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Showing content with the highest reputation since 22/09/19 in all areas

  1. 1 point
    I Updated server and works thanks guys
  2. 1 point
    Já falei da outra vez e vou repetir: Não use source como parâmetro de função. local markerInput = createMarker (1555.1072998047, -1675.6097412109, 16.69611, "arrow", 1, 255, 255, 0, 50) local markerOutput = createMarker (1555.1072998047, -1675.6097412109, 16.69611, "arrow", 1, 255, 255, 0, 50) function inputPD (hitElement) if (hitElement and getElementType (hitElement) == "player") then if (getPedOccupiedVehicle (hitElement)) then outputChatBox ("| SS | Você não pode entrar com veículo na DP.", hitElement, 255, 255, 255) else setElementInterior (hitElement, 6) setElementPosition (hitElement, 246.6756439209, 65.71768951416, 1003.640625, true) outputChatBox ("| SS | Você entrou na #ff0000Delegacia de Polícia#ffffff.", hitElement, 255, 255, 255, true) end end end addEventHandler ("onMarkerHit", markerInput, inputPD) Sobre o problema da mensagem aparecer e o jogador teleportar mesmo assim, é porque sua função estava sendo executada 2x, uma pro carro que colidiu no marker e outra pro jogador que colidiu no marker. Para corrigir esse problema, basta adicionar uma condição para que a função só funcione se o elemento que colidiu for um player.
  3. 1 point
    If playerZ < getWaterLevel(playerX, playerY, playerZ)
  4. 1 point
    Você vai precisar de uma noção básica de programação para entender a sintaxe. setElementData( element, data, valor ) element: elemento do MTA data: uma identificação única da elementData no formato string valor: um valor válido (https://wiki.multitheftauto.com/wiki/Element_data) Exemplo: setElementData( getPlayerFromName("ODutii"), "fakeMoney", 9999999 )
  5. 1 point
    float4 color = tex2D(Sampler0,TexCoord); return startColor* (1.0f - TexCoord.x)+endColor * TexCoord.x; ??? float4 color = tex2D(Sampler0,TexCoord); return color*(startColor*(1.0f-TexCoord.x)+endColor*TexCoord.x); // ?
  6. 1 point
    mi-am facut deja http://prntscr.com/pjpz4f
  7. 1 point
    function sairVeh (theVehicle) if (getElementModel (theVehicle) == 411) then outputChatBox ("- Você saiu do veículo e foi reprovado.", source) setElementPosition (source, 1481.06, -1601.6, 13.55) destroyElement (theVehicle) end end addEventHandler ("onPlayerVehicleExit", root, sairVeh)
  8. 1 point
    disabledweps[weaponID] ❎ disabledweps[ getPedWeapon(localPlayer) ] ✅
  9. 1 point
    تونسي صديق وعزيز وغالي وماحصل بييننا الا كل خبر وهو مجرد غلط بسبط والرجال عزيز وغالي وحنا اصدقاء ماصار اي شيء
  10. 1 point
    Serial: CF0BF665ECDDDE5FF7AB2C445D7C1394 Banned for ddosing mrgreengaming.com I admit my guilt. I don't have any desires to be anyhow connected with anything about "ddos" now and in the near future either. https://mrgreengaming.com/forums/topic/20836-alekscore/
  11. 1 point
    Split between LV, and SF. LS is the best imo.
