Shadowguy wrote:Hmm...
What about a "Blind" mode ? I Guess it would be fun if you didn't see the blimps of the other players, so you'll never know what's around the cornerIt would mean Real "Suprise" Attacks...
It could be permanent while playing a game, or you could activate it for a period of time specified by the admin.
(Maybe we could add Radio Static with this, Just like Silent Hill)
Greetingz,
Shadowguy
Please dont think i'm tryin' to steal your idea, merely add my own interpretation of it...
Not being able to see other players could create very long drawn-out games, two options based on this 'blindness'
1) Players appear on your radar UNTIL they are within a certain distance (still out of visual range by player's character, but perhaps just about shown on radar), their blip then vanishes and you're left watching your back VERY closely
2) Restricted weapons, Restricted area of the map... go out and you either disqualify yourself or die. Good for housing complexes or back-alleys. Players dont show up on radar at all, but because of the limited play area this doesnt mean you're scouring all of vice city for them. Weather should change to night time, with mist, so sneaking about and creaping up on people is given importance. You could limit ammo so people don't just run around firing away... and give the players melee weapons as a more primary wep so they're encouraged to creep up on each other and stab someone or bop thier head with a baseball bat. Perhaps sprinting is either limited or disabled completely... it would provide a different pace than other sub-games and still be scary / entertaining. I'm sure Vice City has a number of good locations for it too.