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Tren

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  1. Tren

    Bugged players

    Try updating your server to 1.3.4, latest build/nightly.
  2. Попробуйте: https://mega.co.nz/#!1sZ3kYJK!a2J2iW8QD ... sYbLvQb704 или http://updo.nl/file/2c6249fc.zip Источник: viewtopic.php?f=108&t=57877
  3. А можно узнать пик игроков, играющих одновременно на всех серверах МТА ("concurrent players") ?
  4. Ещё с 1.1 лимит этих объектов был увеличен с 350 до 700.
  5. Tren

    Translators Needed

    Russian Translation: Login/Register - Вход/Регистрация Latest News - Новости Login - Вход Register - Регистрация Username - Имя Password - Пароль Confirm - Подтвердить Registration - Регистрация Alphanumeric characters only for username and password! - Используйте только буквы и цифры для имени логина и пароля! Cancel - Отмена You did not fill in all the fields. - Вы не заполнили все поля. Your passwords did not match. - Ваши пароли не совпадают. You did not enter a valid email address. - Вы ввели неверный e-mail адрес. Select a team - Выберите команду Select a class - Выберите класс Player ... has joined the game. - Игрок ... присоединился к игре. Player ... has left the game. - Игрок ... вышел из игры Unable to connect to Multi Theft Fortress news stream. - Невозможно подключиться к ленте новостей Multi Theft Fortress. Loading map '...' failed - invalid gamemode! - Загрузка карты '...' не удалась - неверный режим! Loading map '...'... - Загрузка карты '...'... Loading of map '...' complete. - Загрузка карты "..." завершена. Unloading map '...'... - Разгрузка карты '...'... Unloading of map '...' complete. - Разгрузка карты '...' завершена. You were killed by ... - Вы были убиты игроком ... .. is dominating ... - Игрок .. доминирует над игроком ... ... got revenge on ... - Игрок ... отомстил игроку ... Certain registration information is missing. - Отсутствуют некоторые сведения о регистрации. The specified username is already registered. - Указанное имя уже зарегистрировано. An unknown problem occurred. - Произошла неизвестная проблема. A connection to the account server could not be established. - Подключение к серверу аккаунтов не может быть установлено. The account does not exist. - Аккаунт не существует. The password specifed is incorrect. - Пароль указан неверно. Loading... - Загрузка...
  6. C 1.2 настройку "verifyclientsettings" изменили на <client_file name="файл, который нужно разблокировать" verify="0"/> https://wiki.multitheftauto.com/index.ph ... heat_guide
  7. onPlayerModInfo ( + resendPlayerModInfo ) can detect mods.
  8. Tren

    Strange View

    (viewtopic.php?f=104&t=37206) and if you are using any shaders, try disabling them.
  9. Tren

    verifyclientsettings

    What are you trying to unblock? What file? Show your new config.
  10. Tren

    verifyclientsettings

    <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>~~[3aSH8_AlShRq]~~[Test SerVer]~~</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>192.168.1.2</serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <verifyclientsettings>0</verifyclientsettings> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> <!-- <client_file name="data/carmods.dat" verify="0"/> --> <!-- Comma separated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password>54</password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- This parameter specifies whether or not to run the network synchronization on another thread. Enabling will make the sync smoother, but may increase cpu usage slightly. Values: 0 - Off, 1 - On. Default - 1 --> <threadnet>1</threadnet> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- Specifies the location and name of the file used to log database queries. The server command 'debugdb' sets the amount of logging. --> <dbfile>logs/db.log</dbfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> <backup_path>backups</backup_path> <!-- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> <backup_interval>3</backup_interval> <!-- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> <backup_copies>5</backup_copies> <client_file name="data/handling.cfg" verify="0"/> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <client_file name="data/handling.cfg" verify="0"/> <resource src="admin" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="joinquit" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="parachute" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> </config> <!-- By default, the server will block the use of customized GTA:SA data files. --> <!-- To allow specific client files, add one or more of the following: --> 'Verify' must be 'false' or '0'. And Note 2: "data/handling.cfg" is not included as it is always ignored by MTA because of the internal vehicle handling functions. If you want to load custom handling.cfg files, you can achieve the same effect by using some resource I would imagine.
  11. Tren

    verifyclientsettings

    https://wiki.multitheftauto.com/wiki/Anti-cheat_guide -->
  12. You should have any custom(modifed) data file, if you want to see this checkbox in settings. For example, I have customized weapon.dat file (changed some values), MTA will detect it and show this checkbox. Some other info about custom files: https://wiki.multitheftauto.com/wiki/Anticheat I hope you understand me.
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