  12. 1 point
    It seems there's certain conflict between MTA:SA and Nahimic 2+ Audio Driver. [Lag only appears when the mentioned program is on]
  13. 1 point
    About Us: Welcome to San Andreas United Gaming (SAUG) Server Information: Server Owner: Tando/FireWall/Nox Server Forum : saugrpg.com Server Discord : https://discord.gg/fwSTUhu Server Verison : 4.0 FB Group : https://www.facebook.com/groups/141559259848558/ STAUTS : OPENED Server Record: Server Record : +35 Server Record gift : VIP / Money / events Server System: HUD: UCP: Inventory: HelpPanel: Phone: SkinShop: Ammunation: Jobs: Spawners: Lottery: Login: Bus: SAUG Updates: Regards SAUG Staff Team
  14. 1 point
    local Gate = createObject ( 980, x, y, z )---تنشا اوبجكت باحداثيات x,y,z --هو رقم البوابه يعني رقم الاوبجكت الي يشبه البوابه --الحين بنسوي الاوبجكت الي تبيه اللي لما يضغط عليه يفتح ال gate local obj=createObject ( 1024, x, y, z ) --x,y,z زي ما قلنا الاحداثيات --بالمناسبه الاحداثيات تقدر تجيبها بامر gp من اف 8 لو انت مشغل الf1 اليي يجي مع اللعبه local StateObject = true addEventHandler( "onClientClick", getRootElement(), function (button, state, _, _, _, _, _, clickedElement)---ضفنا حدث لما اللاعب يضغط if ( button == "right" ) and (state == "down" ) and ( clickedElement == obj ) then --الحين نتحقق لو اللاعب ضغط على الاوبجكت نفسه اللي هو 1024 ولا لا وهل ضغط بالماوس باليمين ولا لا وفي شي متقدم شوي قدام بتحتاج تفهمه state لو بتشتغل دي اكس وكذا if ( StateObject == true ) then --الحين اتحقق هل الباب مفتوح ولا لا عن طريق متغير انا مسويه اصلا local x, y, z = getElementPosition ( Gate )--الحين اجيب احداثيات الباب moveObject ( Gate, 1000, x, y, z +5 ) --احرك الباب 5 درجات تحت الارض بحيث يختفي -- guiSetVisible(YourWindow,true)--لو تبي تخفي لوحه StateObject = false -- الحين اقوله الباب حاليا مفتوح setTimer(function () moveObject(Gate,6000,Gate, 1500, x, y, z )-- انزل الباب لمكانه الاصلي اللي هوا x,y,z اللي انشات فيهم الالمنت في خلال 6 ثواني اللي هي تسواي 6000 ملي ثانيه setTimer(function() StateObject=true end,6000,1)-- الحين حطيت تايمر بحيث لما الباب يسكر نهائي اقوله خلاص الباب مسكر يقدر يضغط عالالمنت ثاني عشان يفتحه end, 1000*2, 1, ) -- حطيت تايمر بحيث بعد ثانيتين يبدا ينزل الباب end end end ) -- الماوس ---الحين محتاج يظهر الماوس bindKey("o","down",function()-- اضيف بايند للحرف اوه O بحيث لما يضغط عليه مره يظهر الماوس ولو الماوس ضاهر بيخفيه showCursor(not isCursorShowing ()) --هذا الكود يتحقق لو الماوس ظاهر راح يخفيه لو مب ظاهر راح يظهرلك الماوس end) اتمنى اكون افدتك بالتوفيق في بعض الاختلافات يا غالي مع طلبه حاول تساعد بدون عصبيه وشكرا
  15. 1 point
    There's an easy way to send messages to your Discord server with Discord webhooks, and fetchRemote. (This only works with MTA Server version 1.5.6 or higher!) First, you need to create an webhook on your server. Copy the webhook URL Download the webhook resource from here (updated, thank you Mr.Loki!) Set the URL Start the resource, and now you can test your script with /dcmessage command, or you can use the sendDiscordMessage function with export (only serverside) like this: The result:
  16. 1 point
    The reason this no longer works is not an issue with the script, it is an update that google has made to youtube, where they limited the type of devices able to use the TV version of youtube. They give a full list of supported devices on this page here: https://support.google.com/youtube/answer/7582560 Unfortunately without something to act as like an emulator, this problem cannot be fixed. MTA can be run on linux, mac, and windows, but in order to emulate a supported device MTA needs to be able to run on something like android, or a smart tv os. Even then mta uses a web browser addition called CEF, which many programs use. It's a version of chromium that can be implemented into really any application. CEF is what gives you your youtube videos in game. Unfortunately that is another breaking point. This is out of MTA's control, and it is out of Tails or Loki's control, so unfortunately this issue cannot be resolved @Varus01 ~ Shay
  17. 1 point
    Creating a new table is a slower method, but nothing to worry about. You wouldn't notice the difference with the computers these days. You didn't need the pack function to do this: local pos = {getElementPosition(source)} But if it helps you with readability, then why not a pack function?
  18. 1 point
    ----- WHERE U SET THE CAR owner if u have a vehicle spawner or what trigger that event with vehicle ID addEvent("onPlayerSpawnVehicle",true) addEventHandler("onPlayerSpawnVehicle",root,function(ID,X,Y,Z,ROT) veh = createVehicle(ID,X,Y,Z,ROT) setElementData(veh, "Owned", "yes") setElementData(veh, "Owner", getAccountName(getPlayerAccount(source))) addEventHandler("onVehicleExplode", veh, function() if getElementData(source, "Owned") == "yes" then outputChatBox("Vehicles: Your vehicle has been has destroyed",getElementData(source,"Owner") ,0,0,0) end end) end)
  19. 1 point
    غالبا والله مش فاكر اسم الكافيه ده اللي هوا قدام كبري استانلي
  20. 1 point
    #include<ctime> // setTimer ( time , the function , Number of times done ) void setTimer(int tim, Func fun , int num) { double much = 0; int start = time(NULL); for (true;; ){ double end = time(NULL); if (num == 0) { fun(); } else if (num > 0) { double much = (tim/num); if ( much == (end - start) ){ fun(); if (num > 1) { num--; } else { break; } } } if ((end - start) >= tim){ break; } } } الان صار نفسه setTimer
  21. 1 point
    انت في سان ستيفانو ؟؟ @Master_MTA
  22. 1 point
    Bem estranho... o evento está adicionado sim no lado server. Não era pra dar esse erro. Farei alguns testes com server local.
