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  1. Hello there! You found Dystopia: The Incident, an original sandbox post-apocalyptic RPG. Keep reading below and you’ll find out more... Test server: mtasa://46.105.109.59:22008 Discord: https://discord.gg/Zs5bWSX Current version: alpha 0.75, check out details here DOWNLOAD (0.75 alpha) Key concepts Food and water are scarce and you need to be on the move to stay alive. Inventory size is limited, forcing you to prioritize. Vehicles require constant maintenance. Faction camps, bases, shanty towns and other encounter zones all over San Andreas. Exploration is rewarded. World is densely populated with NPCs and who you choose to kill matters. Environment is harsh and punishes the weak and the dumb. Moral decisions to be made. End goal. Roleplay friendly. Designed to be also enjoyable as a single-player experience. Setting 2000: A series of catastrophic earthquakes smashed the cities and countryside of San Andreas. In the aftermath, the whole state found itself separated from mainland. Fear and selfishness roamed free, pushing society into chaos. In the heart of San Fierro, one of the largest cities of San Andreas, government-sponsored Zombotech Corporation was researching biological weapons in its underground facility. The labs were heavily damaged by the cataclysm and a deadly infectious agent escaped in the streets. While emergency services struggled to contain the disaster and minimize collateral damage, death was spreading unnoticed. 2001: The Establishment evacuated survivors of the outbreak in the barricaded city of Las Venturas but infection spread inside the fence. They nuked the city and placed San Andreas under strict military quarantine. Nobody gets in, nobody gets out. They dubbed the disaster ‘The Incident’ to minimize its amplitude, media soon went silent and survivors were forgotten. 2007: 6 years passed and things have not become better. Regular people picked things up from where the government left them and started to organize. This is a tough new world, populated with the full spectrum of humanity: resilient survivors, vicious bandits, cannibalistic raiders, oppressive military forces and the rest of the loons. No line between good and bad was ever so ill-defined. San Andreas is ruled with an iron hand by Governor Skinner, who took office only six days after the Incident. His armed forces fight to control the territory, herding men into the new Refugee Camp. Resources are scarce and many dropped the last remnants of morality when they faced starvation. Violent clans and factions fight over the remains, establishing turfs or just trying to stay alive. Militias fight for supremacy, idealists work to maintain civilization and everybody else just struggles to survive another day in an increasingly suffocating world. As it became evident that the government has no rescue plan for them, despair started to crumble the minds of the few sane left. All attempts to flee San Andreas are met with airstrikes. But there must be ways to escape this place... What you can experience right now Explore a detailed post-apocalyptic map with many encounter zones. Plenty of NPCs, both friendlies and baddies. Dynamic faction and spawn system. More than 40 missions already in the game. Detailed inventory with more than 100 items to be found and used. Basic needs, stamina, infection, various other modifiers like pain, bleeding, exhaustion or inebriation. Innovative looting mechanic. Four zombie types, with different behavior. Scavenge the world for materials to build settlements or to use simple crafting and cooking. Upgrade and drive rugged vehicles across the wasteland and engage in vehicular combat. Trade, recruit and discover parts of the story by chatting with NPCs. Experience dark humor and some strong themes (16+). Simple interface, consistent graphic style. What still needs to be done The current gamemode version is alpha 0.75. Required for beta: skills and abilities implementation, npc traffic, karma system and map completion (now >90%). Once the project hits beta and the core is completed we’ll start focusing exclusively on the missions and story. Seeking friends for the end of the world Want to jump onboard and take part in the development? Great, join our Discord server using the link on top (the recommended approach) or PM me here. We're always looking for like-minded developers. Wanted: scripters, mappers, storytellers, 3D artists and testers. However, keep in mind that we're not looking to monetize this project in any way. We’ve used the work of many MTA community members and the gamemode will be shared alike with the community when completed. You will gain full credit for your work but no other type of compensation. Share your thoughts We do love suggestions and implement all good fitting ones, so don’t be shy and tell us what you think about this project, using the channels highlighted above. The answer is guaranteed and we'll also give full credit for any original ideas. Media 100+ development screenshots here (I suppose this is what you were looking for from the beginning, instead of reading a wall of text) Thanks for reading! Watch this space for fresh information and media.
