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CheiN

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About CheiN

  • Birthday 29/05/1998

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  • Gang
    I like trains.
  • Location
    the paradise
  • Occupation
    doing nothing
  • Interests
    nothing

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  1. Already done and still not working
  2. Still doesn't work first weird thing, mta is telling about 1.3 updates http://imgur.com/a/CWu1Y The main error: http://imgur.com/a/jTflw I've done everything you told me to do but it isn't working, updated my driver, opened the bat file as admin and reinstalled mta. Still have the same problem
  3. https://pastebin.mtasa.com/637701032
  4. so im trying to open mta and whenever i want to join a server i cant with error cc23 (I ALREADY KNOW THAT IS INTERNET PROBLEMS BUT ACTUALLY IM NOT HAVING PROBLEMS WITH IT) so, i reinstalled mta and still cant join any server, mainly the problem is this: i join server browser and i type the server where i want to join and it shows up the name, the amount of players in there and it DOESNT show up my ping, already reconnected my internet and also restarted my pc. i've done everything to make this work and it just isn't working so... help me out with this :~
  5. Hello, i made this script and i don't know why this doesn't detach passed 2 seconds could some one help me correcting me? gMe = getLocalPlayer() function gravity() marker1 = createMarker (6009, 392, 10.800000190735, "corona", 2, 0, 0, 0, 0) object = createObject (1681, 6009.2998046875, 396.39999389648, 16.10000038147) end function MarkerHit ( hitPlayer, matchingDimension ) vehicle = getPedOccupiedVehicle ( hitPlayer ) if hitPlayer ~= gMe then return end if source == marker1 then attachElements (vehicle, object, 0, 0, -5.5, 0, 0, 0) setTimer(function () detachElements (object) end,2000,1) moveObject (object, 2000, 6009.2998046875, 490, 16.10000038147) end end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), gravity ) addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
  6. hello guys today i was fixing a race-panel and i wanted fix the buymap part but i dont know what is wrong i tryied to do all i could but now i have not idea about what is happening with this script. function buyMap(thePlayer,mapName) if mapIsAlreadySet == false then if not (mapName == "") then local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) if playerCash >= mapCost then exports.race:setNextMap( mapName ) executeCommandHandler("pnfnsdhasd3w7432jhdsbw3ersdncsdir",thePlayer,mapName) savePlayerData(thePlayer,"cash",playerCash-mapCost) outputChatBox("#00BFFF# Nextmap: "..getPlayerName(thePlayer).."#FFFFFF has bought a next map!",getRootElement(),255,255,255,true) outputChatBox("#00BFFF# Nextmap: #FFFFFF"..mapName,getRootElement(),255,255,255,true) mapIsAlreadySet = thePlayer local oldmapbuys = loadPlayerData(thePlayer,"mapBuys") savePlayerData(thePlayer,"mapBuys", oldmapbuys + 1) CheckAchievement(thePlayer,13) scoreboardRefresh(thePlayer) else outputChatBox("#00BFFF# #FFFFFFYou don't have enough money to set a map!",thePlayer,255,255,255,true) end else outputChatBox("#00BFFF# #FFFFFFPlease select a map from the list first!",thePlayer,255,255,255,true) end else outputChatBox("#00BFFF# #FFFFFFA map is already set at the moment! Please try again later.",thePlayer,255,255,255,true) end end function unbuyMap(thePlayer) if mapIsAlreadySet ~= false then if mapIsAlreadySet == thePlayer then executeCommandHandler("pnfnsdhasd3w7432jhdsbw3ersdncsdir",thePlayer,nil) local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) savePlayerData(thePlayer,"cash",playerCash+(mapCost/4)*3) outputChatBox("#00BFFF# Nextmap: "..getPlayerName(thePlayer).."#FFFFFF has unbought a next map!",getRootElement(),255,255,255,true) mapIsAlreadySet = false local oldmapbuys = loadPlayerData(thePlayer,"mapBuys") savePlayerData(thePlayer,"mapBuys", oldmapbuys - 1) CheckAchievement(thePlayer,13) scoreboardRefresh(thePlayer) else outputChatBox("#00BFFF# #FFFFFFYou didn't buy that map!",thePlayer,255,255,255,true) end else outputChatBox("#00BFFF# #FFFFFFNo map has been bought!",thePlayer,255,255,255,true) end end function resetMapSetStatus() mapIsAlreadySet = false end addEventHandler("onMapStarting",getRootElement(),resetMapSetStatus) thanks for reading.
  7. exports.scoreboard:scoreboardAddColumn( "Top Times") function someoneReachedHunter(number, sort, model) if sort == "vehiclechange" and model == 425 then top = getElementData(source,"Top Times") or 0 setElementData(source,"Top Times",top+1) end end addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) function saverhere () local account = getPlayerAccount( source ) if ( account ) and not isGuestAccount ( account ) then local toptimes1 = getElementData ( source, "Top Times" ) if ( account ) then setAccountData ( account, "toptimes.top", toptimes1 ) end end end function loger ( account ) if ( account ) then local toptimes = getAccountData ( account, "toptimes.top" ) if ( toptimes ) then setElementData ( source, "toptimes.top", toptimes ) end end end addEventHandler ( "onPlayerQuit", getRootElement( ), saverhere ) addEventHandler ( "onPlayerLogin", getRootElement ( ), loger ) (i made this toptimes on scoreboard so im not stolling rights.) can some one help me or explain me why this is not working?
  8. New error at debugscript 3: client triggered serverside domo, but event is not added serverside
  9. Client: GUIEditor = { button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(152, 118, 501, 412, "-|SiG|- User Panel", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) modlord = guiCreateButton(36, 99, 80, 54, "Infernus-mod", false, GUIEditor.window[1]) guiSetFont(modlord, "default-bold-small") wheelsabe = guiCreateButton(36, 259, 80, 54, "Wheels", false, GUIEditor.window[1]) guiSetFont(wheelsabe, "default-bold-small") GUIEditor.button[10] = guiCreateButton(370, 259, 80, 54, "Black 'N' White", false, GUIEditor.window[1]) shaderwater = guiCreateButton(207, 259, 80, 54, "Water Shader", false, GUIEditor.window[1]) guiSetFont(shaderwater, "default-bold-small") Carcolor1 = guiCreateButton(207, 100, 80, 54, "Green Car Color", false, GUIEditor.window[1]) guiSetFont(Carcolor1, "default-bold-small") GUIEditor.button[14] = guiCreateButton(370, 101, 80, 54, "Party mode", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[14], "default-bold-small") end ) bindKey ( "U", "down", function ( ) state = ( not state ) removeEventHandler ( "onClientRender", root, draw ) guiSetVisible ( GUIEditor.window[1], state ) showCursor (false) if ( state ) then addEventHandler ( "onClientRender", root) end end ) function onGuiClick (button, state, absoluteX, absoluteY) if (source == Infernus-mod) then triggerServerEvent ("domo", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick) server: addEvent("domo", true) addEventHandler("domo", rootElement, function() if isPedInVehicle(source) then if ( getPlayerMoney (source) >= 7000 ) then takePlayerMoney(source, 7000) engineLoadTXD ( "infernus.txd", 411 ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "infernus.dff", 411 ) engineReplaceModel ( dff, 411 ) outputChatBox("Infernus Successfully changed", source, 255, 255, 0, true) else outputChatBox("Not enough money 7000.", source, 255, 0, 0, true) end else outputChatBox("You are not in a vehicle", source, 255, 0, 0, true) end end ) Problems: attemp to perform arithmetic on global 'infernus' that happend when i click all the buttons Help plz
  10. CheiN

