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  1. Hey folks So, I joined this community back in 2008, when MTA SA DM DP1 was released. It was great. I played in servers. I scripted stuff. The scripting part is especially important here, because I was amazed to see what possibilities to customize the game MTA SA gives to the scripters, and that's what got me involved so much. It was by scripting on MTA that I got lots of coding experience. I had such a great time that 2008 was one of the most memorable years for me, because I can still remember the good moments, including my first time playing the non-race version (I played MTA SA Race in
    13 points
  2. This post was an April Fools joke! We are NOT going on mobile at this time After a long time in the making, MTA team is proud to announce Multi Theft Auto for mobile available today for Android, and iOS devices! Read more on our dedicated mobile page at https://multitheftauto.com/mobile/
    9 points
  3. I don't know why I even have to point this out since this is something I figured out automatically in my early days of MTA scripting. But it seems necessary because I see people using Lua tables but not taking advantage of their flexibility. Very brief overview of tables as arrays Anyway, Lua tables are often used as arrays - that is, data structures that store values under consecutive integer keys starting at 1 (0 in most other languages, but that's another story), making a sequence. Various functions that operate on tables, including those in table namespace, treat them as arrays.
    6 points
  4. 4 points
  5. No We never said that you're a cheater, and your ban isn't cheating related - but being Liberty / Finciakk you know exactly why you received a permanent ban from MTA services. Huge summarisation: severe abuse and extreme troublemaking on MTA services, and major efforts to toxify the Polish scene and your followers to become just like you. And attitudes similar to those you are showing right here. Your behavior and actions made you no longer welcome on MTA, and this was a decision made by MTA staff team after discussing you together.. they agreed it was time for you to go. After getti
    4 points
  6. Se o script vendido é a pronta-entrega: O suporte deve cobrir bugs que o resource possa ter até que ele atenda completamente o objetivo que ele propõe. Nada além disso. Se o script vendido é customizado/exclusivo: É necessário atender todos os objetivos solicitados pelo cliente. Para isso, é necessário que todos os objetivos estejam bem esclarecidos antes da entrega do resource, para evitar que o cliente peça novos objetivos do resource após a entrega. Os preços variam de acordo com a complexidade do resource, tempo que demorou para desenvolver, qualidade da otimização, qualidade da
    3 points
  7. Dutchman what you want from me im good player not cheater stop abusing me for serial changing and other :~ i want to create my own epic server (multi rpg is :~ want to be better) I can sue you beacuse you lie of me im not cheater unban me you know my new serial from VM goodbye i give you last chance Stop abusing me Please last chance Last Chance
    3 points
  8. Thanks everyone, I'm happy to know my works are appreciated here. Yes, but this is one of the reasons why I regret leaving for so long. If I had left without having done anything important for people to remember me, it would have been easier. No one looking for me and wondering where the hell I disappeared. Now it's more like I created expectations for people and then vanished. I heard about it when my website went down, and I thought I should bring it back, maybe run a server myself, but I never did because "I'm not in the mood at this moment". Glad I didn't even have to in the e
    2 points
  9. Guys, thank you all! It seems to work... i didn't know i had to manage the life of bots as i saw they got killed sometimes... Still, i am a developer but never worked on Lua/MTA but i will be glad to help the community if i can
    2 points
  10. local SHADER_CODE = [===[ float3 g_f3Color = (float3)0.0; struct PSInput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction ( PSInput PS ) : COLOR0 { return float4( g_f3Color, 1.0 - PS.TexCoord.x ); }; technique { pass P0 { PixelShader = compile ps_2_a PixelShaderFunction(); } } ]===]; local _dxDrawRectangle = dxDrawRectangle; local g_pShader = dxCreateShader( SHADER_CODE ); function dxDrawRectangle( fX, fY, fWidth, fHeight, pColor, bPostGUI, bLerpAlpha ) if ( not bLerpAlpha ) then _dxDrawRectangle( fX, fY, fWidth, fHeig
