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Vehicle Desync in streamed in radius


Cazomino05

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Sample Code:

http://pastebin.cazomino05.com/index.php?act=view&id=32

Plain text sample code: http://pastebin.cazomino05.com/plaintex ... view&id=32

Video:

http://cazomino05.com/NoCollision.wmv

Bug:

If you attach a vehicle to an element(untested on anything but objects) in another dimension and you are in the vehicle

it will remove vehicle collisions in a radius even if you leave your vehicle they aren't there anymore... the vehicle looks as if everything is normal and you can drive it etc

this bug does not fix itself until you restart mta

stumbled upon this when i was tired and writing a script for a mod shop :oops:

Misc:

  • oh and by the way the command is "AddUpgrade putanythingforupgradeiddoesentrelematter" didn't wanna change the code too much from what i started with
  • ignore the pastebin overflowing i gotta fix that later its still in its beta but has all wiki documented functions in there :) so i cant complain
  • not entirely sure if this effects different servers or multiple people since i cant get my port forwarding to work think my isp is blocking port
  • Vehicles in the radius are still drivable just their collisions are screwed up

EDIT: 28th march: Changed script so its just AddUpgrade you will need to define daChute2 as an array

EDIT: 28th march: the desync only effects streamed in vehicles

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