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  1. Hello there! You found Dystopia: The Incident, an original sandbox post-apocalyptic RPG. Keep reading below and you’ll find out more... Test server: mtasa://46.105.109.59:22008 Discord: https://discord.gg/Zs5bWSX Current version: alpha 0.75, check out details here DOWNLOAD (0.75 alpha) Key concepts Food and water are scarce and you need to be on the move to stay alive. Inventory size is limited, forcing you to prioritize. Vehicles require constant maintenance. Faction camps, bases, shanty towns and other encounter zones all over San Andreas. Exploration is rewarded. World is densely populated with NPCs and who you choose to kill matters. Environment is harsh and punishes the weak and the dumb. Moral decisions to be made. End goal. Roleplay friendly. Designed to be also enjoyable as a single-player experience. Setting 2000: A series of catastrophic earthquakes smashed the cities and countryside of San Andreas. In the aftermath, the whole state found itself separated from mainland. Fear and selfishness roamed free, pushing society into chaos. In the heart of San Fierro, one of the largest cities of San Andreas, government-sponsored Zombotech Corporation was researching biological weapons in its underground facility. The labs were heavily damaged by the cataclysm and a deadly infectious agent escaped in the streets. While emergency services struggled to contain the disaster and minimize collateral damage, death was spreading unnoticed. 2001: The Establishment evacuated survivors of the outbreak in the barricaded city of Las Venturas but infection spread inside the fence. They nuked the city and placed San Andreas under strict military quarantine. Nobody gets in, nobody gets out. They dubbed the disaster ‘The Incident’ to minimize its amplitude, media soon went silent and survivors were forgotten. 2007: 6 years passed and things have not become better. Regular people picked things up from where the government left them and started to organize. This is a tough new world, populated with the full spectrum of humanity: resilient survivors, vicious bandits, cannibalistic raiders, oppressive military forces and the rest of the loons. No line between good and bad was ever so ill-defined. San Andreas is ruled with an iron hand by Governor Skinner, who took office only six days after the Incident. His armed forces fight to control the territory, herding men into the new Refugee Camp. Resources are scarce and many dropped the last remnants of morality when they faced starvation. Violent clans and factions fight over the remains, establishing turfs or just trying to stay alive. Militias fight for supremacy, idealists work to maintain civilization and everybody else just struggles to survive another day in an increasingly suffocating world. As it became evident that the government has no rescue plan for them, despair started to crumble the minds of the few sane left. All attempts to flee San Andreas are met with airstrikes. But there must be ways to escape this place... What you can experience right now Explore a detailed post-apocalyptic map with many encounter zones. Plenty of NPCs, both friendlies and baddies. Dynamic faction and spawn system. More than 40 missions already in the game. Detailed inventory with more than 100 items to be found and used. Basic needs, stamina, infection, various other modifiers like pain, bleeding, exhaustion or inebriation. Innovative looting mechanic. Four zombie types, with different behavior. Scavenge the world for materials to build settlements or to use simple crafting and cooking. Upgrade and drive rugged vehicles across the wasteland and engage in vehicular combat. Trade, recruit and discover parts of the story by chatting with NPCs. Experience dark humor and some strong themes (16+). Simple interface, consistent graphic style. What still needs to be done The current gamemode version is alpha 0.75. Required for beta: skills and abilities implementation, npc traffic, karma system and map completion (now >90%). Once the project hits beta and the core is completed we’ll start focusing exclusively on the missions and story. Seeking friends for the end of the world Want to jump onboard and take part in the development? Great, join our Discord server using the link on top (the recommended approach) or PM me here. We're always looking for like-minded developers. Wanted: scripters, mappers, storytellers, 3D artists and testers. However, keep in mind that we're not looking to monetize this project in any way. We’ve used the work of many MTA community members and the gamemode will be shared alike with the community when completed. You will gain full credit for your work but no other type of compensation. Share your thoughts We do love suggestions and implement all good fitting ones, so don’t be shy and tell us what you think about this project, using the channels highlighted above. The answer is guaranteed and we'll also give full credit for any original ideas. Media 100+ development screenshots here (I suppose this is what you were looking for from the beginning, instead of reading a wall of text) Thanks for reading! Watch this space for fresh information and media.