    2 points
  11. A PNG-t már megkaparintottad, mi?
    2 points
  12. ah pdc, colocaram essa função nova no 1.5.8, não tava sabendo kkkk
    2 points
  13. Você pode desativar a barra de progresso usando setTransferBoxVisible.
    2 points
  14. Olá. Use este resource no seu servidor para obter o nome das texturas.
    2 points
  15. We have determined that you are 1 of those people in the Turkish DD scene, that we have called the "core abusers" group in the past. It consists of people that are constantly working on new avenues for abuse, cheating, unfair advantage.. as in: massively testing such abuse tools (crafted for DD scene), lag switches, and the development thereof, with the purpose of facilitating the toxification of DD scene (with unfair play, and spreading your stuff as soon you guys found something new to abuse). These are the big names in the DD abuse scene that are getting banned. The most active of
    2 points
  16. Olá. Desligue o seu servidor, abra o acl.xml e adicione o resource.admin novamente à acl Admin, você removeu.
    2 points
  17. Respondendo a primeira pergunta, usar o triggerClientEvent corretamente já é suficiente; segunda pergunta, sim, totalmente possível. Crie um ID para cada textura e salve-o numa tabela que teria o jogador indexado. Além do mais, é importante que você crie um cache server-side, para que, assim que os jogadores logarem no servidor, sincronizar com as texturas já ativas nos veículos. Sendo assim, quando o jogador logar, esse cache é enviado para o client-side e lá todas as texturas existentes seriam criadas.
    2 points
  18. Sim, ele deveria ser adaptado. Não tenho experiência alguma com modelagem de veículos, mas o pessoal pode te ajudar lá no Discord oficial do MTA. Mas dando uma resposta bem superficial, pelo o que eu já vi nos canais de ajuda, não me parece ser algo de outro planeta. Sobre o script, para quem ainda tá na jornada é sim um pouco complicado entender. Comece a fazer, veja o que consegue. Traga as dúvidas para cá ou use o Discord para pedir ajuda.
    2 points
  19. Olá. Sim, é possível. O único porém é que depende de como o carro foi feito. Às vezes pode ser difícil, às vezes pode ser bem simples. Abrindo a textura do veículo com algum programa de visualização, como o Magic TXD, por exemplo, dá pra saber mais ou menos como você iria aplicar uma textura. Uma vez que você sabe, estas funções serão necessárias: dxCreateShader dxCreateTexture engineApplyShaderToWorldTexture triggerClientEvent - para sincronizar com todos os jogadores.
    2 points
  20. We all know high FPS limits cause various GTA bugs. But the most common annoyance, is that at FPS limits higher than 70, it becomes hard to move around while aiming a weapon (e.g start walking sidewards) which happens between 71-74 FPS, after which at extremely high FPS limits (80-100 FPS) it's no longer possible to strafe. For all server owners that have a reason to set high FPS limit but don't want to get this annoying bug, i wrote this scripted solution: local previousTask = false local defaultFpsLimit -- Store FPS limit on resource start to ensure its reliability (as server FPS
    2 points
  21. 1 point
  22. I remember carefully studying your works. Unfortunately, the site was destroyed by time, but thanks to those people that with the help of the wayback machine they were able to return what was lost. I still keep many of your works on my HDD! Many of them are still useful today, even bone_attach was useful to the community until recently. I am grateful to you for that.
    1 point
  23. pAttach v1.1.3 Moved to GitHub: https://github.com/Patrick2562/mtasa-pAttach Download: https://github.com/Patrick2562/mtasa-pAttach/releases/tag/v1.1.3 - Added interior change event. - Added update checker.