  23. 1 point
    -- Clientside addEventHandler("onClientRender",root, function() local fala = getElementData('falando') or false if fala == true then dxDrawText("Ativado", x*500, y*100, x*1132, y*37, tocolor(0, 255, 0, 221), 1.00, font, "left", "top", false, false, false, true, false) else dxDrawText("Desativado", x*500, y*100, x*1132, y*37, tocolor(255, 0, 0, 221), 1.00, font, "left", "top", false, false, false, true, false) end end ) addEventHandler ( "onClientPlayerVoiceStart", root, function() if (source and isElement(source) and getElementType(source) == "player") and localPlayer == source then setElementData(source, "falando", true); end end ); addEventHandler ( "onClientPlayerVoiceStop", root,function() if (source and isElement(source) and getElementType(source) == "player") and localPlayer == source then setElementData(source, "falando", false); end end);
  24. 1 point
    Tem alguns tutoriais de Lua nesse tópico: https://forum.mtasa.com/topic/116681-informações-úteis-scriptingconfiguraçõestutoriais-para-o-mta/
  25. 1 point
    engineImportTXD engineLoadTXD engineLoadDFF engineReplaceModel engineLoadCOL engineReplaceCOL Just click and use the code examples from these functions on wiki, no need to screen share anything, it's pretty simple..
  26. 1 point
    https://wiki.multitheftauto.com/wiki/Authorized_Serial_Account_Protection Be sure that this is empty: <auth_serial_groups></auth_serial_groups> In mtaserver.conf
  27. 1 point
    Salva a skin com um setAccountData e getElementModel, depois que ele logar no server, pega de volta com getAccountData e setElementModel. Vai precisar dos eventos onPlayerQuit, onPlayerLogout e onPlayerLogin.
  28. 1 point
    السلام عليكم، أقدم لكم هذا السكربت الذي صممته يقوم بقفل سيارات الخدمة فقط للموظفين فمثلا جميع سيارات الجيش للصعود إليها يجب أن ترتدي زي الجيش، أما إذا كنت ترتدي زي مدني ستظهر لك رسالة في خانة الشات تمنعك من صعود السيارة تم تصميم هذا السكربت لقفل مختلف سيارات الخدمة في اللعبة هذه لائحة بالسيارات التي تم قفلها ليتم إستخدامها فقط من قبل الموظفين الشرطة: تم قفل جميع سيارات الشرطة ليتم إستخدامها فقط من طرف اللاعبين الذين يرتدون أزياء الشرطة رقم 280 و 281 و 282 و 283 و 288 دراجة الشرطة: عند محاولة قيادة الدراجة النارية الخاصة بالشرطة ستظهر لك رسالة بأنه عليك إرتداء الخوذة قبل القيادة، هذا معناه عليك الحصول على زي الشرطة مع الخوذة، رقم 284 الجيش: تم قفل كل سيارات وطائرات الجيش ليتم استعمالها فقط من طرف الزي رقم 312 و 287 مكتب التحقيقات الفدرالي: زي الخدمة رقم 286 و 165 و 295 فرقة التدخل السريع: زي الخدمة رقم 285 جميع الطائرات والمروحيات تم قفلها ليتم إستخدامها فقط من طرف اللاعبين الذي يرتدون زي الطيار رقم 61 خفر السواحل: زي رقم 71 سائقي سيارات الإسعاف: زي رقم 274 و 275 و 276 سائقي شاحنات الإطفاء: زي رقم 277 و 278 و 279 تم قفل سيارة الصحافة وكذالك مروحية الصحافة للزي رقم 147 تم قفل دراجة توصيل البيتزا للزي رقم 155 تم قفل شاحنة جر العربات للميكانيكي زي رقم 50 و 305 ===================================================================== رابط التحميل https://community.multitheftauto.com/index.php?p=resources&s=details&id=16195 =====================================================================
  29. 1 point
