaders, employees and entrepreneurs. Everything you need is going to be accessible in-game, such as creating a faction by going through the typically mundane process of acquiring a business license from the government. The Faction Team is more than open to hearing your suggestions and will have an announcement up in the coming weeks for more information, we can't wait to hear what you think! Customization Everyone loves customization and personalization. It helps you feel more comfortable and make something yours, and to do that we've added a ton of customization opportunities throughout. If you've seen the video above of the inventory system, then you already know you can move each inventory anywhere you want and save it's location. Pin and unpin your hotbar so its constantly on-screen or only appear whenever you hit a scroll number key. Adjust your HUD style to whatever theme you like through the settings menu, as of now we have two styles already available for all players, 'White on Black' and 'Black on White' with more coming soon. We even plan to open up design submissions to the community, so anyone can make their own HUD design using our provided templates and if it receives enough approval, we'll add it in-game! White on Black HUD Style. Black on White HUD Style. A ton of extra settings exist and can be found in the F10 menu in-game to toggle on graphical enhancements, shaders, or adjust how certain scripts react to your actions and make them do what you prefer. Preventing Abuse As with every server, we plan to have a large staff team at some point, and tracking the actions of each and every member can be quite time consuming, and some unintended actions can slip past unnoticed. We've tailored different ideas as to how we can resolve this, and at the end of the day we can have as many policies, regulations and rules in place but this doesn't stop the pesky habits of administrators who think they can slip past them all to get a quick weapon, item or vehicle fix. Everything and anything they do is logged, along with live notifications being sent to managers on duty with their actions for every command that can be abused in one way or another. If a staff member abuses the commands they have access to or breaks any rule and there is no manager online to see it, there are measures we put in place, allowing us to ensure that everyone is maintaining a very high standard. Performance Hey, with everything going on and all these great features being brought forward, where do we stand in terms of performance? All our code is written and rewritten multiple times until we're happy that it's at its most optimal and the highest standard possible. Promising such great and advanced features is one thing, being able to use them seamlessly is another so we've taken it as our goal to ensure that low end computers still have a chance to experience what we have to offer. We continuously check and monitor the usage of each resource occasionally to avoid the common mistakes other servers make, such as memory leak or high CPU usage. Prior to a public launch, we plan to run tests on virtual machines and try out different specifications to see how resources react and assess the playability until we're satisfied. A public graph will also be provided displaying the minimum and recommended specifications. Please bare in mind that MTA functions on only one CPU core, so even if you have a beefy super computer with an i9 processor and a ram size of 512GB, you'll still experience FPS drops for rendering and object loading in minor occasions. DEVELOPED BY YOU Development is a process that requires a lot of decisions to be made. An ideal community can only be built up when ideas and decisions are put into discussions - the best way to do is to hear everyone out, the whole community. We want to make roleplaying enjoyable for everyone, in all areas, fields and roles of roleplay. The reason we are publicizing the community rather early in development is for the sake of determining important decisions and features which will be utilized by the players for months to come. Each month we will be posting what progress has been made, constantly be creating surveys and initiating discussions regarding what features we need to pursue in order to satisfy every kind of player. We urge you to contribute to discussions and to make your opinion heard, everything is equally considered. The community will pave the road ahead. If you possess programming skills that you believe are of use to us, we always appreciate and urge developers willing to dedicate themselves to this project to apply for the Development Team here. Keep in mind that we have a very high standard that we maintain throughout development in order to reach the perfect balance of performance and enjoyability. We urge all newcomers with roleplaying experience to start a discussion, introduce themselves within the community or give us feedback regarding our ideas! When you've gotten comfortable, send us your suggestions and what you want to see in the server. Let's make something great together. Thanks for reading! CREDITS All content displayed is developed directly by the Emerald Gaming Development Team with the exception of any listed resources and/or code obtained from external sources. @thisdp for his original dxLibrary. @Grozz for assistance with 3D interface functions. @ryden for original superman resource. Stay up to date with Emerald Gaming and our progress!
