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grasmanek94

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About grasmanek94

  • Birthday 26/10/1994

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  • Gang
    Bang
  • Location
    Netherlands
  • Occupation
    Student @ Fontys University of Applied Sciences
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grasmanek94's Achievements

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. I am trying to conduct some AI experiments for multiplayer based on client side. For that I enabled automatic vehicle spawn, automatic ped spawn etc... but the pGame->GetPools it not being correctly updated with the vehicle information. I found out that the PED's are being updated correctly thanks to the following code found in CPopulationSA.cpp in sa_multiplayer: DWORD pedVtable; VOID HOOK_EndOf_CPopulation__Add(); VOID HOOK_CPopulation__RemovePed(); #define HOOKPOS_EndOf_CPopulation__Add 0x612C76 #define HOOKPOS_CPopulation__RemovePed 0x610F20 #define VTBL_CPlayerPed 0x86D168 CPopulationSA::CPopulationSA() { dwPedCount = 0; HookInstall(HOOKPOS_EndOf_CPopulation__Add, (DWORD)HOOK_EndOf_CPopulation__Add, 6); HookInstall(HOOKPOS_CPopulation__RemovePed, (DWORD)HOOK_CPopulation__RemovePed, 6); pSingleton = this; m_pCivilianRemoveHandler = NULL; m_pCivilianAddHandler = NULL; } VOID _declspec(naked) HOOK_EndOf_CPopulation__Add() { _asm { mov pPedStorage, eax pushad } pSingleton->AddPed ( pPedStorage ); _asm { popad add esp, 0x3C retn } } VOID _declspec(naked) HOOK_CPopulation__RemovePed() { /* 00610F20 /$ 56 PUSH ESI 00610F21 |. 8B7424 08 MOV ESI,DWORD PTR SS:[ESP+8] 00610F25 |. 56 PUSH ESI */ _asm { push esi mov esi, [esp+8] push esi mov pPedStorage, esi mov ecx, [esi] mov pedVtable, ecx pushad } if ( pedVtable == VTBL_CPlayerPed ) { _asm { popad pop esi pop esi retn } } pSingleton->RemovePed(pPedStorage); _asm { popad mov ecx, HOOKPOS_CPopulation__RemovePed add ecx, 6 jmp ecx } } I however cannot find the same code for CVehicle or CObject, could someone give me the adresses of all the required stuff so I can make the same for CVehicle and CObject? I want it to update the pools just like CPed automatically does thanks to the above code. #define HOOKPOS_EndOf_CPopulation__Add 0x612C76 #define HOOKPOS_CPopulation__RemovePed 0x610F20 #define VTBL_CPlayerPed 0x86D168 #define HOOKPOS_CVehicle_Create ???????? #define HOOKPOS_CVehicle_Remove ???????? #define VTBL_CVehicle ???????? #define HOOKPOS_CObject_Create ???????? #define HOOKPOS_CObject_Remove ???????? #define VTBL_CObject ???????? http://ideone.com/I9OvKt http://ideone.com/7sgIlL http://ideone.com/eNR7og Feel free to contribute to the above code, it would be really great if it will work.
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