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  2. https://pastebin.mtasa.com/668528939
  3. Today
  4. Sarrum

    Please help

    Hello. Please download and run MTADiag and follow the instructions. Then post the pastebin link here.
  5. Sarrum

    ERRO MTA 1.5.7

    . The crash (offset 0x000F0E67) is related to audio, mostly caused by GTA sound mods. Nonstandard GTA file: \audio\CONFIG\BankLkup.dat Nonstandard GTA file: \audio\SFX\FEET Nonstandard GTA file: \audio\SFX\GENRL Reinstall GTA: SA with a clean unmodded version.
  6. I have error in my MTA - Error 998 Failed to load loader.dll please help!
  7. I'm trying to make an Oppressor Mk2 from GTA V in SA (Without the rockets) but you can only make cars fly not bikes so switching the model onto a car.
  8. Will the script work on the map generated from the replaced mta models? [custom map made in map editor]
  9. You would miss out on the physics and handling settings, potentially making the performance a whole lot different than the way it should be. Yes, it's possible to do it, as long as the model format uses same hierarchy and naming as cars do. Use EngineReplaceModel to replace the car with your bike. For the animation you can use EngineLoadIFP. Why are you looking to do this?
  10. Hi guys, I'm wondering if it's possible to place a bike mod onto a car slot, but change the animation to match? Anyone know how I'd go about this?
  11. Nobody responds to me, the addict does not respond to me, nor the assistant answers what I do
  12. Hi @Anas, There's no need to create duplicates of existng threads, for which reason the other one is removed. Please click the 3 dots on the upper right of your post if you want to edit the contents. Your thread is not forgotten, don't worry.
  13. Movido para Programação em Lua.
  14. Hi, It's best that you create a new thread and leave inactive threads be. That way we can ensure threads stay on topic and aren't continously derailed.
  15. Yesterday
  16. Hi I have also admin problems, I cannot login to webadmin page. I can access the http://127.0.0.1:port and it asks login information, but it wont login. in server console, it says that "HTTP: 'admin' entered correct password from 127.0.0.1" but it asks again and again and again same login information. I was able to add my nick on game also a admin, I tried with it, same thing, it says in console that I entered correct password, but it wont let me in to web page. Do you guys have any idea? thanks
  17. onClientPedHitByWaterCannon or bindKey 'vehicle_fire'
  18. How can I extinguish fire objects with the fire truck
  19. --# server-side : https://wiki.multitheftauto.com/wiki/SetControlState addCommandHandler("teste1", function ( player ) if getPedOccupiedVehicle ( player ) then setControlState( player, "enter_exit", true ) end end) --/ou --# client-side : https://wiki.multitheftauto.com/wiki/SetPedControlState addCommandHandler("teste2", function ( ) if getPedOccupiedVehicle ( localPlayer ) then setPedControlState ( localPlayer, "enter_exit", true ) end end)
  20. I always use outputChatBox and I have no custom function. I want to see chat box sent to a specific player.
  21. Actually, you can only replace base gta sa's object with MTA Take a look here https://dev.prineside.com/en/gtasa_samp_model_id/ Let's search for example the 18365 object Here it's a gta sa object, so you can replace it without any issue But for the model 19214 (wich you are currently browsing), here is what it gives us : As you can see, it's an SA-MP model ID so you can't replace it on MTA (in fact, this ID just doesnt exist in MTA)
  22. Olá, seria possível eu usar o removePedFromVehicle e definir uma posição pré estabelecida nele? Porque normalmente quando a função é executada, o player é expulso do veiculo e fica em cima dele. Eu queria que após executar o removePedFromVehicle, ele fosse expulso para a lateral do veiculo, como se realmente ele tivesse saido pela porta, seria possível isso? Se não for possível, existe algum jeito de eu fazer com que a pessoa seja expulso de veículo de forma mais "realista"? Agradeço
  23. Nativamente isso não é possível Mas você pode fazer uma "gambiarra" para isso ser possível .-.
  24. Sou Novato, Estou com duvida e dificuldades, quero editar um Script de emprego de mecânico, eu quero colocar / hq e definir a skin e marcar o local de trabalho ao mesmo tempo mas estou com dificuldades podem me ajudar? O script abaixo, então quero usar a parte do ComandoHQ , quando ele der / hq ira setar a skin e marcar o local de trabalho, estou com dificuldade para colocar para setar skin! cmd1 = "reparar" -- /Reparar nick - Para Reparar o Veiculo de um Jogador cmd2 = "recusar" -- /Recusar - Para Recusar o Reparo do Mecanico cmd3 = "aceitar" -- /Aceitar - Para Aceitar o Reparo do M
  25. I added objects to MTA like this, local txd = engineLoadTXD(name .. '.txd',true) engineImportTXD(txd, model) local dff = engineLoadDFF(name .. '.dff', 0) engineReplaceModel(dff, model) local col = engineLoadCOL(name .. '.col') engineReplaceCOL(col, model) engineSetModelLODDistance(model, 500) Also edited the map editor browser to show these objects but when I seem to use model ids above 19000 they don't seem to render (last rendered model seems to stay, dustbin) and when I try to place them a dustbin is being selected. But using 18360 or smth lower than 1
  26. It's still not clear what you are trying to do, and I think it's due to the language barrier. On your server gamemode, what types of chat output are only shown to the players themselves, and not globally? For example: PM, local chat, team chat, any interfaces that people can talk to others with? I would advise to implement logging for each of them, and if it can't wait (in the case of OutputServerLog not being enough, your admins really need to have it at their immediate disposal) to make a window that records all of such communication and in which your admins can filter by player na
  27. To już nie działa Bo żeby grac na serwerach trzeba zaktualizować klienta i nie da sie grać na "rc-20520" a najnowsza to "rc20653" i w tej najnowszej już nie ma statusu Discord
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