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  2. About SAPD:FR Online is mainly based on the popular GTA:SA SAPD:FR mod and it's aim is to bring the fun online and allow players to patrol together, assist other player officers, etc. This project has been going on for a few years already and has had it's ups and down, it also used to be known as FR:MP & 7Precint before receiving it's current SAPD:FR Online name. Originally it has been created by the original creators of SAPD:FR Palm Beach Games (previously known as FR Mods) and was officially taken over by Advanced Gaming near the end of 2016 through a signed contract. Our aim is to bring as realistic and fun at the same time police experience with the Non Player Characters (NPCs) spread around the map being potential fellas that are up to no good. The server gives ability for players to progress through the ranks by arresting criminals, respond to callouts that have different variety of possibilities to happen every time, patrol inside of the patrol zones, simply have fun with your friends or other players, pursuit suspects both on foot and in vehicles, do speed traps, etc. Features The server has quite a lot of features in store for the players to have fun with and the best part is that the features only keep expanding further and further with our weekly updates. Some noteable features are: Ability to patrol in 6 different departments, 3 Sheriff Departments and 3 Police Departments which have different ranking structure and each seperated into "saves" which save your progress in a specific department Callout system which contains a lot of different callout each which can have different outcomes when either you arrive on scene or try to interact with the Non Player Characters (NPCs), these vary from simple callouts such as injured person to somewhat big callouts such as armored truck robbery, street brawls, etc. A ELM system which lets you switch both your primary and secondary lights through different modes, 15 modes to be exact A neatly designed HUD which gives you the most cruical information such as your current level, exp amount, callout that you're in (if any), money, vehicle you're in, speedometer, zone that you're in, etc. Patrol zones which let you patrol around San Andreas for a small experience reward Multiple additional unmarked vehicles that have been designed by our outstanding modder ThatOneIowan Rank system which unlock different vehicles, equipment, etc. A dispatch (aka Central) with which you can interact to check for civilian's background, vehicle's information, request backup, inform that there's an armed suspect, request prisoner transport, etc. Ability to request special units which will assist you in different occasions, such as medics for injured civilians, towtrucks for vehicles that are in the way, etc. Ability to request backup to which other players can respond to Ability to see every unit's locations by opening the map on F11, each unit's number is displayed there Ability to interact with Non Player Characters (NPCs), ask them for their IDs, frisk them, arrest them, perform requests such as sit, flee, pursue them (if they evade), and much more Ability to install mods by just dragging them into a folder (full explanation of the system is available on our forums) Edited vehicle handlings to match IRL acceleration and top speeds and let you travel through San Andreas faster than originally intended by the game Multiple translations for our non English speaking players Helper system which lets new players use /ask to ask a question Simple Pay 'n' Spray script which lets you fix your vehicles for free Inventory system which lets you hold multiple items, in addition to this each precint has a officer vendor at which you can buy (or take) items such as armor, medical kits, spikestrips, vehicle repair kits and more Multiple precints spread around the major cities which players can use to arrest their suspects or reach vendors NEW Ability to play as a medic unit And much more! Updates & community feedback The script itself is being updated weekly, every saturday to be exact. Due to the script being a few years old we're focused onto polishing it as much as we can while also adding more fun features for you guys to use. We respect our community's feedback and are quite happy with the fact that they've already gave us 4 forum pages worth of suggestions to deal with. We may not add those suggestions as fast as some would expect but that's because we either need other features for it to get added or we have some more important focuses onto them, but we can assure you any suggestion we like will be eventually added in, so far we've added in 30+ different suggestions into the server and don't plan on stopping anytime soon. In addition, the server tends to undergo some major changes sometimes and to prevent us from making a mistake with such ideas we create public polls on our forums and notify our members everywhere about it to let them give their vote and also post their opinion on that. If the majority votes against it then ofcourse, we scratch the idea and make something else instead. Media Ever since the server started our users have been posting media around youtube, our facebook inbox or the forums. We're also happy to say that we've inspired few people to start youtube channels as well as have an long active youtube member recording videos in the server actively. Therefore, before the media we'd like to point out some channels that you might want to check if you're interested in seeing more of the server: Unit23OnPatrol Unit 170 Officer371 Unit 28 Videos: **All of the following media is created by our users, full credits go to them** Screenshots: **Warning: a lot of pictures inside of the spoiler** Social Media SAPD:FR Online Website Forum Discord: https://discordapp.com/invite/0sefStnGcNuXyA8u Where to join? IP: 37.187.250.129:22004
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  3. Someone is already doing the fortnite gamemode? or does anyone intend to create the gamemode? If anyone needs help creating this gamemode, I can help with 3D models like this.
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  4. Pra deletar scripts vc precisa dar /refresh Tem certeza que você está colocando os scripts no lugar correto? Já verificou o prompt do Console e o /debugscript 3 para ver se há erros?
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  5. A função eu digo, a math.round, use ela no lado client.
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  6. Eu tinha alguns scripts com esse erro. Eles sempre funcionaram normalmente. Mas sempre que eu dava start neles, ocorriam esses erros. A solução foi colocar dentro de funções ou de timers.
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  7. Não sei como tá o seu código, mas vou dar um exemplo de como ocorre esse erro: -- server triggerClientEvent( root, "onServerSend", root ) -- -- client addEvent( "onServerSend", true ) addEventHandler( "onServerSend", root, function() outputChatBox("@onServerSend") end ) Nesse exemplo o lado server tem apenas a função triggerClientEvent fora de qualquer função, e ela vai executar ao mesmo tempo que carregar o script. Enquanto que o lado client, que sempre é baixado e executado não estará carregado no mesmo momento da chamada do server. No seu caso, não sei se é isso que ocorre, essa é uma possibilidade, enfim, só vendo o script pra saber o que é exatamente.