    2 points
  2. #getElementsByType ( 'player' )
    2 points
  3. احس الشباب منقهرين من الرجال شوي , اتوقع عشان تعلم اللغة بسرعة ؟ ولا شيء من هالقبيل , المهم الرجال ماشوف في أسلوبه شيء مستفز انتم تتخيلون كذا !! ,, انا ماعندي مشكلة اساعدك بصراحة : )
    2 points
  4. السلام عليكم اليوم جبت لكم مود الاختصارات المطور وبشكل ووظائف جديده لو تبي تعدل اي اختصار او تعدل الزر حق المود كلمني سكايب المود يفتح بحرف : ج سكايب : host4host : سكايب وبلمناسبة من ناحية الحقوق : ما في اي حقوققء ------------------------- فيديو حق المود : بسس هذا الي كان عندي اليوم وبحب اشكر كل من ساعدني بلمود 1. ستورررم 2. وسلووحح 3. وسمييييح ( هم الي ساعدوني ببعض الاكواد) والسلام عليكم ورحمة الله ملاحظة : ذا ثاني موضوع لي بلمنتدى لكذا ما اعرف فيه كثيير واسف اذا في اخطاء ولا شي
    1 point
  5. تمت ازالة الردود السابقة! يرجي منكم عدم الرد علي من يزيد من مشاركاته ودعو القرار لنا !
    1 point
  6. يعني تبي الكل يشوفها مو بس التيم ؟
    1 point
  7. ~~~~~~~~ Incase anyone was wondering, I thought I wouldn't leave my thread empty, the solution before was to calculate the displayable amount of characters, which in default case is boxlength / 7, and sub the last n chars.
    1 point
  8. Well your topic talks about a function you don't even use, how ever you also should break the loop. Edit: The delay may be caused cause loop and way you get data, you should organize more such spectator system otherwise lag will keep, is really needed do all such things everytime you call to a random spectate target?
    1 point
  9. Sharing the resource - that's the mark of a true sir, sir.
    1 point
  10. Yeh i tried it and it worked, here is the full script if you want it : https://mega.nz/#!8UNTnJTD!qjFvY4FPJ2GgLDKYUrdN1xfVEb0t4helBi_ciLHi6ls Thanks for helping, but i'm still ineterested, i want to know how did you do this
    1 point
  11. local teamname = "Staff" ; local Blip = { } ; addEventHandler ( "onPlayerWasted" , root , function ( ) if ( getTeamFromName ( teamname ) ) then if ( isElement ( Blip [ source ] ) ) then destroyElement ( Blip[source] ) Blip[source] = nil end if ( #getPlayersInTeam(getTeamFromName(teamname)) ~= 0 ) then for i,v in ipairs ( getPlayersInTeam ( getTeamFromName ( teamname ) ) ) do --if ( v ~= source ) then local pos = { getElementPosition ( source ) } ; Blip[source] = createBlip ( pos[1] , pos[2] , pos[3] ) ; setElementVisibleTo ( Blip[source] , v , true ) ; setTimer ( function (player) destroyElement ( Blip[player] ); Blip[player] = nil outputChatBox("* تم إزالة علامتك",player,0,255,0,true) end,5000,1,source); --end end end end end ) addEventHandler ( "onPlayerQuit" , root , function () if ( isElement ( Blip [ source ] ) ) then destroyElement ( Blip[source] ) Blip[source] = nil end end ) ; شوف جربه
    1 point
  12. No just add if hitElement == localPlayer then instead of if getElementType (hitElement) == "player" then also, it's onClientMarkerHit for the client side.
    1 point
  13. Stop freeroam resource if it's running.
    1 point
  14. لو يكون الزر بملف آخر حتى يمكن التعديل عليه بيكون أفضل , وبتوفيق لك : )
    1 point
  15. سوي لما يضغط علي زر يحط صورة التصويبة الاصلية هذي التصويبة الاصلية
    1 point
  16. الاند بعد الحدث , الفاصلة الزايدة في الجدول حق التيمس , وسطر 53 و54 عرفت شيء وكتبته غير ماقدر اعدد لك كلهالاغلاط انصحك تعيد كتابة الكود
    1 point
  17. لأن كودك هريس بأختصار : )
    1 point
  18. خارجيا oopتقدر تسوي وظيفة ترجغ لك الكلاس وبعدين تسوي لها اكسبورت وكذا تقدر تستخدم ال
    1 point
  19. Here, it should be the first link, but you'd be better off deleting the DB.
    1 point
  20. Here u go. I'm not sure if it works because I didn't test it I just edit.
    1 point
  21. Is this a Dayz server? If so then the database is corrupt because you spawned vehicles with the admin panel so you have to fix the database by editing or deleting it. If not you need to get every vehicle on the server and store them somehow (file, XML, SQLite) when the resource stops and every "X" amount of time. Then you use the information from the saved cars to create them again once the resource starts.