    1 point
  24. Not sure which option you are referring to (I do not have access to my pc at the moment so I can't check). But the following function contains some of the settings, maybe it is in there: https://wiki.multitheftauto.com/wiki/DxGetStatus
    1 point
  25. Sobre a coluna Skin, ela n deveria ser INT?
    1 point
  26. https://github.com/multitheftauto/mtasa-blue/pull/2169 draft pull request created
    1 point
  27. Estou tentando a alguns dias colocar a cor 4 do GTA SA funcionar em meus mods no MTA, só que não obtive sucesso, eu já tentei adicionar tanto [qua] quanto [4rd] ou até mesmo [th] mas em nem uma obtive sucesso, alguém que saiba, poderia explicar se é possivel, sei que para gta sa tem um mod que faz a cor 4 funcionar mas para MTA nunca vi algo parecido.
    1 point
  28. My mistake, I meant if isElementSyncer(source) then But now I looked at your code more closely and realized that this checking will prevent the code inside "if boss == "Mutant" then" block from working when the attacker is not the syncer, because that code requires the attacker to be the local player. So that would require more changes. Or you can just keep using "attacker == localPlayer" instead of isElementSyncer after all.
    1 point
  29. الاكواد الي تحتاجها 1- setPedStat 2- setWeaponProperty 3- onVehicleStartEnter
    1 point
  30. By "remove only the 3 big cities", do you mean remove the cities but keep the rest of the map? Then I suggest you make a list of object model IDs and positions to be removed, then loop through that list and call removeWorldModel for each entry. But building the list itself is the hard part. I don't know if MTA map editor has any functionality that helps this. If it doesn't, then there are several things you can do. You can use some GTA SA map editor to pick out the objects. You can take the IDs and positions directly from .ipl files in GTA SA data. processLineOfSight returns mod
    1 point
  31. Hi Mate I sent a friend request on discord
    1 point
  32. Thanks for the reply! It works just like I wanted it to work
    1 point
  33. Deixe a função clientToggleRadio ( ) assim: function clientToggleRadio() if getPedOccupiedVehicle(localPlayer) then triggerServerEvent("onPlayerToggleRadio", getLocalPlayer()) end end
    1 point
  34. my bad function onClientRender() local cx, cy, cz, lx, ly, lz = getCameraMatrix(); for k, player in pairs(g_StreamedInPlayers) do if isElement(player) and isElementStreamedIn(player) then local cargo_player = getElementData(player, "cargo") or ""; if cargo_player and cargo_player ~= "" then local vx, vy, vz = getPedBonePosition(player, 8); local dist = getDistanceBetweenPoints3D(cx, cy, cz, vx, vy, vz); if dist < drawDistance and isLineOfSightClear(cx, cy, cz, vx, vy, vz, true, false, false) then local x, y = getScreenFromWorldPosition(vx, vy, vz + 0.3);
    1 point
  35. Thank you! I'll look into it.
    1 point
  36. Hello and welcome to the Forums! I just tested a little bit the maxVelocity handling on most of the sport cars (don't know if it will be the same on the other vehicles) and found out that setting the maxVelocity to 85.5 locks the max speed to exactly 100km/h. It turns out that maxVelocity is not exactly the same as km/h value. So yeah, hope this helps!
    1 point
  37. Hi the script info : It is a area that makes randomly 1 of 5 areas every two hours and with 2 objectives to get money and exp and the objectives is 1 - kill all zombies 2 - and kill the boss after the zombies the boss is get randomly 1 of 4 Bosses types The areas : 1- 2- 3- 4- 5- The boss Types with abilites : 1- Nemesis Health : 5000 Have a minigun Speed : Normal Health : 7500 Weapon : hand Speed : Fast Damage : 50 He is extremly strong
    1 point
  38. veh[player] -- O índice é o player. Então, digamos que você tenha uma função ou evento desta forma: addCommandHandler("nada", function(CarlosAlbertoDeNobrega) if veh[CarlosAlbertoDeNobrega] then end end) addCommandHandler("tudo", function(user) if veh[user] then end end) addEventHandler("onMarkerHit", marker, function(AnaMariaBraga) if veh[AnaMariaBraga] then end end) Em todos daria certo, pois cada parâmetro daquele recebe o jogador, e você indexou o jogador desde o começo. O nome não importa, e sim o elemento passado.