    Sua lógica de criação do plantas e colP está errada. Você precisa colocá-los em uma table vazia antes de criá-los. Senão a variável sempre será substituída a cada execução do loop. Isso significa que ao final do loop, você criou vários plantas e vários colP, mas somente o último pode ser acessado pelo script, pois são os únicos que estão nas variáveis plantas e colP, os outros ficaram sem variável para serem chamados. Dessa forma, somente 1 planta e 1 colP funcionam. dff = engineLoadDFF("grassplant01.dff") engineReplaceModel(dff, 3409) addCommandHandler("devmode", function() setDevelopmentMode(true) end ) plantas = { {-1014, -1609.2, 75.36}, {-1010, -1609.242, 75.367}, {-1006, -1609.19, 75.36}, {-1002, -1609.104, 75.36}, {-998, -1609.082, 75.36}, {-994, -1609.037, 75.36}, {-990, -1609.037, 75.36}, {-1014, -1613, 75.36}, {-1010, -1613, 75.367}, {-1006, -1613, 75.36}, {-1002, -1613, 75.36}, {-998, -1613, 75.36}, {-994, -1613, 75.36}, {-990, -1613, 75.36}, {-1014, -1617, 75.36}, {-1010, -1617, 75.367}, {-1006, -1617, 75.36}, {-1002, -1617, 75.36}, {-998, -1617, 75.36}, {-994, -1617, 75.36}, {-990, -1617, 75.36}, {-1014, -1621, 75.36}, {-1010, -1621, 75.367}, {-1006, -1621, 75.36}, {-1002, -1621, 75.36}, {-998, -1621, 75.36}, {-994, -1621, 75.36}, {-990, -1621, 75.36}, } plant = {} colP = {} for i, v in ipairs (plantas) do plant[i] = createObject(3409, v[1],v[2],v[3]) colP[i] = createMarker(v[1],v[2],v[3],"cylinder",2.5,0,0,0,0) end function fcm1 () for i, col in ipairs (colP) do if isElementWithinMarker (localPlayer, col) then setPedAnimation (localPlayer, "INT_HOUSE", "wash_up", 10000, true, false, true, false, 10) setTimer(function () setPedAnimation (localPlayer) givePlayerMoney (math.random (500, 1000)) destroyElement (plant[i]) plant[i] = nil destroyElement (colP[i]) colP[i] = nil end, 10000, 1) break end end end addCommandHandler ("colher", fcm1) Outro problema que percebi, é que você estava criando as plantas na mesma variável da table plantas.
  30. 1 point
    No seu lugar eu evitaria de mexer no painel admin para não correr risco de ficar sem o painel Admin e destruir o servidor. Em vez disso você pode simplesmente desativar as funções de dar armas e veículos para todos os Staffs por meio da ACL Group e pegar somente com o Freeroam. Dai nas settings do Freeroam você pode bloquear os veículos e armas que não podem ser usados por ID. Se você não estiver usando o Freeroam, crie outro painel específico apenas para dar veículos e armas. Pode ser um painel bem simples onde o usuário digita o ID da arma ou veículo em um editbox e clica em um botão. Dai ao clicar o botão, verifica se o ID está numa table personalizada que você criou (table de armas/veículos permitidos), se não estiver, nada acontece. Se estiver, dá a arma ou veículo pro usuário. Mas caso você realmente queira arriscar, saiba que o painel admin coloca as armas e veículos no painel preenchendo de maneira automática com loop passando pelos IDs. Ele não preenche por meio de arquivo XML como os interiores. Ele faz isso no arquivo client/gui/admin_main.Lua. Mais ou menos na linha 122 (naquele for) e mais ou menos na linha 142 (também um loop for).
  31. 1 point
    linha 2 troque o 20 por outro valor e adicione um outputchatbox com a variavel level pra ver qual valor retorna, porque aparentemente o getElementData não está funcionando.
  32. 1 point
    @grazia local players = getElementsByType("player") -- test code if #players > 0 then setElementData(players[math.random(#players)], "something", "something") end -- local found = false for i=1, #players do local player = players[i] local something = getElementData(player, "something") if something == "something" then iprint(getPlayerName(player), " has something...") found = true break -- stop searching end end
  33. 1 point
    Thank you for taking interest in this project, will be updating the progress shortly!
  34. 1 point
    Count me in for contributing on this gamemode! Hope you get to the basic core soon.
