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JSave Resource


Jaysds1

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THE SAVE RESOURCE

Features

Saves the player position

Saves the player Vehicle

Descriptions

You could type in /save and get your player position, skin, Dimension, and the Interior.

but if you om a vehicle it get's the position, model, and the rotation.

It's in the same order as the

spawnPlayer x, y, z, rotation = 0, skinID = 0, interior = 0, dimension = 0 ) 
-- and 
createVehicle ( model, x, y, z, rx, ry, rz,) 

DOWNLOAD

https://community.multitheftauto.com/index.php?p=resources&s=details&id=2561

Edited by Guest
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  • 3 weeks later...
  • 3 months later...

JSave

save.png

Features:

Saves:

spawnPlayer x, y, z, rotation = 0, skinID = 0, interior = 0, dimension = 0 )
createVehicle ( model, x, y, z, rx, ry, rz,)
createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a, visibleTo = getRootElement()] )
createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] ) (ONLY CLIENT-SIDE)
createObject ( int modelid, float x, float y, float z, [float rx, float ry, float rz] )

Description:

When you type in the command /save, a tab panel appears and tells you what to do, there's different tabs for what you want to save. (NOTE: This resources saves the position and stuff in different files, not in to the actual server)

Screen Shots:

save.jpg

save1.jpg

save2.jpg

save3.jpg

save4.jpg

save5.jpg

OUT!

Edited by Guest
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