    1 point
  8. [==================================================================================================================] انا فعلا دخلت بمجال البرمجة لمدة سنتين او اقل ولكن طبعا الي دمرني : انتشار الحقد بين العرب -3 إنتشار كلمة نوب التي منعتني من دخول أي مجال جديد -4 والاسباب دي : انتشار الحاقدين علي المبرمجين كمثال انا سويت مود مشابه لشخ أخر كــ واحد عربي : بيكون رده أنت نوب ودا حق فلان وراقب حسابكـ الخ كــ شخص أجنبي : ولا أي اهتمام وتلاقي صاحب المود اصلا ما اتكلم [==================================================================================================================] تحول الرجال إلي نساء لغرض رتبة -6
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  9. Try something like this: local maxDist = 500 local cinemax, cinemay, cinemaz = 0, 0, 0 local x, y, z = getElementPosition(localPlayer) local dis = getDistanceBetweenPoints3D(x, y, z, cinemax, cinemay, cinemaz) local volume = ( dis / maxDist ) volume = dis >= maxDist and 1 or volume setBrowserVolume( Screen, 1-volume )
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  10. هههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههههه الله العظيم مشكلة
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  11. Try this out. May be it'll good. function event () local Time1 = 50 for _,all in ipairs ( getElementsByType("player") ) do outputChatBox( "Event Will Started In 60 Minutes. #ff0000TimeLeft:- #00ff0060 Minutes", all, 255, 255, 0, true ) end eventTimer = setTimer( function() if Time1 > 0 then for _,all in ipairs ( getElementsByType("player") ) do outputChatBox("The event will start every one hour once. TimeLeft: "..Time1.." Minutes", all, 0, 255, 0) end Time1 = Time1 - 10 else for _,all in ipairs ( getElementsByType("player") ) do outputChatBox("Event Started !", all, 255, 255, 0) end killTimer(eventTimer) end end, 600000, 0 ) end addEventHandler("onResourceStart",resourceRoot,event)
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  12. احلف؟؟؟؟؟؟؟
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  13. صراحة السيرفر حقك روعة بس المشكلة ف الادمنية قبل كذا دخلت سويت مشاكل مع اغلبهم
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  14. You can view the contents inside of the database by using a database browser such as this one, the passwords are encrypted so you won't be able to see or change them. If you want to change a user's password, you can use SetAccountPassword.
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  15. All accounts registered are saved in a file called internal.db which is located in the same directory where your mtaserver.conf is. To back it up, you can simply save a copy of .db file somewhere else if that's what you mean.
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  16. New Update to the table MyBestProgrammers = { {"#Soking"}, {"iMr.Wifi"}, {"Ahmed Ly"}, {"Default"}, {"MR.GRAND"}, {"Master_MTA"}, {"Abu-Solo"}, {"!#NssoR"}, {"MR.S3D"}, {"Killer Project"}, {"MR.StoRm"}, {"Abdul KariM"}, {"DTC12"}, {"Jupiter"}, {"xIRock"}, {"DABL"}, {"Elnegm Ahmed"}, {"7UP"}, {"#x1AhMeD,-09"}, {"|Mr|-Talal07-|"} }
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  17. طبعا كلهم مختارهم عشوائي وكلهم تقريبا اصدقائي واخوياي م عدا عبد الكريم ونصور لاكنهم ساعدوني ببدايتي بالمنتدي MyBestProgrammers = { {"#Soking"}, {"iMr.Wifi"}, {"Ahmed Ly"}, {"Default"}, {"MR.GRAND"}, {"Master_MTA"}, {"Abu-Solo"}, {"!#NssoR"}, {"MR.S3D"}, {"Killer Project"}, {"MR.StoRm"}, {"Abdul KariM"}, {"DTC12"}, {"Jupiter"}, {"xIRock"}, {"DABL"} }
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  18. if string.find(string.lower(string.gsub(getPlayerName(v), "#%x%x%x%x%x%x", "")), string.lower(guiGetText(source))) then
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  19. addEventHandler("onClientGUIChanged", root, function() if source == edit then guiGridListClear(grid) for i, v in ipairs(getElementsByType"player") do if string.find(string.lower(string.gsub(getPlayerName(v), "#%x%x%x%x%x%x", "")), guiGetText(source)) then guiGridListSetItemText(grid, guiGridListAddRow(grid), column, getPlayerName(v), false, false) end end end end )
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  20. فيه اجانب مثل ما قال الاخ جناح : ههههههههه بالعكس مو بس مايتكلم ده كمان بيشجع في القلد موده وانا زهقت ان كل يوم الاقي ناس تحقد علي الاخرين وتقوله انت سارق يخي اول ما واحد يلقي مكتوب حصري مود الخ يدخل من غير ما يشوف يقول منشور رد صاحب المود يبدا يقوله ها هو اللينك هذه هي حياة العرب ء ليا وليك ان شاء الله وادري والله ما في شئ بنقدر نصلحه عشان ما نقدر نعدل اكثر من 5 مليون شخص عربي
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