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Showing content with the highest reputation on 29/11/17 in all areas

  1. السلام عليكم طبعا اليوم جبتلكم سكربت شبيه حق وزارة الهجولة والتدشير Q.5 والي هو لوحة الانتقال للاماكن الشبه بين حقت الوزارة وحقتي الوزارة : حقتي : طبعا اللوحة تفتح من اف 6 ويمديك تعدل علي زر فتح اللوحة والاماكن من ملف Settings.lua والان نيجي للتحميل : رابط التحميل : اضغط هنا الاهدائات كل المنتدي _______________________________________________________________________________________________________________ واتمني انو سعد ما يزعل @MR.S3D لو مضايقك رح اطلب من الموديتور يغلق الموضوع او يحذفه _________________________________________________________________ ويلا مع السلامة
    2 points
  2. UPDATE: This resource is now on version 1.1 This update includes: * Hydra targetting actions now trigger MTA events. * Only rendered vehicles are considered, making it scale much better on larger servers. * Many bugs fixed (Such as errors spawning from a hydra being deleted via "destroyElement" * The coloured boxes around the targets are now optional, and can be customized. * A new feature called "focus" to show what the events triggered can be used for. * Better colour choices. New demo video is here: ========================================== The creator of this bug report (https://bugs.mtasa.com/view.php?id=9763) gave me some good reasons why MTA's default Hydra missile targetting system needs to be redone. * GTA was not made for multiplayer, so bugs like the one he filed are present in the default targetting system * It is not flexible, the server cannot change parameters such as lock-on time, angle of detection, range, cooldown etc. * You cannot have team tagging, which would be a great feature. Don't you hate it when you're holding space your own clan mates get targetted? * You cannot cycle through possible targets. The game decides which target you locked on to, and you can't change it unless you move around and do random stuff. So, I decided to implement a custom Hydra targetting system with all these features, with help from Antix. (Thanks to Edeen, Slim, Meex, Ease and Khid for testing the script) This is a drop in replacement for GTA's default missile targetting system, and only adds a few features (that can be nerfed) while remaining faithful to the original mechanics. The resource is free (MIT License) and you can use it on your server if you want. Download it and read the instructions for customizing it here: https://github.com/Luca-spopo/better-hydra-missiles Once it gets used by enough servers and tested enough, maybe we can include this in the default resources as a replacement for the current hydra/hunter missile system.
    1 point
  3. @Professional You may want to reply. It is not @Professional...
    1 point
  4. ولا يهمك من كلام ذيك البشريه اللي تحطم والله انك كفو واعجبني ردك وفعلا على الاقل حاولت بالتوفيق اهنيك
    1 point
  5. This mod was imported from GTA SA by me! Original Creator of this map is : Diego4Fun Please support me to make more mods! next map probably going to be Vice City! if you want this mod fully working with working water in the pool i can for 2$ paypal! https://imgur.com/a/wyuB6
    1 point
  6. على اقل حاولت مو مثل حد ينسخ اكواد , ]
    1 point
  7. Little did I know the shaders page actually had an example of exactly what you need. The one you should be taking a look at it is called "UV Scripted". I went ahead and threw together a small example for you. You can download it here. Do bare in mind that this is very basic and is merely to give you an idea as to how it would work. Usage is simple, start the resource, get in a car and type /apply. Use F3 to toggle cursor on/off. I will be playing around with this later myself once I've had some sleep, I'll have to figure out how to disable the tiling and that stuff. Edit: Good lord is this website being slow today or what D:
    1 point
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