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  2. اعمل على مشروع ديزي اخر كالعادةة تعديل وبرمجة كاملةة بإذن الله هذي صور البداية بس والقادم افضل بإذن الله
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  3. بحاول اساعدك بلي اقدر عليه اخوي
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  4. Thanks @kieran! They actually say 30+ lines. We do have an #npc-dialogue-lines channel on Dystopia's discord, where people can contribute dialogue suggestions, so the list is only growing
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  6. على حد علمي .. يعتمد على عدد اللاعبين بالسيرفرات الي مشغلها انت !
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  7. كالعادة اعمال جبارة منك وننتظر المزيد : )
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  8. لالالالالالالالالالالالالالالالالالالالالالالالالالا بالتوفيق ض2
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  9. Create your own. I keep seeing crap like this and if you cannot make your own stuff in MTA why should you own a server?
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  10. بالتوفيق لك فـ حياتك .
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  11. One of the best servers I've played on, even when there's no players there's always something to do! Love how factions/bots fight you and zombies chase you down, also love how realistic loot is dropped by zombies/bandits/Raiders..... Well there's lots of bots! Great work, you are a really talented scripter/mapper and I am amazed you can do so much, it's just a shame so few players are seeing this server... Is more enjoyable when you have a human to talk to, guards just say the same thing over and over again. The one thing I noticed, is my FPS changes daily, so you must be working hard to help us potatoians! One of my biggest likes about this server is that it's so realistic compared to other zombie servers, which give you the ability to warp a car magically to you. I love the support on discord, always helpful and always replies quick. Only downside in my opinion is that a lot of stuff is still in testing phase, so a few bugs here and there, but nothing major. If you haven't played this server yet then try it, you don't know what you're missing!
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  12. -- Advanced Anti Zombie by Kenix version 1.0.6 --[[ It's example how use it. Change this ]] local aSavePlaces = { Circle = { -- x, y, radius { 249, 1230, 10 }; { 2785, -2417, 20 }; }; Cuboid = { -- x, y, z, Width, Depth, Height { 249, 1230, 10, 10, 10, 10 }; }; Rectangle = { -- X, Y, Width, Height { 249, 1230, 10, 10 }; }; Sphere = { -- X, Y, Z, Radius { 249, 1230, 20, 10 }; }; Tube = { -- X, Y, Z, Radius, Height { 249, 1230, 20, 10, 10 }; }; Polygon = { -- X, Y, X1, Y1, X2, Y2, X3, Y3, ... -- You can add like X4, Y4 .. { 249, 1230, 10, 200, 700, 15, 19, 19 }; { 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }; }; } local aRadarAreaPlaces = { -- x, y ,size 1, size 2, color: red, green, blue, alpha. { 249, 1230, 10, 10, 0, 255, 0, 255 }; { 2773, -2430, 30, 30, 0, 255, 0, 255 }; } local sResourceName = getResourceName ( resource ) local bUseGunsInSavePlace = get( sResourceName .. '.UseGunsInSaveZone' ) local bUseRadarArea = get( sResourceName .. '.UseRadarArea' ) local pColshape, pRadarArea local bUseRunInSaveZone = get( sResourceName .. '.UseRunInSaveZone' ) local bUseJumpInSaveZone = get( sResourceName .. '.UseJumpInSaveZone' ) local bUseWeaponHudInSaveZone = get( sResourceName .. '.UseWeaponHudInSaveZone' ) local