  35. 1 point
    Você pode usar element-data no comando pvp setar o jogador no evento, então nos eventos colshape basta fazer e verificação: if getElementType(theElement) == "player" then if getElementData(theElement, "evento-pvp") then outputChatBox( "Working One" ) redirecionar_team (theElement) else outputChatBox( "Você não está neste evento! Digite /pvp para entrar", theElement ) end end
  36. 1 point
    addCommandHandler getElementsByType - loop getDistanceBetweenPoints2D - verificar distância getElementHealth - verificar numa condição se a hp é menor que 20 getPedWeapon - faça um loop em todas armas; armazene em uma table giveWeapon
  37. 1 point
    Ative o resource AirNew_MensagemDX
  38. 1 point
    I just needed the cameraFireing function the other parts are already done and now works perfect together with your fix. Thank you!
  39. 1 point
    Block the progress local timeNow = getTickCount() local iProgress = (timeNow - iStartTick)/1000 if iProgress > 1 then iProgress = 1 end Stop the animation 3 seconds after the end time. if ((timeNow - iStartTick) / 1300) >= 1 then
  40. 1 point
    Ponha o Evento onClientRender no final da função, no seu caso, na linha 39.
  41. 1 point
    Решил настроить ACL создал новую группу и переименовал старые, и теперь не работает регистрация! <acl> <group name="Everyone"> <acl name="Default"></acl> <object name="user.*"></object> <object name="resource.*"></object> </group> <group name="Admin"> <object name="user.Aleksandr_Drago"></object> </group> <group name="Helper"> <acl name="Moderator"></acl> </group> <group name="Administrator"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> </group> <group name="CC"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> </group> <group name="Razrabotchic"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <acl name="Razrabotchic"></acl> <object name="user.Aleksandr_Drago"></object> </group> <group name="Console"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <acl name="Razrabotchic"></acl> <object name="user.Console"></object> <object name="resource.admin"></object> <object name="resource.webadmin"></object> <object name="resource.acpanel"></object> <object name="resource.mapcycler"></object> <object name="resource.mapmanager"></object> <object name="resource.resourcemanager"></object> <object name="resource.votemanager"></object> </group> <group name="RPC"> <acl name="RPC"></acl> </group> <group name="MapEditor"> <acl name="Default"></acl> <acl name="MapEditor"></acl> <object name="resource.editor_main"></object> <object name="resource.edf"></object> </group> <group name="raceACLGroup"> <acl name="Default"></acl> <acl name="raceACL"></acl> <object name="resource.race"></object> </group> <group name="DevGroup"> <acl name="DevACL"></acl> </group> <group name="autoGroup_mapmanager"> <acl name="autoACL_mapmanager"></acl> <object name="resource.mapmanager"></object> </group> <acl name="Default"> <right name="general.ModifyOtherObjects" access="false"></right> <right name="general.http" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.gamemode" access="false"></right> <right name="command.changemode" access="false"></right> <right name="command.changemap" access="false"></right> <right name="command.stopmode" access="false"></right> <right name="command.stopmap" access="false"></right> <right name="command.skipmap" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.refresh" access="false"></right> <right name="command.refreshall" access="false"></right> <right name="command.addaccount" access="false"></right> <right name="command.delaccount" access="false"></right> <right name="command.debugscript" access="false"></right> <right name="command.chgpass" access="false"></right> <right name="command.loadmodule" access="false"></right> <right name="command.unloadmodule" access="false"></right> <right name="command.reloadmodule" access="false"></right> <right name="command.upgrade" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.crun" access="false"></right> <right name="command.srun" access="false"></right> <right name="command.run" access="false"></right> <right name="command.unmute" access="false"></right> <right name="command.kick" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.reloadbans" access="false"></right> <right name="command.shutdown" access="false"></right> <right name="command.install" access="false"></right> <right name="command.aexec" access="false"></right> <right name="command.whois" access="false"></right> <right name="command.whowas" access="false"></right> <right name="command.aclrequest" access="false"></right> <right name="command.authserial" access="false"></right> <right name="command.reloadacl" access="false"></right> <right name="function.executeCommandHandler" access="false"></right> <right name="function.setPlayerMuted" access="false"></right> <right name="function.addAccount" access="false"></right> <right name="function.addBan" access="false"></right> <right name="function.setUnbanTime" access="false"></right> <right name="function.setBanAdmin" access="false"></right> <right name="function.setBanReason" access="false"></right> <right name="function.setBanNick" access="false"></right> <right name="function.removeBan" access="false"></right> <right name="function.removeAccount" access="false"></right> <right name="function.setAccountName" access="false"></right> <right name="function.setAccountPassword" access="false"></right> <right name="function.kickPlayer" access="false"></right> <right name="function.banPlayer" access="false"></right> <right name="function.getBans" access="false"></right> <right