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spAik

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  1. ye, as long as he doesnt sell it, he can use bonsais scripts and my style
  2. spAik

    Server list spam

    copycat server with stolen resources. my original 3R server mtasa://85.131.226.148:22003 copycat server tR mtasa://85.190.170.39:22003 please block the copycat server
  3. oh okay, i just noticed same alignment of duration, same speedo, same radar, etc
  4. strange I see DDC server also takes heavy use of your multigamemode (and also saw u there ) and they even got a Red FUN room. I have a few FUN maps on my server, too. All i can say, that if i wrap the Timers, then i get the error messages as the other two guys have reported. If I exclude the Timers from being wrapped on clientside I have no problem, tho. I totally dont get it how wrappers work (even after reading your topic on mtasa.com where u specifically ask for help on wrappers), so maybe If you find some time in the future to look at that bug, it would be nice. But I dont want to stress you as I get that you might not work 24/7 on this script, so Ill be veeeeeeery patient
  5. @xeroxMTA: hehe yop. Its really the setTimer in the wrappers causing some problem as BroColi has stated. Either you get a "infinite running" or "not enough memory" error in the script. I just wonder how Bonsai hasnt noticed that yet already...I mean his lovely Portal maps also use setTimer a few times in the wrapper_c
  6. Do you know how to fix it ? I have nearly no problem with DM maps here. Just make sure to delete useless stuff like compiled scripts, music, many textures, etc. Make these dm palms be loaded seperately. I am running the multigamemode on 1 of my 3R servers atm: Gamemode has a few bugs here and there...but overall it runs smooth. Just a few things which I assumed to have to be a lil bit different and changed them: *vote bugs from time to time and just sets the same map again, although the votes have decided for another map (havent looked into it, tho) *vote and toptimes dont disappear if you change arena while they are shown. I fixed that for me now. Overall: Many thanks for releasing your gamemode to the public! It sure could help the community to build new gamemodes or try new things!
  7. Hi Bonsai, as far as I have seen you already sold that mgm. Is it possible to get a copy without compiled parts if you get financially compensated? If its possible, please write a pm
  8. sorry for bringing this old thread back to life. i want to do the same. I deleted the function that the people dont get automatically warped back into a car. But after a few seconds they therefore freeze. What makes them freeze? If I check the Freeze Status with isElementFrozen it return "false"
  9. Hi, i want to download files in the background. For this I first found the mta 1.4 function downloadFile. As I dont use 1.4 yet, i used the communityresource downloadFile. It works. But if I use it with ipairs it just downloads all files at once, which causes big lags on my local svr. So I just want it to start downloading the first file which is not yet in the client resources and then stop the ipairs loop after the first result. Is that possible? local Files = { ":admin3R/client/images/warning.png", ":admin3R/client/images/error.png", ":admin3R/client/images/question.png", ":admin3R/client/images/info.png", ":admin3R/client/images/dot.png", ":admin3R/client/images/search.png", ":admin3R/client/images/dropdown.png", ":admin3R/client/images/colorscheme.png", ":admin3R/client/images/empty.png", ":admin3R/client/colorpicker/sv.png", ":admin3R/client/colorpicker/cursor.png", ":admin3R/client/colorpicker/blank.png", ":admin3R/client/colorpicker/h.png", } function downloadFiles () for i, data in ipairs(Files) do if not fileExists(data) then downloadFile(data,data,500) end end end addEventHandler("onClientResourceStart", getRootElement(), downloadFiles) addEventHandler("onClientFileDownloadComplete", getRootElement(), downloadFiles)
  10. spAik

    Server list spam

    Original: 3R Destruction Derby // DD*FDD*FUN*SHOOTER Fake: 3R Destruction Derby // DD only
  11. thanks fury ow now i found so much errors it also doesnt work because i had more accounts with the accountdata "!<~BoX|3R|~>!", so it always results in a table of accounts, not in 1 account
  12. hi krzo, thanks for the reply. it doesnt set the AccountData to false. But I only have this problem with some nicks and I dont know how. I mean its only if the player has a strange nickname. But what has the nickname to do with acc I wonder...
  13. Hi, I use getAccounts() in my teammanager. The teammanager displays every player with the right AccountData "clan" Its able to kick a player you have specified to kick. Lets say this player is called "spAik. "nick" would be spAik then. It works then. But with some nicks it doesnt work. For example the nick "!<~BoX|3R|~>!" nick = !<~BoX|3R|~>! for _,v in ipairs(getAccounts()) do if (getAccountData(v,"clannick") == nick) then acc = v break end end -- it works until here. the clannick "!<~BoX|3R|~>!" is found local accNick = getAccountData(acc,"clannick") --also this is working. It gets the accNick-Data outputChatBox("#ffffff"..getPlayerName(source).."#ffffff kicked "..accNick,getRootElement(),255,0,0,true) -- it displays the accNick-Data (just to check if it really got an account setAccountData(acc,"clan","0") -- this doesnt work though. It just doesnt delete the clan, although the acc should be valid Someone knows what might be the problem here?
  14. DD*FDD*FUN*SHOOTER We have a great mix of DD, FDD, FUN and Shooter maps. New maps are added nearly every day by 3R members. So far we have got 480 maps. Slots We have a 40 slots server. The average playercount is 30 players. Scripter None. You can help us out anytime Mappers /Voob, BoX3R Clanwar Challenge us Info www.3-R.info Gameplay
  15. Yes it works until the API download limit is reached. Is there a way to circumvent that? or can youtube-mp3.com also be used to get a working url?
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