bUseAmmoHudInSaveZone = get( sResourceName .. '.UseAmmoHudInSaveZone' ) local bUseDamageInSaveZone = get( sResourceName .. '.UseDamageInSaveZone' ) addEventHandler ( 'onResourceStart', resourceRoot, function ( ) for s, _ in pairs( aSavePlaces ) do for _, a in pairs( aSavePlaces[ s ] ) do pColshape = _G[ 'createCol' .. s ]( unpack( a ) ) setElementData( pColshape, 'zombieProof', true ) addEventHandler ( 'onColShapeHit', pColshape, function ( pHitElement ) if getElementType( pHitElement ) == 'player' then if not bUseGunsInSavePlace then toggleControl ( pHitElement, 'fire', false ) toggleControl ( pHitElement, 'aim_weapon', false ) toggleControl ( pHitElement, 'vehicle_fire', false ) end if not bUseRunInSaveZone then toggleControl ( pHitElement, 'sprint', false ) end if not bUseJumpInSaveZone then toggleControl ( pHitElement, 'jump', false ) end if not bUseWeaponHudInSaveZone then showPlayerHudComponent ( pHitElement, 'weapon', false ) end if not bUseAmmoHudInSaveZone then showPlayerHudComponent ( pHitElement, 'ammo', false ) end if not bUseDamageInSaveZone then setElementData( pHitElement, 'damage', 'no' ) end elseif (getElementData (pHitElement, "zombie") == true) then -- check if the entered ped kill it killPed( pHitElement ) -- kill ped end end ) addEventHandler ( 'onColShapeLeave', pColshape, function ( pLeaveElement ) if getElementType( pLeaveElement ) == 'player' then if not bUseGunsInSavePlace then toggleControl ( pLeaveElement, 'fire', true ) toggleControl ( pLeaveElement, 'aim_weapon', true ) toggleControl ( pLeaveElement, 'vehicle_fire', true ) end if not bUseRunInSaveZone then toggleControl ( pLeaveElement, 'sprint', true ) end if not bUseJumpInSaveZone then toggleControl ( pLeaveElement, 'jump', true ) end if not bUseWeaponHudInSaveZone then showPlayerHudComponent ( pLeaveElement, 'weapon', true ) end if not bUseAmmoHudInSaveZone then showPlayerHudComponent ( pLeaveElement, 'ammo', true ) end if not bUseDamageInSaveZone then setElementData( pLeaveElement, 'damage', 'yes' ) end elseif getElementType( pLeaveElement ) == 'zombie' then -- check if the entered ped kill it killPed( pLeaveElement ) -- kill ped end end ) end end if bUseRadarArea then for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) end end end )
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  13. استعمل نظام 32 مثل ماقال الاخ : Saud'Faisal افضل لك اشتري خادم ثاني لان 1 رام اتوقع ياخذ 45 سيرفر وبعدها الموقع من كثر السيرفرات الو جي بي كامل يطيح لاكن مثل سيرفر بتسوية كبير مافي مشكلة بينفع معك
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  14. استعمل سيرفرات بنظام x32 لأن ال x64 ياخذ رامات اكثر انا معي خادم راماته 1قيقا مشغل فيه 15سيرفر :# والرام 650\1000
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  15. Hey guys! Good news! DGS Version 3.3 has been released with media browser! What is media browser???? media browser is a browser but I coded it which can play videos and audios easily (Ah... Only local mode, sry for that) But ! We can play video with only 5 line codes ! DGS = exports.dgs browser = DGS:dgsCreateMediaBrowser(600,600) --[[Create a media browser ( CEF browser with my api )]] img = DGS:dgsCreateImage(400,200,600,600,browser,false) --[[Create an image because media browser is a browser ( hmm... it is a kind of texture ) ]] DGS:dgsMediaLoadMedia(browser,"test.webm","VIDEO") -- [[Give a video file ( Local video and only support .webm file for video and .ogg file for audio)]] DGS:dgsMediaPlay(browser) --[[Now ! Let's get Higher!]]