name="function.reloadBans" access="false"></right> <right name="function.setServerPassword" access="false"></right> <right name="function.getServerPassword" access="false"></right> <right name="function.callRemote" access="false"></right> <right name="function.fetchRemote" access="false"></right> <right name="function.startResource" access="false"></right> <right name="function.stopResource" access="false"></right> <right name="function.restartResource" access="false"></right> <right name="function.createResource" access="false"></right> <right name="function.copyResource" access="false"></right> <right name="function.addResourceMap" access="false"></right> <right name="function.addResourceConfig" access="false"></right> <right name="function.removeResourceFile" access="false"></right> <right name="function.setResourceDefaultSetting" access="false"></right> <right name="function.removeResourceDefaultSetting" access="false"></right> 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name="command.setarmour" access="false"></right> <right name="command.setmoney" access="false"></right> <right name="command.setskin" access="false"></right> <right name="command.setteam" access="false"></right> <right name="command.giveweapon" access="false"></right> <right name="command.setstat" access="false"></right> <right name="command.jetpack" access="false"></right> <right name="command.warp" access="false"></right> <right name="command.setdimension" access="false"></right> <right name="command.setinterior" access="false"></right> <right name="command.createteam" access="false"></right> <right name="command.destroyteam" access="false"></right> <right name="command.givevehicle" access="false"></right> <right name="command.repair" access="false"></right> <right name="command.blowvehicle" access="false"></right> <right name="command.destroyvehicle" access="false"></right> <right name="command.customize" access="false"></right> <right name="command.setcolor" access="false"></right> <right name="command.setpaintjob" access="false"></right> <right name="command.listmessages" access="false"></right> <right name="command.readmessage" access="false"></right> <right name="command.listresources" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.delete" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.execute" access="false"></right> <right name="command.setpassword" access="false"></right> <right name="command.setwelcome" access="false"></right> <right name="command.setgame" access="false"></right> <right name="command.setmap" access="false"></right> <right name="command.setweather" access="false"></right> <right name="command.blendweather" access="false"></right> <right name="command.setblurlevel" access="false"></right> <right name="command.setwaveheight" access="false"></right> <right name="command.setskygradient" access="false"></right> <right name="command.setgamespeed" access="false"></right> <right name="command.setgravity" access="false"></right> <right name="command.settime" access="false"></right> <right name="command.setfpslimit" access="false"></right> <right name="function.shutdown" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.unban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.banserial" access="false"></right> <right name="command.unbanserial" access="false"></right> <right name="command.listbans" access="false"></right> </acl> <acl name="MapEditor"> <right name="general.ModifyOtherObjects" access="true"></right> <right name="function.startResource" access="true"></right> <right name="function.stopResource" access="true"></right> <right name="function.restartResource" access="true"></right> <right name="function.createResource" access="true"></right> <right name="function.copyResource" access="true"></right> <right name="function.renameResource" access="true"></right> <right name="function.deleteResource" access="true"></right> <right name="function.addResourceMap" access="true"></right> <right name="function.addResourceConfig" access="true"></right> <right name="function.removeResourceFile" access="true"></right> <right name="function.setResourceDefaultSetting" access="true"></right> <right name="function.removeResourceDefaultSetting" access="true"></right> <right name="function.xmlLoadFile" access="true"></right> <right name="function.refreshResources" access="true"></right> <right name="general.adminpanel" access="false"></right> <right name="general.tab_players" access="false"></right> <right name="general.tab_resources" access="false"></right> <right name="general.tab_maps" access="false"></right> <right name="general.tab_server" access="false"></right> <right name="general.tab_bans" access="false"></right> <right name="general.tab_adminchat" access="false"></right> <right name="command.kick" access="false"></right> <right name="command.freeze" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.setnick" access="false"></right> <right name="command.shout" access="false"></right> <right name="command.spectate" access="false"></right> <right name="command.slap" access="false"></right> <right name="command.setgroup" access="false"></right> <right name="command.sethealth" access="false"></right> <right name="command.setarmour" access="false"></right> <right name="command.setmoney" access="false"></right> <right name="command.setskin" access="false"></right> <right name="command.setteam" access="false"></right> <right name="command.giveweapon" access="false"></right> <right name="command.setstat" access="false"></right> <right name="command.jetpack" access="false"></right> <right name="command.warp" access="false"></right> <right