Future MTA Game Modes.

For everything relating to the new platform, codename Blue, that future MTA releases will be built upon.

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Postby fearthecat on Wed Jul 28, 2004 11:53 pm

Shadowguy wrote:Hmm...

What about a "Blind" mode ? I Guess it would be fun if you didn't see the blimps of the other players, so you'll never know what's around the corner ;) It would mean Real "Suprise" Attacks...

It could be permanent while playing a game, or you could activate it for a period of time specified by the admin.

(Maybe we could add Radio Static with this, Just like Silent Hill :D )

Greetingz,

Shadowguy


Please dont think i'm tryin' to steal your idea, merely add my own interpretation of it...

Not being able to see other players could create very long drawn-out games, two options based on this 'blindness'

1) Players appear on your radar UNTIL they are within a certain distance (still out of visual range by player's character, but perhaps just about shown on radar), their blip then vanishes and you're left watching your back VERY closely :)

2) Restricted weapons, Restricted area of the map... go out and you either disqualify yourself or die. Good for housing complexes or back-alleys. Players dont show up on radar at all, but because of the limited play area this doesnt mean you're scouring all of vice city for them. Weather should change to night time, with mist, so sneaking about and creaping up on people is given importance. You could limit ammo so people don't just run around firing away... and give the players melee weapons as a more primary wep so they're encouraged to creep up on each other and stab someone or bop thier head with a baseball bat. Perhaps sprinting is either limited or disabled completely... it would provide a different pace than other sub-games and still be scary / entertaining. I'm sure Vice City has a number of good locations for it too. :)
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Postby thedvs01 on Thu Jul 29, 2004 1:40 am

Thats a bit of a problem tho, as you can see other players' name/health tags through walls and buildings - But if that could be fixed, I would like a game mode like that
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Postby SOI-Horus on Sun Aug 01, 2004 3:10 pm

Ok, I've read all the 20 pages of suggestions and I'm now ready to post my own developing ideas for already invented game modes.

FIRST: Manhunt, Chase (whatever you want to call it)

We've played Manhunt already in normal DM servers but there are always those idiots who just want to shoot everything in sight. Here's a brief description of it:

1. The chased uses the robber model, chasers use cop models.

2. The first chased is chosen randomly by the computer or is the first one who joins the server.

3. The next chased is the player who kills the chased.

4. Chases start at predefined points (in front of the bank, malibu etc.), the chasers form a line behind the chased who has 2 seconds to go first after a countdown or something.

5. There should be about 1,5 minutes time before the chase starts so that both the chaser and the chased could get fast vehicles and go to the starting point.

6. Only the chasers could use helicopters or (if it's more easier to program) the copters would be disabled.

7. There should be a time limit (I have played about 30 minutes chasing one good player) for about 5-10 minutes so that everyone would have the change to play the chased. Computer could pick the next chased randomly. I've got also an idea about a point (Phil's Place, Malibu club etc.) where the chased should go before the time limit is exceeded. There he could make his last stand against the chasers. If the chased doesn't reach the safe place before the time runs out, he will die. To make myself clear I DON'T SUGGEST that the chased should only try to get to the safe place - it would be just the final place to meet the chasers if they can't catch him otherwise.

8. Only 2 different dots on the radar: chasers and the chased. If possible, the chased coul not see anybody on the radar.


SECOND: The Terminator (which I find very intresting :D )

1. Only three models: the Terminator (T), the protectors (PS), the protected (P).

2. The terminator should be very superior to the protectors. T could have 1000 health and 500 armor while the PS would have only 100 hp. T should also have a magnificent arsenal while the PS would only have SMG's and shotguns maybe. The T COULD NOT BE KNOCKED DOWN.

3. The protected should not have any weapons except his fists. He would have 100 health and 50 armor so that the T couldn't just kill him with one shot. My best idea is that the protected could not jack any vehicles - he could only ride as a passanger. This would make the P more vulnerable and would support teamplay.

4. The copters should be disabled so that the P can't hop on to a helicopter who a PS has jacked and fly away.

5. Only 3 dots on the radar: the T sees only the P, the PS see other PS and the P, the P sees PS and the T. This would be tactical because the T could see only his opponent and the P would have to tell the PS where is his hunter coming from.

6. The round is over when the T or the P dies. I also suggest a 10 minutes time limit so that the game will end sometime. When the time is up or T or P dies, computer picks up randomly a new P and a new T and the hunt begins.