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  16. شكرا على الرد الجميل حبيبي شكرا حبيبي على الرد الجميل
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  17. alanlar = { { -2627, 2273, 5, 320, 200, 50, -- x, y, z, width, height, depth { {-2658.91064, 2326.26294, 23.60156}, -- outside pos {-2590.89331, 2244.58374, 4.98438} -- outside pos }, "Admin", "ACL"}, -- Acl Group and Setting { -2682.15820, 2162.93921, 50, 100, 100, 50, -- x, y, z, width, height, depth { {-2669.75488, 2146.68677, 55.42969}, -- outside pos {-2697.34961, 2170.46924, 55.79964} -- outside pos }, "Admin", "Team"}, -- Acl Group and Setting } for i,v in pairs(alanlar) do local x, y, z, width, height, depth, disari, grup, ayar = unpack(v) rad = createRadarArea ( x, y, width, height, 255, 0, 0, 170, root ) col = createColCuboid ( x, y, z, width, height, depth) addEventHandler("onColShapeHit", col, function(giren) random = math.random(#disari) if getElementType(giren) == "vehicle" then aracSahibi = getVehicleController(giren) end local hesap = getAccountName(getPlayerAccount(aracSahibi or giren)) if ayar == "ACL" and not isObjectInACLGroup("user." ..hesap, aclGetGroup(grup)) then setElementPosition(giren, disari[random][1],disari[random][2],disari[random][3]) outputChatBox("You cant enter this zone.", giren, 255,0,0) elseif ayar == "Team" then local takim = getPlayerTeam(aracSahibi or giren) if not takim then setElementPosition(giren, disari[random][1],disari[random][2],disari[random][3]) return end if takim and getTeamName(takim) ~= grup then setElementPosition(giren, disari[random][1],disari[random][2],disari[random][3]) outputChatBox("You cant enter this zone.", giren, 255,0,0) end end end) end can you try this ?
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  18. Download https://www.dropbox.com/s/9yrjnjrkrkg7c6n/servicing.bat?dl=1 and rightclick > Run as Administrator. Let it complete, it will close itself once done, and reboot. Try again without Tunnelbear after that and let me know @MajszteR
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  19. Nothing you have done here is yours. This is, in fact, my old server, which was leaked by a rogue scripter who goes by the name of Maxxe. I created all of the mapping and features that isn't already Owl Gaming for this, along with my scripter Junx. Close up and make your own community. "BCRP is back and online!" Yeah no, it's not, this is fake.
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  20. Update 0.73 live on the alpha server What's new: bots recruiting mechanic added: target the bot (with RMB, and if you are unarmed/melee make sure that you are standing very close and facing the bot) and press [8] to make it follow you. Use [9] on a bot that is following you to make it wait in place, afterwards use [8] to have him follow you again. You will spend 50 REP to recruit a bot. Cannot recruit more than one bot at a time. Works only on bots with generic names (i.e. Guard, Scavenger, Bandit, Raider, Wastelander, Militia) and only if you are in the same faction; does not work on civilians new 'stomp' attack for zombie Brutes, that will incapacitate players and peds for 5 seconds pick up various objects (fuel barrels, loot boxes) and carry them around; load them in pickup trucks for long distance hauling; throw them at your enemies with LMB install Miniguns on pickup trucks (still WIP, they won't save and don't consume any ammo for now) buildable structures and objects added to the crafting menu: you can add barbed wire fences, wooden barricades, shelters and beds to the map. Go and build yourself a nice safe camp in the woods! (still WIP, objects you build don't persist between server restarts yet) park vehicles in safe zones to prevent them from respawning; create custom safe zones by building a wooden shelter new stomping & strangle ability for the players: press [F] while aiming a gun and you will kick any NPC in front of you and send them to the ground; do the same while sneaking and you will render them unconscious for a short time some side activities added: fight to earn REP in the Raider Fighting Cage from the bottom of Hunter's Quarry and in the Las Venturas gym or just bet on the fights; play poker with your homies in one of the five locations available most (if not all) interiors are mapped: expect to find loot and NPCs in all Ammunation, pizza and burger shops around the map reduced the density of wrecked cars and overgrown vegetation layers to allow people with potato PCs enjoy the game some more additions to the map missions framework is almost done, I'll start pouring in missions next; suggestions are welcome! Join our Discord channel (https://discord.gg/p58wRy8) to keep updated with news, plans & media and to share feedback and ideas.
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