name="command.setdimension" access="false"></right> <right name="command.setinterior" access="false"></right> <right name="command.createteam" access="false"></right> <right name="command.destroyteam" access="false"></right> <right name="command.givevehicle" access="false"></right> <right name="command.repair" access="false"></right> <right name="command.blowvehicle" access="false"></right> <right name="command.destroyvehicle" access="false"></right> <right name="command.customize" access="false"></right> <right name="command.setcolor" access="false"></right> <right name="command.setpaintjob" access="false"></right> <right name="command.listmessages" access="false"></right> <right name="command.readmessage" access="false"></right> <right name="command.listresources" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.delete" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.execute" access="false"></right> <right name="command.setpassword" access="false"></right> <right name="command.setwelcome" access="false"></right> <right name="command.setgame" access="false"></right> <right name="command.setmap" access="false"></right> <right name="command.setweather" access="false"></right> <right name="command.blendweather" access="false"></right> <right name="command.setblurlevel" access="false"></right> <right name="command.setwaveheight" access="false"></right> <right name="command.setskygradient" access="false"></right> <right name="command.setgamespeed" access="false"></right> <right name="command.setgravity" access="false"></right> <right name="command.settime" access="false"></right> <right name="command.setfpslimit" access="false"></right> <right name="function.shutdown" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.unban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.banserial" access="false"></right> <right name="command.unbanserial" access="false"></right> <right name="command.listbans" access="false"></right> </acl> <acl name="raceACL"> <right name="general.ModifyOtherObjects" access="true"></right> <right name="function.xmlLoadFile" access="true"></right> <right name="function.startResource" access="true"></right> <right name="function.stopResource" access="true"></right> <right name="function.restartResource" access="true"></right> <right name="general.adminpanel" access="false"></right> <right name="general.tab_players" access="false"></right> <right name="general.tab_resources" access="false"></right> <right name="general.tab_maps" access="false"></right> <right name="general.tab_server" access="false"></right> <right name="general.tab_bans" access="false"></right> <right name="general.tab_adminchat" access="false"></right> <right name="command.kick" access="false"></right> <right name="command.freeze" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.setnick" access="false"></right> <right name="command.shout" access="false"></right> <right name="command.spectate" access="false"></right> <right name="command.slap" access="false"></right> <right name="command.setgroup" access="false"></right> <right name="command.sethealth" access="false"></right> <right name="command.setarmour" access="false"></right> <right name="command.setmoney" access="false"></right> <right name="command.setskin" access="false"></right> <right name="command.setteam" access="false"></right> <right name="command.giveweapon" access="false"></right> <right name="command.setstat" access="false"></right> <right name="command.jetpack" access="false"></right> <right name="command.warp" access="false"></right> <right name="command.setdimension" access="false"></right> <right name="command.setinterior" access="false"></right> <right name="command.createteam" access="false"></right> <right name="command.destroyteam" access="false"></right> <right name="command.givevehicle" access="false"></right> <right name="command.repair" access="false"></right> <right name="command.blowvehicle" access="false"></right> <right name="command.destroyvehicle" access="false"></right> <right name="command.customize" access="false"></right> <right name="command.setcolor" access="false"></right> <right name="command.setpaintjob" access="false"></right> <right name="command.listmessages" access="false"></right> <right name="command.readmessage" access="false"></right> <right name="command.listresources" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.delete" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.execute" access="false"></right> <right name="command.setpassword" access="false"></right> <right name="command.setwelcome" access="false"></right> <right name="command.setgame" access="false"></right> <right name="command.setmap" access="false"></right> <right name="command.setweather" access="false"></right> <right name="command.blendweather" access="false"></right> <right name="command.setblurlevel" access="false"></right> <right name="command.setwaveheight" access="false"></right> <right name="command.setskygradient" access="false"></right> <right name="command.setgamespeed" access="false"></right> <right name="command.setgravity" access="false"></right> <right name="command.settime" access="false"></right> <right name="command.setfpslimit" access="false"></right> <right name="function.shutdown" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.unban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.banserial" access="false"></right> <right name="command.unbanserial" access="false"></right> <right name="command.listbans" access="false"></right> </acl> <acl name="DevACL"> <right name="resource.performancebrowser.http" access="true"></right> <right