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Showing content with the highest reputation on 18/05/17 in all areas

  1. السلام عليكم ورحمة الله وبركاته كيف الطيبين .. ان شاء الله بألف خير كل عام وانتم بخير بمناسبة حلول الشهر الكريم شهر رمضان كنت غايب لفترة بسبب الدراسة والحمد لله خلصت ههههههههههه المهم .. في اثناء الدراسة برمجت مود بسيط لكنه مفيد صراحة لقيته مفيد بالنسبة لي فحبيت اطرحه عليكم وان شاء الله يعجبكم المود بكل بساطة متل ما في الصورة طيب وش المفيد ؟ سويت نظامين من الجداول واحد لقيمة عشوائية والآخر من اجل الماركرات و الاحداثيات الاخرى طيب ما اطول عليكم واتركم تكتشفو المود بنفسكم رابط التحميل إستغفر ربك ... طيب بعض الملاحظات - اللوحة تفتح من زر "ء" لكن تقدر تعدل عليها لأن المود ماهو مشفر - ما حبيت اسوي اهداءات لأن احس ان فيه ناس كثيرة تزعل من عدم ذكر اسمائها - الاهداءات لك ولكل من رأى الموضوع شكراً لكم علي المتابعة
    1 point
  2. اذا شغلت المود ويحذفلي جميع المودات احسن لك تلقى مكان مهجور تعيش فيه
    1 point
  3. In your Video settings should be an option called Enable Device Selection Dialog, which you can un-tick to disable that dialog. This dialog shows the name of your GPU, where each of your monitor is plugged into.
    1 point
  4. ^ تم اضافة التحكم بالرتب المسموحة اعطائها والممنوعه + اللاعب نفسه مايقدر يعطي نفسه رتبة, لكن يقدر يسحبها + عشان تعدل على الرتب المسموحة والغير مسموحة رؤيتها + تعدلها من السيرفر او ملف ( Server.lua ) في جدول Roles "root" -- اي شخص لما يشوف اللوحة , ماله دخل بالفتح -- ايش يشوف رتب ,... -- الرتب والجدول بهذا الشكل Roles = { -- أيش الرتب المسموحة الي يشوفها ؟ { "root","Admin","Moderator" }--, -- هذا يعني للجميع root --{ "D305ABA4B66524E3CD26D8432D38A333","Admin","Moderator" }, -- سريال --{ "Wifi","Admin","Moderator" }, -- باسم الرتبة --{ "Mohmmad","Admin","Moderator" } -- باسم الحساب } ^ تقدر بأسم الرتبة او بسريال او باسم الحساب
    1 point
  5. وانا احاول افهم فكرة المود, واكتشفت الفكرة طلعت جداً مفيدة للي يبون يسوون كاميرا مهمات وظايف - تسلم ايدك على الطرح ♥
    1 point
  6. عحسب قوة السيرفر وخادمه + واذا طولت المدة الحدث ماراح يكون دقيق كمثال : اللاعب تحرك لمدة اقل من ثانية ورجع كذا الحدث ما منه فايده فهمت علي ؟ الي بيستعمل الحدث لازم يكون منتبه لاخر سطر
    1 point
  7. I know you are new to scripting and you can always come to these forums for help, but before asking for help, you should try to solve it your own. There are number of ways you can debug your code, if you look at IIYAMA's tutorial here: Or the debug page on wiki here: https://wiki.multitheftauto.com/wiki/Debugging The reason why I'm saying this, is because the problem with your code is so obvious, you could have spotted yourself if you knew how to debug. Don't take this as on offence. Just to show you how easily you could have fixed it yourself (even just by looking at it): function destroyHydraGun -- missing ( ) after function declaration local vehicle = getPedOccupiedVehicle(localPlayer) if(vehicle)then if getElementModel(vehicle) == 520 then local attached = getElementAttachedTo (vehicle) if ( attached ) then destroyElement ( weapon ) end -- missing end -- missing end end When you run this code, you would have gotten all sorts of errors in your debugscript.