    Help with this

    but i want press u to create the buttoms and the images, is that posibble?
  11. CheiN

    Help with this

    ._. i want bind this but im new using GUI GUIEditor = { button = {}, } GUIEditor.button[1] = guiCreateButton(234, 242, 94, 50, "Infernus Mod", false) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF29D59A") GUIEditor.button[2] = guiCreateButton(472, 242, 94, 50, "wheels", false) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF29D59A") addEventHandler("onClientRender", root, function() dxDrawImage(433, 110, 172, 122, ":guieditor/images/weel.png", 0, 0, 0, tocolor(206, 148, 47, 255), true) dxDrawImage(191, 110, 180, 122, ":guieditor/images/infernus.png", 0, 0, 0, tocolor(82, 171, 80, 255), true) end )
  12. CheiN

    Help with this

    i dont know why this doesnt work ._. GUIEditor = { button = {}, } GUIEditor.button[1] = guiCreateButton(234, 242, 94, 50, "Infernus Mod", false) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF29D59A") GUIEditor.button[2] = guiCreateButton(472, 242, 94, 50, "wheels", false) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FF29D59A") bindKey ( "u", "down", ( GUIEditor.button[1], GUIEditor.button[2], dxDrawImage(433, 110, 172, 122, ":images/weel.png", 0, 0, 0, tocolor(206, 148, 47, 255), true), dxDrawImage(191, 110, 180, 122, ":images/infernus.png", 0, 0, 0, tocolor(82, 171, 80, 255), true) ) end ) can someone help me?
  13. CheiN

    Im bad.

    Hola guys, this is the sh*t, i was making a script but making it i was confused with the setElementVelocity, can someone correct me? local x,y,z = getElementPosition (theVehicle) local ocup = getOcuppedVehicle (thePlayer) local marker1 = createMarker ( x,y,z, xr,yr,zr, "corona", 2.2, 255, 0, 123, 120 ) local xr,yr,zr = getElementRotation function MarkerHit( hitElement, matchingDimension ) local elementType = getElementType( hitElement ) blowVehicle (theVehicle) speedx, speedy, speedz = getElementVelocity (marker1) setElementVelocity ( marker1, speedx, speedy + 4, speedz) end bindKey ("rctrl","down", leshot) addEventHandler ("onMarkerHit", marker1, MarkerHit) Like germans says: Danke!!!!
  14. hey guys, this is the thing. im writing a gamemode, but when i start it i dont teleport to spawnpoint Do you know how to make a script to teleport player to a spawn point??? Thx for read
  15. CheiN

    HelP plz

    Hey people, ok this is the question wich event i should use to burn the player when this touch the water
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