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Showing content with the highest reputation on 26/12/17 in all areas

  1. Opening January 1st, 2018 (( Based now in Bone County, Fort Carson. )) Introduction to the Republic of San Andreas The above is merely a snippet of the world being created for our server, with the full story of it being found here. We at Legacy take great pride in developing a roleplay experience unique to our own community, in an attempt to stand out from the many servers operating on a similar familiar to the next server. Our Administration Team divided and with proper delegation work hard to ensure you the player, that Legacy Roleplay is the server that you can feel comfortable enough to make a home for yourself. A few features of our server can be found below; UCP and Script Features And much much more... Why should I play Legacy? Well, there isn't one reason we at Legacy believe you should roleplay with us, but a multitude of reasons we shall sum up in bullet points. Friendly and Responsive Staff. Our staff is responsive to the needs of the community, and you can be sure to always find a voice of reason within the team if you ever have a dispute or concern that you feel needs to be brought up. An IC State Government. All affairs for government and legal factions will fall under the direction of an IC State Government as detailed here. Factions will actually have internal budgets, and the IC State Government will be in charge of matters relating to funding, removals, etc to avoid OOC administration in cases it's unnecessary. Bills are also voted regularly as can be seen here. A full outline of it can be found here too. Actions have consequences. PS runs out of money, then they'll have to take IC actions like striking, or other means to get money if the government won't provide more. Vehicles getting destroyed also have zero OOC protections, so if they get destroyed they are deleted. The point is, OOC protections on things do not exist in Legacy. If it happens, it will be dealt with ICly. A dynamic not commonly seen in servers. Dynamic Weapon and Drug Supply System - This is all explained here. We're here to roleplay, and rather then spawning things out of thin air for people to have them we're taking the initiative to create roleplay with it in a manner consistent with the server story to make it fun and inclusive for everyone. Lack of unintelligent trolls or intolerable behavior. With our Character Creation system, no longer will you have characters regularly disregarding their life and making new characters in seconds. Every character must have a backstory, and must be approved by an admin on the UCP before even connecting to the server. Ensuring that we keep a standard of professional english, and intelligent roleplayers while weeding out the bad. Immersive roleplay experience. As can be seen in this topic. We have worked hard to create a world that allows us the freedom we need to do as we wish, without restrictions of the real life world in all aspects which can at times serve as an unnecessary hindrance in the types of roleplay we wish to engage in. Fully fleshed out Legal Virtual Market and Illegal Virtual Market. Along with systems to give players free businesses that are player-run. Full IC Lore, for how Saint Andrews came to be. Bug fixes are quick, and can be easily tracked by players here. We value roleplay, over stat-whoring. Jobs have cooldowns to prohibit the endless grinding of jobs, in order to encourage players to seek out roleplay opportunities to make money. Many, many, more. We cannot in this small post, detail all the neat mechanics behind the scenes, but we at Legacy really value creativity in our roleplay. And we do not wish to unnecessarily hinder potentially mindblowing types of roleplay that in most cases would be restricted by numerous OOC regulations, bias, or other reasons that lead to you having an unsatisfying experience. Additional Screenshots ]] ' ' Pass the Information Website: http://legacyroleplay.net/ Forums: http://forums.legacyroleplay.net/ Discord: http://discord.gg/ZddCPxp We hope that you will join us and stay with us for all your roleplay needs. Thank you for reading, and see you at Legacy Roleplay!
    3 points
  2. Fixed!! With below code: addEvent("onMapStarting", true) function onMapStarting() canUsePJsAndLights = true setElementData(resourceRoot, "canUsePJsAndLights", true) for k, s in pairs(getElementsByType("spawnpoint")) do if getElementData(s, "upgrades") or getElementData(s, "paintjob") then canUsePJsAndLights = false setElementData(resourceRoot, "canUsePJsAndLights", false) end end for k, s in pairs(getElementsByType("checkpoint")) do if getElementData(s, "upgrades") or getElementData(s, "paintjob") then canUsePJsAndLights = false setElementData(resourceRoot, "canUsePJsAndLights", false) end end for k, s in pairs(getElementsByType("pickup")) do if getElementData(s, "upgrades") or getElementData(s, "paintjob") then canUsePJsAndLights = false setElementData(resourceRoot, "canUsePJsAndLights", false) end end if canUsePJsAndLights == false then local customLightsRes = getResourceFromName("cr_vehiclelights") if customLightsRes then if getResourceState(customLightsRes) == "running" then return end end setTimer(outputChatBox, 1500, 1, "This map has it's own custom upgrades, paintjobs and vehicle lights are disabled!") end end addEventHandler("onMapStarting", root, onMapStarting) And whenever I don't want paintjobs (and vehicle lights) to load I just use if canUsePJsAndLights == false then return end And for client-side I use the resource's element data which I've set above^. The problem before was that I didn't know from where that "upgrades" and "paintjob" element data came for checkpoints, spawnpoints and pickups but now I found out that it's there by default in MTA. This made my work super easy Thanks for all the help guys.
    2 points
  3. @Citizen décidément j'avais vraiment tout faux Pour la balise code c'est ce bouton ça va t'ouvrir un champ de saisie et là tu y mets ton code. N'oublie pas de bien sélectionner LUA en tant que syntax (liste déroulante en bas à droite).
    1 point
  4. Interesting. Must say, good job with this. Lore is most definitely unique.
    1 point
  5. @Starztec Eso es porque estás creando el objeto en client side, o sea, solo para el jugador local. Para que todos lo vean debes crear el objeto desde server side.
    1 point
  6. Tienes que hacerlo de dos maneras, una que tiene como duración la vida de la ejecución y otra que es más permanente y que no depende de la vida de ejecución. La primera la puedes hacer usando tablas Lua y la segunda SQLite, XML o mySQL.
    1 point
  7. Try this Linux command: apt-get install libncurses5-dev libncursesw5-dev
    1 point
  8. I haven't played MTA RP in years, and for a good reason. I might return just to check this out.
    1 point
  9. https://community.multitheftauto.com/index.php?p=resources&s=details&id=3016 I recommend using resource above, its very simple and easy to use.
    1 point
  10. Almacenar de alguna forma que dicho vehículo tiene un objeto personalizado añadido.
    0 points
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