    1 point
  8. Zip up mods/deathmatch/dumps and upload to https://upload.mtasa.com/ and post link here
    1 point
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  10. مود مفيد ما قصرت اخوي واصل ننتظر جديدك
    1 point
  11. الأيام تمر, وسنعيش فيها مانستطيع فإن استطعت العودة للبرمجة عدت, وإن لم استطع فهذا يعني ان زماني إنتهى, جاء زمان المبرمجين الجدد والجيل الجديد لتطوير اللعبة وتحسين مافيها, بالتوفيق للجميع وإن شاء الله يكون المجتمع العربي فيه كبار مبرمجين اكثر واكثر .
    1 point
  12. While MTA might "only" have about 3-4 active developers left nowadays, it used to have a lot more than that during its existence for almost 10 years (even more when considering MTA: Race predecessor). Most of them just aren't around anymore and left development without any significant code documentation. Those who joined later definitely cannot be blamed for lack of documentation neither can they be held responsible/forced to start creating a massive documentation at this point. Implying MTA contributors are egoistic dickheads because Arran rejected your point is a very unfair thing to say - especially considering how this project is totally non-profit and yet requires almost full-time care by those who still are active to at least keep this thing stable, pretty much free of cheaters (kudos to ccw) and somewhat developing. MTA is and never was a super-organized project with massive organizations/foundations coordinating development like most open source projects in the Unix universe. If there are no resources available to create extensive documentation on MTA's source code over time then so be it. It is everyone's noble dream to one day create decent documentation but it is simply unreasonable with the current set of resources (apart from some basic guides on adding Lua functions or RE as stated by Jusonex). Question is: Why don't you take the chance and hook yourself up into this project to try solve the problem of documentation instead of complaining about well-known and obvious issues? In the end everyone involved nowadays had to work his way into this project from zero.
    1 point
  13. As I post this there are 17 open pull requests. MTA developers shouldn't waste time documenting stuff when there's open pull requests made by people who didn't need any documentation that need adding. Even I managed to make a pull request and have made some other contributions in the past and I did that with existing documentation and with only very basic C++ knowledge, a lot can be done by just looking at, copying, modifying existing code. I Just realised my pull request has been ignored for 5 months even though developers already gave me tips to improve it and I did all the improvements, the code is flawless but un-added it's really demotivating, I'd probably have contributed more if my source patches had have been added sooner and perhaps other potential contributors are getting put off too because why would you spend time making a second patch when your first one might never even get added?
    1 point
  14. نظام المقرات كل المقرات لها نفس التصميم - المقر في اي مكان يعجبك - متبرمج وجاهز ناقص بس احداثيات المكان واسم الجروب - صور -
    1 point
  15. The best option and the only option is to make a server browser that doesn't load GTA_SA.exe. If they won't do that I won't see FLA implemented in MTA.
    1 point
  16. I agree with Einheit, make the limits maxed out by default instead of allowing servers to set their own limits; there's really no reason to have lower limits by default, if any thing it improves game play quite a bit.
    1 point
  17. We really appreciate your interest in integrating FLA in MTA, but there are a few requirements that have to be met: Only one MTA version (2 versions would lead to fragmentation which is not our intention). The other main problem with a "moddable" version is also that such a version would be very prone to cheating and would lead to frustration due to cheaters on the long term It has to be integrated in a dynamic way. That means: No MTA restarts, but changing the limits on demand via a clientside function (or something similar) Since FLA would require modifications for MTA anyway, I don't see a reason to load FLA via an ASI loader. Instead, it should be merged with the Game SA/Multiplayer SA module. If you are still not deterred by these requirements and think it is affordable, we'd definitely appreciate a pull request on GitHub (and will accept it if the code quality is fine).
    1 point
  18. I released a MTA version back in January of this year that was compatible with FLA. The only limit that was not resolved was the ID limit relating to the 16 bit limit(IDs couldnt be over 32767). I am currently working on a new version and with Fastmans help we were able to resolve the 16 bit limit(FLA 4.1+). Based on experience making the standard MTA code compatible with FLA was rather easy, it mostly included changing hard-coded values(addresses usually) to dynamic ones as suggested by Fastman. My release: http://gtaforums.com/topic/839261-saxvcxlc-mta-compatible-build/
    1 point
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