I haven't thought of any point or money calculating systems for these game modes because I wouldn't need them - you play for the fun, not the points. 8)

I hope some MTA team member has the time and the will to read this through. :wink:
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Postby Si|ent on Sun Aug 01, 2004 5:11 pm

'Your' Terminator sounds pretty much the same as mine hehe

btw, Terminator (without specific skins allocation) is now more than possible with Admin+, including not allowing them to drive etc
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Postby SOI-Horus on Sun Aug 01, 2004 6:31 pm

MrBump, I tried to make myself clear when saying "my own developing ideas for already invented game modes". I'm not even trying to say I invented it myself - I just modified your idea. :D

By the way, can you adjust health levels in Admin+?
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Postby thedvs01 on Sun Aug 01, 2004 7:02 pm

For 'Manhunt' mode I think that the hunters (chasers) should be the robber skins (to separate this mode from a 'Cops and Robbers mode') and the hunted (chased) could just be a variation of Tommy Vercetti (such as in the GAP clothes).

The Hunters would have less health than the hunted (because they would be in such a greater number than the single hunted player -- health of hunter players could be adjusted according to the number of hunters in the server at the time) at about 25-50 HP and the hunted would have a full 100 (health pickups would be scarce (and randomly placed) or completely eliminated) but weak and limited weapons. For instance they could start with fists or a bat and get small ammounts of pistol or shotgun ammo).

Also the hunters would only be able to see the hunted on their radar when the hunted was in a close distance radius. The Hunted player would have a slightly smaller radius of radar pickup to allow surprise attacks from the hunters. The game would run on a time limit and whenever the hunted killed a hunter, the hunter would switch to spectator for the remainder of the round.) If the hunters killed the hunted - they win. if he survives, they of course lose.
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Postby JonChappell on Sun Aug 01, 2004 7:20 pm

SOI-Horus wrote:By the way, can you adjust health levels in Admin+?


Kind of. You can administer a "slap", which minuses 20 HP's.
MTA:SA FAQ - Read this before asking questions.

MTA:SA Troubleshooting - Read this first if you have problems.
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Postby fearthecat on Sun Aug 01, 2004 7:22 pm

Regarding game time limits, this should be something set on the server. 5 or 10 minutes can pass extremely quickly when playing MTA. Server admins should be able to configure settings for each game mode such as this.
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thedvs01 wrote:I think you're missing the point that GTA is a game, not a real life set of instructions...
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Postby Si|ent on Sun Aug 01, 2004 8:11 pm

You can, up to a point. Admin can kill players (5 slaps), reset scores and reset money (gta3/stunt). All of which can be incorperated in mtama scripted game modes. FFA 30 min rounds is simplicity itself.
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Postby Bladexen on Sat Aug 07, 2004 4:50 am

i don't know if this is possible but i calll it paraSHOOTING
well lets say the spot is the army base. one team is on the ground and one team spawn from the sky on top of the army base and that team gets lets say from where u drop u lose 56 health they get 56 armor plus 100 health
so one team falls out of the sky and the other team tryies to kill them
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CO/OP

Postby Gatorfan32507 on Sat Aug 07, 2004 10:51 pm

i say you make a co/op version where AI and cops are still there maybe not mission but AI and cops
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Postby SM xenex on Sat Aug 07, 2004 11:44 pm

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Postby erorr404 on Sun Aug 08, 2004 1:47 am

i just have one question for any of the devs:

has anyone played any of the Microsoft Midtown Madness series games?
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Postby Garuzzo on Thu Aug 12, 2004 12:49 pm

i think manhunt is sexist
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Postby headfonez on Mon Aug 16, 2004 9:28 pm

------ The 3 Nations -----



Please read this post: Thank you

The Three Nations
a) there are three nations, "East Vice", "West Vice", and the central islands

b) Eastians and Westians have social groups and goverments. the central islands do not.

c) these social groups are the good guys {civilians} and the bad guys {robbers}, and the governments are led by the President, Secretary of Defense, and Police Leader {the Sherrif}. These are elected positions.

Elections
Elections occur 24 minutes after a new leader is in office. A new leader is in office by either an election replaces the old, or whoever was in charge is assasinated and his "Orb" is collected. The collector of that orb (which represents his position) becomes the new leader.

Natives can only vote 1 person for these three positions. They may vote for themselves. They can only vote for people native to their land.

To be a canidate for president, you must be a civilian (that is, a non-military or cop person) to be either the sec of defense or the sherrif, you must be in either the police force or the military to qualify for either position.

