Jump to content

Faw[Ful]

Members
  • Posts

    859
  • Joined

  • Last visited

1 Follower

Details

  • Location
    french canada
  • Occupation
    3D and shitz
  • Interests
    3D and shitz

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Faw[Ful]'s Achievements

Road Dawg

Road Dawg (33/54)

4

Reputation

  1. Those max scripts are bugged, not up to date and thus not really useful but ok : http://www.mediafire.com/file/saexsld44mkss7b/MTAmapExporter.rar
  2. I totally agree to the fact that doing this is in the top 5 ways to get more player, however it needs R* approval and nobody will dare to ask them.
  3. Faw[Ful]

    Quantum Kube

    Custom DM map Quantum Kube https://www.youtube.com/watch?v=8cXpQBAp7C4 Cant find how to youtube on the new forum, so :c
  4. Many servers already do that. Mostly cars Just join them
  5. Faw[Ful]

    KWK 3D Radio

    o your back, nice
  6. Here some custom maps with Lightmaps shader from Ren. Its bigger size but it looks way better than vertex prelit
  7. http://www.mediafire.com/download/saexs ... porter.rar But be warned its bugy Nitron This is the inverse. Its for mappers to export their custom maps from 3ds to ingame. Sadly it will not make instances :c
  8. Its split into parts I guess. There is no prob for the DFF to be larger exept draw distance and col dont need to be the same model as DFF and better too. I base this on a work. I made a too big map part and the COL exploded, was the first time this happened, I centered the pivot on COL instead of DFF to make the bounding box smaller (spacial size) and it fix it. It looked like a scale problem because the col exploded from the side, the too long side I guess­.
  9. Hi, Your COL file is too large. I mean not in filesize but in scale. Must not go above 512,512,512 Generic units Inches in 3ds max. Import the COL file back into 3ds with Kams scripts, notice how all the too far geometry is exploded on the side. Well I guess its that, hope so. Next time create a box of size 512,512,512 each COL files should fit in that.
  10. A rotation axis is inversed, blank map, no possibility of using instanced models. This tool is too old and buggy.. deprecated. Just make modular pieces and snap them in the editor real quick.
  11. Well you can PM me, since I'm active on the 3D map making for race tho. BTW this topic is 1 year old : l
  12. Nice, would be even nicer to have that into a skybox : o
  13. Because 80s Retro Wave is the best thing
  14. You need to use vertex color. Export them with kams, tick Vcol box option. When its too brigth thats because the vertex color are all white 255 and when its too dark thats because the vertex color are all black 0.
×
×
  • Create New...