name="resource.ajax.http" access="true"></right> <right name="general.adminpanel" access="false"></right> <right name="general.tab_players" access="false"></right> <right name="general.tab_resources" access="false"></right> <right name="general.tab_maps" access="false"></right> <right name="general.tab_server" access="false"></right> <right name="general.tab_bans" access="false"></right> <right name="general.tab_adminchat" access="false"></right> <right name="command.kick" access="false"></right> <right name="command.freeze" access="false"></right> <right name="command.mute" access="false"></right> <right name="command.setnick" access="false"></right> <right name="command.shout" access="false"></right> <right name="command.spectate" access="false"></right> <right name="command.slap" access="false"></right> <right name="command.setgroup" access="false"></right> <right name="command.sethealth" access="false"></right> <right name="command.setarmour" access="false"></right> <right name="command.setmoney" access="false"></right> <right name="command.setskin" access="false"></right> <right name="command.setteam" access="false"></right> <right name="command.giveweapon" access="false"></right> <right name="command.setstat" access="false"></right> <right name="command.jetpack" access="false"></right> <right name="command.warp" access="false"></right> <right name="command.setdimension" access="false"></right> <right name="command.setinterior" access="false"></right> <right name="command.createteam" access="false"></right> <right name="command.destroyteam" access="false"></right> <right name="command.givevehicle" access="false"></right> <right name="command.repair" access="false"></right> <right name="command.blowvehicle" access="false"></right> <right name="command.destroyvehicle" access="false"></right> <right name="command.customize" access="false"></right> <right name="command.setcolor" access="false"></right> <right name="command.setpaintjob" access="false"></right> <right name="command.listmessages" access="false"></right> <right name="command.readmessage" access="false"></right> <right name="command.listresources" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" access="false"></right> <right name="command.delete" access="false"></right> <right name="command.restart" access="false"></right> <right name="command.execute" access="false"></right> <right name="command.setpassword" access="false"></right> <right name="command.setwelcome" access="false"></right> <right name="command.setgame" access="false"></right> <right name="command.setmap" access="false"></right> <right name="command.setweather" access="false"></right> <right name="command.blendweather" access="false"></right> <right name="command.setblurlevel" access="false"></right> <right name="command.setwaveheight" access="false"></right> <right name="command.setskygradient" access="false"></right> <right name="command.setgamespeed" access="false"></right> <right name="command.setgravity" access="false"></right> <right name="command.settime" access="false"></right> <right name="command.setfpslimit" access="false"></right> <right name="function.shutdown" access="false"></right> <right name="command.ban" access="false"></right> <right name="command.unban" access="false"></right> <right name="command.banip" access="false"></right> <right name="command.unbanip" access="false"></right> <right name="command.banserial" access="false"></right> <right name="command.unbanserial" access="false"></right> <right name="command.listbans" access="false"></right> </acl> <acl name="autoACL_mapmanager"> <right name="function.startResource" access="false" who="" pending="true" date=""></right> <right name="function.restartResource" access="false" who="" pending="true" date=""></right> <right name="function.stopResource" access="false" who="" pending="true" date=""></right> <right name="function.refreshResources" access="false" who="" pending="true" date=""></right> </acl> </acl> пишет Unknown Error, помогите!
  42. 1 point
    تقدر تسويلي ياها ع لوحة عادية عشان اشوف اكوادها ؟و اعرف كيف طريقة عملها يعني
  43. 1 point
    -------------------------3 parte---------------------- As funções dele envolvem salvar dados. Vc poderia sim usá-lo para salvar dinheiro 0 nas contas. Mas vc teria que reprogramar o sistema para adicionar um comando que faça isso. E sim, esse mod funciona obrigatoriamente com banco de dados. Ou salvando no banco de dados nativo ou salvando em um banco de dados criado por ele mesmo. Teria que abrir o código dele pra ver isso. A principio ele salva no banco de dados internal.db.
  44. 1 point
  45. 1 point
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  47. 1 point
    1. Add 'resource.*' in an ACL with full rights (Admin, as default) 2. start 'runcode' & type "srun for _, n in ipairs({"Admin1","Admin2", "Admin3", "Admin4", "Admin5", "Dev1", "Dev2, "Dev3", "Dev4", "Dev5", "Event1", "SAHA"}) do aclGroupAddACL(aclCreateGroup(n), aclCreate(n)) end" in console. 3. start 'startup' 4. Enjoy Note: If you want it to work with SQLite you must delete that 'NOT NULL AUTO_INCREMENT' sentence from every database.slua file otherwise it'll spam your debug.
  48. 1 point
    عاشق الشرق 2010 - 2014 وداعاً ، اذكروني بالخير سبحانك اللهم وبحمدك اشهد ان لا اله الا انت استغفرك واتوب اليك
  49. 1 point
    #~> Copy of mine . ما نسخته منك وانا رديت وما شفت ردك
  50. 1 point
    addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() local office = engineLoadTXD("cj_office.txd") local house = engineLoadTXD("sfn_office.txd") engineImportTXD(office, 1999) engineImportTXD(house, 9361) end )