Voting, as well all other commands, are preformed through text chat commands (i.e. \vote1 Henry would mean I have voted for Henry to be President, \vote2 Sasha would mean ive voted Sasha for Secretary of Defense etc..)



Laws
d) The President makes laws for the nation, the Secretary of Defense makes laws relating to military and territory, and the Sherrif makes laws pertaning to civil actions.

e) Presidental laws include which nations/induviduals are banned from the country. Secretary of Defense laws include which zone in that nation in enter/exit only (this is useful for trapping bad guys), and Sherrif laws include how fast motorists can drive, as well as who has their driving priveledges revoked. (These are just some of the laws)


f) In order to create a punishment for a law (i.e the death penalty, jail, ban, etc...) Money is required.

Money money money muhhnay
g) Money are actual packages initially located at National Banks and other goverment headquarters. They can be moved only by the President, or by a theif who steals it.

h) The amount of money needed to make a punishment depends on the punishment, (i.e. the death penalty for a law requires 3 money packages to be in the bank, while the "go to jail" punishment may require only 2 money packages to be in the bank).

i) No two govermental purposes can share 1 package. For instance, if there are 4 packages available and 3 packages are being used to ban a nation, there is only 1 package available for use. If the President needs to use more that 1 package for some other purpose, he should either a) ask/steal money from another source or b) quit funding a current law and use that resource for his new endeavor


Car Stuff
i) The Eastians and Westians have native cars, helis, boats, and planes which are depictable by color (or some other discriminating factor)

k) If you are banned from a country, you still get in by driving or riding in that countries native car.



Appointed Positions

l) The President can appoint two Spies.

The Spy is the only person who can appear to be a native of whatever country he is in. He can also see all flags on radar, as well as money. However, the Spy cannot drive a vehicle. and has poor weaponry. If Spy#2 is killed, then he leaves a "Spy Orb" allowing someone to pick it up and thereby becoming a national spy. The Spy#2 is known to all natives of his island. Spy#1 has secrecy, no one knows of his identity (except the Pres and whoever they tell). And if he dies, he still remains the Spy--there is no spy orb when he is murdered. So remains the spy until he quits or until the president reappoints someone else.

m) The Secretary of Defense can appoint a National Flag Bearer

The National Flag Bearer as well as the Sec of Defense himself are responsible for relocating their national Flag. No one else can pickup the National Flag and move it. However, theieves can steal it out of the hands of these two if they are in the process of transporting it.

n) The Sherrif can appoint three FBI agents

The FBI Agent has a tricky but simple job. Once they get close (or kill) someone, they bug them with a camera. This allows his national people to view whatever or who ever is bugged. People as well as money, Flag, and orbs (the Presidental Orb, the Sherif Orb, etc), can be spectated once bugged. Though it cost no goverment funding to bug something, it requires national money for others to spectate others (2 pkgs)

o) Anyone can be a national driver

You can choose to be a driver at startup, the driver can drive any car at any time. This means if the president wants to be escorted in his bullet-proof (damage-decreasing) exclusive all-doors-locked limo, a national driver can hop right in and drive it. Or he can take the securi car for a spin for theives who are spinning down the street with money packages.

p) Upon joining a game, the joiner's cars are initially synched up with the current/latest positions of all the cars on the host. This will prevent unfair car jacking.

The central islands

q) the central islands (Prawn Island and Starfish Islands) are special because they are poor

r) The central islands do not have a name. The dictator, which is who ever collects the central island presidental orb, becomes the President (dictator)

s) The Dictator can name the country whatever he likes

t) The Dictator makes all the laws instead of having his laws divided among goverments , unlike the "East and West Vice" goverments who share their laws.

u) The central islands initially have a small number of money packages (2 pkgs) which of course limit their ability to enforce effective laws.

v) If an induvitual is banned from his native country, and is not accepted in the other country, he is automatically a member of the central islands.

w) someone can choose to be a central islander at start up

So, What is it?
x) The object of the game is to caputre all 3 flags and return them to your native's headquarters

y) anyone can move an opposing team's flag

z) Zzzzzz.... thats it!

So there you have it. It's basicaly a 3 team capture the flag with hyper elements of goverment control. Cops and Robbers have their haven here as they try and steal money from the national banks. Dont want to fit in? Go to the poor center islands You can also have national competitions like racing or stunting, or competitions between islands. Wanna be likeable?, "run" for President, and by that i mean Run to kill the dude whos carrying the Presidental Orb. This is combining many elemnts into one game, without sacrificing any of the MTA action we crave. Any comments or suggestions? Post them here.


--Headfonez
Hey!
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