    1 point
  39. You want to COPY a server resources from what I can understand and this is illegal and we don't allow it!
    1 point
  40. I only succeeded once. It takes a lot of time, unmeasurable... If it is a simple gamemode like [gamemodes]/[hay]/hay (except for the math...), it is more achieve able. If you are talking about a RPG gamemode, you should rely more on community resources, else you need a lot of people to make it to a success. The risks of not finishing the gamemode is very high in general. Keeping motivation is the hardest part... if you stop temporary, the risk of not finishing increases. So make sure to not have an exam in between, or a teammate that has exams... I mov
    1 point
  41. This is really nice! Been out of the game for a while but will definitely check this out sometime. Cheers.
    1 point
  42. Multi Theft Auto: San Andreas 1.5.8 is released Happy autumn! We've been working hard and today we're proud to announce the release of MTA:SA 1.5.8. You will receive an automatic update soon, but if you don't have MTA installed, you can get it from the home page. Statistics This is the 25th 1.x.x release 407 days 1 deprecation 5 announced backwards incompatible changes 41 new functions 68+ bug fixes and changes 465 commits (see comparison) 197 new open GitHub issues (see list) 102 resolved GitHub issues (see list) 108 closed
    1 point
  43. It's done. Only the license may remain the problem at this point. I have been working few last days on the MTA code to make it work with possibly changed ID limits and world map limits. And it works. Other limits will likely require no changes to the MTA code. Picture: Log: Starting fastman92 limit adjuster 5.7, non-public version, release mode, compilation time: Nov 1 2020 07:38:25 (UTC) Website: http://fastman92.com Launch time: 1-11-2020 8:12:44 (UTC) Launched during the day. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELE
    1 point
  44. Hello, yesterday my friend sent me a program on Discord. I wasn't very sure what it is, so I opened it in program called "Sandboxie" while I was in MTA home screen. So I started this program by running it in sandbox, nothing happened, I closed Sandboxie and then I wanted to join on my own server, but I got an message that I'm banned for 20 days for using trainer. I also reinstalled MTA and GTA San Andreas. My serial: 46DEFAC0CE06998EF6D020BAAA2492F4
    1 point
  45. Project trains This resource creates multiple trains driving around the map and make them drive automatic. It makes San Andreas a little bit more alive. You can set-up how much trains are created, how fast they go, minimal/maximal amount of trainscarts they are pulling and some more. Versions Version 1.0.0 Serverside time synced trains for multiplayer Admin panel settings Version 2.0.0 Uncompiled Better optimised than previous versions. CPU (3,5-3,9 GHz)
    1 point
  46. السلام عليكم ورحمة الله و بركاته هذا الموضوع ان شاء الله راح يفيدك في صنع مابك عام الشاطىء البحر الغواصة و الارصفة المباني الحانات و النوادي و الكازينو مصانع و مستودعات مكاتب و ناطحات السحاب مباني عادية مطاعم و فنادق http://farm7.staticflickr.com/6118/6378209341_a2af3174db_b.jpg الرياضة و الملاعب الصناعية الرافعات صناديق و براميل و رفوف عام داخلية مشروبات كزينو ملابس الابواب و النوافذ اثاث مستلزمات منزلية مستلزمات المحلات طاولات و كراسي منوعات طعام و مشروب درج عسكري ايقونات مميز اغراض الشوارع و الطرق زبالة
    1 point
  47. We discovered that you used backdoor commands on a server you intended to breach, using the so-called TK-DLE resource. Malicious hacking activity will not be tolerated and can result in a global MTA ban. We were already on the track of identifying you as TK member or individual from R9 Freeroam (which has made itself known for illegal acts lately; refer to https://forum.mtasa.com/topic/114545-ban-appeal/ for details) and thus it came to no surprise that we actually saw you using these backdoor tools; it seems to be in the nature of you guys. Unfortunately caught, appeal denied.
    1 point
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