    1 point
  22. I'm straight outta Valhalla Gaming 2009. I've been around since Mount was roaming around in his black huntley, with a 3d localsound attached to him - so it's -roleplay-, not RPG, or similar Regarding the discord link, I'll have an updated one added in a minute.
    1 point
  23. Indeed, and usually people don't move from server to the other either. People like to stick with what they have because you can't bring it with you (this includes exclusive server features and communities). I've seen it happen a lot, been a part of the mass move a few times and seen how it works. It is possible to get people to move, but it will not be easy. You need a lot of people to support you first, hence having good contacts on active servers who are willing to support your server are almost crucial.
    1 point
  24. النسخة المصغرة مصغرة والنسخة الأصلية أصلية
    1 point
  25. While I agree with everything Dutchman101 said, I'd like to add a few aspects from the technical point of view. The requirements that need to be fulfilled by the language are very strict, to mention some: Embeddable into other languages (especially C++) Sandboxed (no unsafe functions e.g. such that can invoke system commands) Well-known, stable and mature enough When thinking a bit about these requirements, there are only a handful of languages left that fulfill all of them. So let's take a closer look at the suggested languages: Java: Embedding works (even if it's not designed for that), but not sandboxed Python: Designed almost equally for embedding and running standalone, but no official/stable sandbox support (available solutions are rather experimental) C#: Microsoft's official implementation is not embeddable. Mono is, but isn't sandboxed either Javascript (V8): Meant to be embedded, sandboxed and well-known ==> fulfills requirements So, as you can see, only Javascript is an imaginable solution, even if it's a huge code base and takes much more time to compile (we're talking about a factor of >50-100x compared to Lua). That's basically the reason why Lua is loved in embedding contexts. Also, in my opinion Lua is actually a pretty good language: It's very easy to learn, it's one of the most flexible languages I know (considering metatables) and easy to embed (even though the C Interface is a bit old-school).
    1 point
  26. I think it's pointless to discuss this, it's been brought up many times before and LUA is powerful enough for something like MTA. It's far too heavily implemented to change it into another language, would take a bigger development team to take it all apart and swap languages and can bring a long time of instability and alpha testing. You guys forget it's more complicated than just swapping the lua lib/dependencies, MTA was designed with using LUA in mind so much of the codebase was made reliant on it, by integrating LUA-specific stuff as deep as in the MTA core. It's practically impossible to revert all of that.. Also it's clear you guys who are discussing in this topic don't have a development spirit (in broader meaning) because if you understood development is 60% planning/researching and 40% coding itself, you'd realise its technically impossible to change the scripting language at this point in MTA development, it's too late. Ofcourse nothing is impossible as you've seen with other big integrations in the past, but as LUA suffices in most needs for MTA (you always have languages believed to be better such as what you suggest here, but as I said before, LUA is a powerful enough lang for MTA) so this versus the big operation/manpower needed to swap languages simply isn't worth it. Other languages don't offer much that LUA for our purposes cannot achieve, so nothing can justify the big codebase overhaul this would be. To conclude what I just wrote, topics like this, are just like topics asking if MTA:V will ever get released, discussions that keep getting launched over and over. So this will be locked.
    1 point
  27. Section Rules 1. Any fulfilled requests or discarded offers shall be reported via the report system in order to be locked and/or archived. This is mandatory, as the goal is to keep this section as clean and accurate as possible. 2.Topics must have a sufficient description of what are you offering or looking for. Eg. if you're looking for a scripter for your gamemode, you must detail what would you need the scripter for. This doesn't exactly involve giving away the whole concepts or whatever you don't want to disclose to the public, but it would be appreciated if you could include more details than just straight single line offers, such as "I need a scripter for a zombie gamemode". Whether or not the amount of detail is sufficient for the nature of your request is a subject to moderator judgement, and failing to meet criteria may result in your post being discarded. Formatting your topic In order to keep the section clean, accurate and easily viewable, it would be appreciated if you could use the following guidelines for your topic: 1. Topic titles should have the form [LF/OFFERING] Brief description [Paid/Non-Paid]. Please make the description as brief as possible here. Eg: [OFFERING] Skilled scripter [Paid] [OFFERING] Rookie modeller looking for some practice [Non-paid] [LF] Any-level scripter for a small server [Non-Paid] 2. The first post should be written in at least 2 parts: first part should contain a brief description of yourself (and/or the server or community you are from) second part should elaborate on what are you requesting/offering, once again, as detailed as you possibly can/want
    1 point
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